Ever play a PvP match where your team wins by over 5000 points and the only drop at the end of the match is a rare sniper engram for the player on the team with the least amount of points? You can almost guarantee the enemy team who just got flattened was rewarded better for running around like chickens with their head cut off. Doesn't that kind of reminds you of the Cryptarch robbing you with those measly rare items for your treasured legendary engrams? What does the community think should Bungie do something about the PvP loot drop rates depending on winning/losing? Post your thoughts below and take a second to participate in the poll.
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Fair because it is random so what can u do?
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Its highly unfair, and infuriating. I can go ten matches and not wi ? A single thing.
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IT'S RNG. THERE IS LITERALLY NOTHING ABOUT IT THAT CAN BE UNFAIR DUE TO THE RANDOM FACTOR.
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I got hard light from a match
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Its unfair because theres only 1 requirement and thats finishing the game, thts it. And its obviously tipped towards the bad end finishing that game with a loss goin neg 20. When im on top of the scoreboard after backpacking my team of randoms i get nothing while somebody with 175 points, 1 kill and 23 deaths gets patience/time, wheres the logic in that?
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Annoying I think more than unfair. Doing pve I've had legendary engrams drop in patrol from level 3 mobs. I've soloed weekly strikes and got nothing but blues. I would agree there should be some correlation between performance and loot even if it's just a noticably higher chance at RNG for both doing well in PVP and higher level PVE content. Drops are annoyingly tight everywhere except the raid where it's all you can carry loot in a couple of hours :)