What would you like the third subclass's special ability to be like for each guardian.
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hunters 3rd class ability: create a black hole that does void damage and looks like a wizards poison cloud, acts in a similar way to the nova bomb and vortex grenade.
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Since each subclass uses a certain element they would be oriented around the element that hasn't been used yet: Hunter: Void Titan: Solar Warlock: Arc
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Edited by ChallengerTal: 10/2/2014 2:27:53 AMWarlock: Arc damage melee based Titan: Solar damage range based Hunter: Void damage support/balance based I only say this because looking at the way the classes are now. Support/Balance based: Sunsinger & Defender Ranged based: Voidwalker & Gunslinger Melee based: Bladedancer & Striker
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I don't know how they will be set out but here are some names that make sense according to there previous names. Warlock Arc- StormCaster Titan Solar- Paladin Hunter Void- ShadowStalker (I have no idea about this one in reality, because Hunters subclasses are based off their super)
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So classes will be these? Warlock Arc damage Titan Solar damage Hunter Void damage Not sure on abilities but they will be awesome
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I was thinking since each class have an element missing; Titans have a solar overcharge super in which melee is tripled in damage, health regenerates 3x quicker, and armour is tripled. Also while this super is active, bullets from all weapons (mainly primaries) do solar damage and solar damage weapons (already solar not void or arc) do triple damage as well. Possibly having a solar smash as a melee special and solar grenades (idk which tho). For hunters it could be a void warp super, where blink is reused as the main travel, and wherever the hunter 'warps' (or blinks to) a small void AoE effect is applied, plus agility is increased 5x. Possibly having a void boomerang and void grenades (idk which ones tho). For Warlocks it could be a Jedi-like ranged lightning super, where enemies are electrocuted from a range and that makes an over shield doubling health regeneration and armour which stacks the more kills are done. Possibly having a electrocution melee special and arc grenades (idk which ones).
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Titan = a true tank class (taunts and aggro control) Hunter= a buffing support class (maybe add some DoT effects) warlock= a healing class (maybe use super to revive fallen team mates within range)
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Hunter: Shadow Super-Invisible & off the radar, can see enemies through walls (outlined in red, like death cam) Warlock: Wrath Super-Goes to a transcendent world, cannot be seen or killed, world's mirrors each other, allows revival of teammates and killing of enemies-very short 6-10 second usage time Titan: Sam auri Super-Wield the sword of crota, over shield equipped, movement speed not affected, titan smash can be used till super is over(slower version of bladedancer, but more health, and can cause as much havoc/chaos) Just some random ideas, what do you think? Their mainly PvP focused, but could be used in PvE too.
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As a Hunter, I'd like a more supportive class like Sunsinger and Defender... maybe something that focuses on healing/reviving other players.
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Well, if you think about it, each class currently has two elements that they can be. Titan: striker is arc and defender is void. Hunter: gunslinger is solar and blade dancer is arc. Warlock: void walker is void and sunsinger is solar. The third subclass would have to be whichever element that class is missing. So a Titan would be solar. I am thinking more of like a tanky paladin type (solar and light go hand in hand). For the hunter, void damage so maybe some aoe attacks. And warlock would be arc so maybe like Sith Lord powers :3.
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Titan: 3 buffed shouldercharged Warlock: die Hunter: ban
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Titan: Long-distance Warlock: Close-range Hunter: AoE
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Edited by Acid: 10/1/2014 6:48:14 PMWarlock = something with a gun Titan = something with a gun Hunter = something without a gun