There are multiple paths between areas with the Vault of Glass. Some have entrances that are difficult to spot. Some require a bit of work to navigate. But these aren't randomly thrown together--- you can tell from the small touches, the prefabs (lights, trees, Vex junk).
Regardless of the path you take, you still end up in the same place. My question is: why have multiple paths in the first place?
There is a personal sense of accomplishment, but there is no in-game reward. No mechanics attached. Are these part of a larger mystery, or did the Environment Artists just have some extra time to kill?
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