I think most of us saw this coming. However, it hasn't gone over with the community well (doesn't usually)and I have some ideas on how this should have been done.
First off in the case of nerfing or buffing anything you have to worry about PvP and PvE, which complicates things a lot and almost always leafs one side unhappy. So I think they should have separate stats for PvP a PvE, that way they could mess with it and not worry about ruining it for one side. Now I don't know how difficult this is for a team because I'm not into programming so maybe somebody with experience could tell me why this is or isn't hard to do.
Next is the nerf to pocket infinity. This one blindsided me. I think they over reacted with this one. I do see why they nerfed the mag size upgrade but getting rid of it was a bit extreme. The increase gave it five more shots which totaled to eight shots with auto-fire. The very simple fix would just be to lower the amount it gave. Even if you lowered the upgrade to just two you would still end up with five auto-fire shots. This would hopefully keep it in the good category and out of the overpowered.
Finally I want to ask the community something, even though the vex mythoclast is getting a nerf, do you still plan on getting it if you haven't already? I still plan on getting it.
Edit: if you disagree with me on anything please explain why.
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That was a quick burial.