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#Multiplayer

10/12/2014 10:36:35 AM
3

PvP Suggestions

Sorry Bungie but this is the worst pvp i've ever played as an competitive Halo and CoD player. Now i will tell you why: 1. Supers are a nice feature in pve but in pvp supers destroying the game completely. I mean the supers need no skill to use but that is not the problem. Your Super is charging even if you die, so everyone in the game get his super charged without killing a player. I was dying today 4 times in a row from a super attack and thats very annoing if you are actually a good player who makes nearly every single kill a headshot. The Most OP Supers is the Bladedancer... i dont know how you made the hunter in pvp so OP in general, thats ridiculous bungie. You see in PvP almost hunter and warlocks runing around... one time i get a bounty to kill 25 warlocks and after one Single match i had 28 kills and 20 of them were warlocks. Supers are getting too often you need to increase the time for supers. You can also make that when you die you have zero percent super i think that is the best way. 2. There are too much weapons that can kill you very fast like shotguns, Fusions.... sniper rifles are okay i think because you need better aim with... the concept of heavy ammo is also good but you need better locations on some maps... I think you have too much special ammo spawning... i mean you can sniping or running with shotgun the whole match and thats annoying cause special weapons are so powerfull... and whats a hell with Vex Mythoclast bungie? Why is this gun allowed to use in PvP? This gun is like a heavy machine gun as a primary... 3. The spawn system works not great. For example we have control of B and C. My teammates are at B and maybe one of them pushing to A. I was between B C and one Enemy spawn 5 meters behind me.. thats happens very often too me when i spawn. 3. Control in PvP I've noticed that you are not geting points for holding flaggs or i am wrong? But that is point of this game mode... it has to be! Okay when you're holding 2 flaggs you know where the enemy spawns but like i said the spawn system works wrong sometimes. I have more detailed suggestions but i think its enough Thanks for taking your time Bungie

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  • Easily corrective adjustments that will balance things out: 1. Snipers flinch (out of scope) when shot, while in scope. 2. Shotgun OHK range nerf. 3. Fusion rifle Charge time increase 4. Buff scout 5. ALLOW VOTE TO KICK OPTION! (Socom)

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  • What's funny is that you call the Bladedancer the most OP super in the game yet you don't address the Titans "press X & Y to win" super or the same for the warlocks super that has a massive AoE after the megaton nuke that just went off, with Bladedancer you have to be near a group of people for it to be effective and even then you have to hope they don't just blow you away with heavy ammo, the gunslinger is in my opinion the most balanced, 3 shots, they kill in one hit, you miss and it's too bad.

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    • Dont get me started on supers. If you dont play and you're akf, youll get your super maybe twice ina match. That fact that you got wrecked by 4 supers doesnt mean they come too often it means youre unlucky. If it were the caee that supers were used too often then thats because you're playing against a good team or good player. Remember a good player can usr their super more often and that creates orbs of light. You know? Those things that boost your super? And bladedancer isnt that op. Its just easier to use and adaptable to many situations be in general, since its a close quarter melee super, dont be near it!!!! As for control, you get bonus points when you kill for each zone you control.

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