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#feedback

Edited by StarsKri: 10/28/2014 6:41:34 AM
6

I think you mixed up the definitions of "random" and "teamwork" [Now with Bug List!]

Normally, I'd aim for constructive criticism like in my first wall of text (found [url=http://www.bungie.net/en/Forum/Post/73019250/0/0]Here[/url]) but this time I think I need to be a little more upfront. [b][u]Bungie, you need to stop getting a hard-on for the word "Random".[/u][/b] I've done Vault of Glass a couple times now, and I've been on both the Oracle side and the outside of the Atheon fight, and if there is anything I've learned is that some classes are better suited for the outside. Furthermore, certain load outs are better for the outside than they are for the inside. This strategic thinking is the teamwork you were looking for for the raid, and what did you decide to do? Oh, the people are chosen randomly, because why have a strategy when you can have fail because someone wasn't expecting to go inside and your strategy has completely and utterly failed. You want to fix the raid that's fine, but don't "fix it" by making it so teamwork means nothing. You fixed the whole knocking the boss off thing, which is great. Now why not make it so you [b]actually need the 6 people[/b] to do the entire mission or did you decide to look over the raid being done by 2-3 people? (granted, from what I understand it was via a different bug, but still). Also, how about [b]fixing the shield bug where I can still be damage from the inside[/b]. Dying inside of a shield is kind of annoying. You are giving Mythoclast back to PvE, that's nice. You made it so you have to actually fight the Templar, also great. But making it so that having a set plan with designated people for Atheon pointless? Not you're best idea. If you don't believe me look at most games that have raid teams. They have set roles for a reason - it's strategy. Take that out and what do you have? Luck. This game should not be all about luck like most of it already is, I figured you learned that already by seeing people resort to the Loot Cave (may it rest in peace). EDIT 1: Also forgot, how about the glitch/bug/annoyance of not being teleported back to the Atheon room? Not like it's hard to fix yourself but it's still annoying when the relic holder didn't go through because the gate didn't feel like it. EDIT 2: [b]The Bug List![/b] - Running, and sometimes even walking, through the portals keeping you in the respective room instead of teleporting you back to Atheon. -Players being damaged and even killed by Atheon while in the Relic's bubble. -Atheon teleporting no one during the timestream causing an automatic wipe. (credit to CommanderDray) ^- Also including Atheon teleporting only 1-2 people instead of the intended 3 leading to a higher potential for wipes. -The Green Room (Venus) Minotaur regaining health, causing accidental death to the Relic bearer. (credit to Wraithlegend) - A teleportation glitch was also discovered that trapped you in teleportion, where either you get lucky and make it back to the present, or you get trapped in the green room and regardless if you go through the portal on either side you won't be teleported. (credit to JackWhit350s)

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