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Destiny

Discuss all things Destiny.
Edited by Evilman520: 10/14/2014 11:36:16 PM
119

*SPOILER ALERT* Destiny's Lore and Storyline Explained: The Method Behind the Madness

There's a method behind the madness and the "lack" of a storyline in Destiny so far. Let's take a trip down memory lane, back to the original Halo. When the game started off, you were beginning at the middle. Something had happened before the start of the game, but you don't know what exactly it was. All you knew was that you were this big green walking tank who can move, jump, shoot, and lift a helluva lot better than a normal human. Now, think about the kinds of questions that can already be asked, just from playing through the first mission. Where are we? Why did we have to make a blind jump to here? What are the Covenant? Why are they attacking us? Why am I this big, buff, badass effing killing machine? Why was I in a cryo tube? Why are there no others like me around? Whats up with the big-ass ring? All of this, just from the first mission. And, throughout the game, only a few concrete answers are given in the game alone: You are here by coincidence, nothing more. You jumped because the Covenant were chasing you. Clearly, they just want you dead. So, you know, fight back or die. This ring is some kind of superweapon made by the Covenant to exterminate humans. Oh wait, now we just found out it was made by some ancient race called the Forerunners. Oh wait, now we just found out that the ring is meant to kill ALL life nearby, to prevent these weird-ass half-naked zombies from spreading and feeding. Nevertheless, a lot of questions were still left unanswered. What happened before the beginning of the game? Why were the Covenant so pissed off with Humanity? Who were these Forerunners? What are the Flood? Why is the Chief the only one like him? What exactly is the Chief? How were these kinds of questions answered? Books and an Instruction Manual. Throughout the entire Halo series, much of the lore was explained via Books, short stories, graphic novels, short films, and even anime. Most of the lore came from other sources in the Halo series, and made it into one of the best and most memorable crisis-filled stories in history. But, looking at the first game now, you can see that it had the LEAST amount of lore, story, and information out of the 3 games (i don't count the 4th because it was not made by Bungie, only their child company) That is what Destiny is doing as well. "You've been dead a long time, so you're going to see a lot of things you wont understand." "You must have no end of questions, Guardian." "I don't even have time to explain why I don't have time to explain." Destiny is taking the "mysterious beginning" idea and cranking it up -by making YOU the main character. Why do you think we don't have an option to name our Guardian? 1) Because you've been dead for so long that you don't remember anything, even your name 2) Because the Guardian is YOU. Get it now? Your Guardian knows just as much as you do. You woke up on the ground in the middle of a scrap yard, air filling lungs that felt as if you had held your breath until you passed out. Light stung your eyes, as if they hadn't been opened in a long long time. Your body is stiff as a dry twig, cracking and popping from rigomortis. Where am I? Why am I here? What's going on? What happened to me? Suddenly, this floating talking lightbulb starts speaking inside of your head, telling you to run because something called Fallen is coming after you to kill you. Nothing that you are doing makes any sense right now. All of the questions filling your head are about to make you go insane. Then, the sight of these freaky-looking aliens nearly tips your mental stability over the edge. Then, when your hands grip your newfound Khostov, something occurs to you: Somehow, this feels right. Somehow, this feels natural. Your hands, shaking off the rigomortis, are instinctively performing checks on a weapon you had never even touched before. That first Fallen drops down in front of you and everything happens before you can even think: you raise the Khostov to your shoulder, take aim at the Vandal's head, let loose a storm of hellfire into its skull with pinpoint accuracy, then transition to the Dreg nearby and give it the same fate as the other. As you continue on, something starts to resurface in your dead memory, as if your mind is trying to tell you to do something. You instictivley hold your hand out, as if cupping the air, and suddenly, a grenade appears in your palm. You just transmatted a grenade! It seems as if fighting is slowly returning bits of your memory of how to fight. After evading the Fallen, you are brought to this weird place you have never seen before, wandering around like a lost child, trying to figure out what the hell is going on. The questions are still swimming in your mind, enough to drive you crazy. You know that, if you start to let loose, you might never stop asking questions, and might regain control of yourself. You might simply collapse into the fetal position and go insane. But then you remember the Khostov on your back, and how right that felt. Suddenly, you are heading to your Vanguard mentor and to Banshee to arm up, then to the hangar to demand your repaired ship back and head back out to do the one thing that you know right now: Fight. Right now, you're just fighting to maintain hold of your sanity. From then on, it was just crisis after crisis. The Hive invading Earth, the ritual that is draining this Traveler, the Stranger contacting you to warn you about enemies that you might not believe. Following the Stranger to Venus to find and fight this evil so dark that it despises other evil. The shock of seeing the Fallen (creatures you thought were just a bunch of xenocidal maniacs) obeying the command of somebody who isn't Fallen. Pushing through the Cabal on Mars to destroy the Black Garden. Every event just put you into lockstep. With every answer, you only create more questions in your head. The Cryptarch and Ghost's Grimoires only give you a shard of insight into what is going on around you. It simply isn't enough yet, and there is too much going on for you to afford to stop to sit in a corner and think. So, to cope with your astounding lack of knowledge, you turn to the one thing that you know best: Fighting And you are really really good at fighting.

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