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#feedback

9/30/2014 2:35:06 PM
113

PvP does not reward good performance! This is a problem!

I can understand a random loot system in PvE to an extent but I would still advocate a higher drop rate for those who performed better. However, in PvP it makes no sense at all. Where is the competition if at the end of a match we all have equal chance of getting rewarded? I might as well run around like a headless chicken, running into walls if I can get a legendary engram for getting 0.2kd. There's not even any bragging rights for doing well as there is currently no PvP ranking, leaderboards or cosmetic rewards for high performing PvPers. Bungie needs to do two things to help foster competition in PvP. Firstly we need increased chance of getting good gear or materials for the top players for each team and the winning team. Secondly we need PvP ranks and the option to make a static PvP team with friends that can compete against other teams for rating and this rating can transfer into PvP ranks which should be publicly displayable. Please let me know if you agree or if you have any other suggestions to fix this problem.

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  • Everybody contributed to the best of their abilities (unless they were afk'ing). You did get rewarded for carrying the team, you made your team possibly win, winning grants more marks than losing. Want more? Buy it from Xur and Vendors, if you are so good you will surely have the marks for it ;), the rest is just bonus (RNG). It would have been better if the only rewards were: rep for all and maybe some glimmer, 3 marks for 1st place, 2 for second, 1 for 3rd place (losing team) and 4 marks for 1st place, 3 marks for 2nd place, 2 for 3rd and 1 for 4th (winning team). Or something along those lines. Random loot in PvP is nonsense and causes many trampled on e-peens, because people don't grant each other the light of day. The best solution would be to have the loot system as is, but do not show it in the end-game overview, so other peoples e-peens don't go flacid when someone else gets a good item and they don't. Egos, greed and instant gratification ruin games.

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