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#feedback

10/4/2014 3:03:39 AM
4

Supers Being OP?

So with everyone complaining about Hunter supers being op, I wanted to say that just now I was killed mid-stab by a Warlock who activated his super as I had my sword in his gutt. I didn't expect to get a kill with my super anyways :D My main gripe with supers in PvP is that they make players indestructable while they are being used. As a hunter I can be killed during the summon animation for both GunSlinger and BladeDancer. Yet Titans and Warlocks get a HUGE defencive boost while activating and using theirs. I understand that SunSinger gives the Defencive boost as part of its powers, but it makes no sense that a titan slam or a nova bomb can completely block out the damage of a dancing strike. Either don't complain about hunters being op, or ask for a nerf on the defencive stats of titan and warlock super activations alongside the damage reduction of the GunSlinger and SwordDancer.

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  • Not really although warlocks are the easiest to use and to execute if they are not stupid (also warlock grenades same issue easy to use). Like there are so many dumb players who use their AoE super to kill of just 1 enemy. Really people who use a super to kill 1 target unless the score is really close have no place in PvP and they are almost as bad as those people playing with fusion rifle/shotgun the WHOLE game. I'm a hunter myself but so far I have experienced is that bladedancer super is easily out runned, there are so many times I hear them activating it and I'm just kiting them the whole duration so they wasted a super. Gunslinger bit more difficult but I will not pop out of the corner instead I wait for him with a shotgun. But the titan and warlock ones are almost unavoidable if the player behind it is not a moron and are imo more easy to use. In the end I accept supers but I just don't like it the way most people are using them like for 1 kill cause I guess they are not confident in their aiming and want easy kills.

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