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#feedback

10/2/2014 5:09:55 PM
14

trading system that is fair

Ok, here is my idea for an in-clan trading system. It requires at least two prerequisites but I think it would be fair system. Here are the prerequisites: 1. A Clan Hall in the tower where players can go by, say, elevator. 2. The ability for clan members to create their own bounties from the pre built list of options. In the Clan Hall there will be an AI know as the Quartermaster or Weaponmaster where players can drop off items of all tiers for distribution to other players. The player turning over a weapon will then select a set of bounties that need to be undertaken to get the weapon. These bounties would be numerous, very difficult and will be selected from a larger pre built list of bounties based on the tier of the weapon. Based on the item’s tier a set of materials will also be added to the requirements to achieve a given item. When a player comes to the clan quartermaster for a weapon he/she can select a weapon type and tier he/she wants (e.g. an exotic shotgun). The player attempting to gain an item should have to pay for this right in my view. They can then search a list of items that have been offered up by donating players. Only 1 item can be pursued at a time (no bounty hogs). Once a bounty set is selected it will disappear from the Quartermasters list so other players cannot pursue it. The player then has 72 hours to begin their bounty set (turn in the first bounty) or the item will revert back to the list. At least 1 bounty on the requirement list must be completed every 48 hours or the item will go back on the list. As each completed bounty is turned in the player receives exp. but the donating player receives vanguard reputation points of an equal amount. Once the bounties are complete the player will have an unlimited amount of time to procure the materials that are paired with the bounties. Turning in the final material gets him/her the item. The materials that are turned in all go to the donating player. If a player wishes he can offer to give all engrams (of lower or equal tier and of the same item type to the item he/she is pursuing) until the bounties are complete to the donating player in return for experience being added to the weapon they are pursuing. In other words, I’ll give up all my secondary weapon exotic and below engrams for the duration of this bounty quest for the exotic shotgun I’m pursuing in return for a leveled up shotgun. That level will depend on how many and of what tier the engrams are that I turn over. So? What does everyone think? Would this work? If the bounties are difficult enough it would keep unworthy people from getting good weapons and it would be worth the work to go after a weapon you have selected rather than leaving it to somewhat random chance.

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  • The only fair trading system is face to face, no restrictions.

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    • We also should get a better story mode. I want to see guardians get corrupted and join the fallen, some go rogue and become mercenaries for either side, or the guardians that stay true and save their planet turn out to be the traveller incarnated. Bungie you should be ashamed of yourselves, you had people like me who thought this would be an epic SciFi MMO RPG that would inspire countless other franchises, instead like he creators of Brink you gave us something incomplete that you just slapped together and called a video game. I'm a PlayStation lover and I would rather play Halo Reach, that was more of a SciFi RPG than this game. And worst of all we who tried to stay true to your are giving you what would improve the game, hell I even saw a guy put that while your in the city the fallen will suddenly attack and put you from third person to first, who wouldn't want that?! You couldn't even give us a freakin' trade system. Even though I play this game daily, you need to tighten up Bungie. Most of us like me got the game the week it was released, and we're not getting our money's worth. Sorry about the rant but it just pissed me off how Bungie did this to us! PS.- Your servers are crap, just saying

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    • I always wanted a trade system, I had always got snipers and shotguns but I was never that good with them. If we had a trade system not only could I get something but my friend could in return, it's really this simple 1. Inspect player then go on request for trade( Name for example) 2. If they accept, It opens up a screen with four slots( Two for each trader) 3. When each trader puts in an item, a box shows up saying agree to trade 4. When both players click the box, it says trade successful That's how easy it is to trade Bungie, this should have already been in the game

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    • I feel like I could dig this..

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    • I say allow trading, but only items of equal rarity value

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      • And you really believe a gold spamming crowd wouldn't make a legit clan to sell pixels? It would only be as honest as the people in the clan.

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        • So basically it'd be like a guild vault, but instead of the usual unspoken rule of "Take an item, leave an item" whoever puts the item in chooses from a list of challenges that another player needs to do to get said item. I'm okay with this. It will stop players from trading with everyone, and it will make clans a more viable option.

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          • A very nice idea. I really like the clan hall idea though.

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          • Edited by Mike Lawrence: 10/3/2014 2:05:01 AM
            Ok let me come at this from a different angle. What if everything sold by the gunsmith came from players who sold him unwanted decoded engrams and weapons they had outgrown. So you don't disassemble guns you sell them or trade for parts. Is that unfair? Now, for people buying the guns, they would make the payment for the weapons of rare or above with new types of bounties, marks and material other than glimmer and instead of that payment going into a blackhole it goes to the player who delivered the weapon to the store. Is that unfair? Cheating? Now there will be a problem. If every transaction concerns a unique item and this is occurring worldwide you would not be able to keep up with the rate of turn over in the inventory. Good, unique weapons would appear and disappear from the menu too fast too purchase. It's too much, too fast. This is the case until you break up that inventory into smaller groups so that only few dozen players see the inventory of a few dozen players at any given time. But how do you divide people into groups? How about by voluntary association a.k.a. clans? Now players provide stock to their own community with grinding and people buy with grinding.

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            • And what is someone doesn't want to be in a clan?

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              • Bump

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                • Or just make trading only within a clan and make it so you have to be in the clan for more than 2 weeks to trade. Maybe I'm just being generous but I have a bunch of exotics that will just waste away in the vault and it's a shame I can't trade them for one I want. Just my opinion.

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                  • What about a loan system maybe have the player choose what kind of payment he wants

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                    • No, no trading.

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