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Destiny

Discuss all things Destiny.
Edited by Daniel Brown: 10/1/2014 4:35:31 AM
8

Don't give up just yet... my thoughts

Okay, we all know that Destiny has had its fair share of issues and complaints, but I don't understand the level of hate that keeps sprouting in the forums and elsewhere. I know that having an opinion is a cardinal sin online, but I'm gonna risk it and put a few thoughts out there... It's obvious right now that Destiny provides a fairly empty social experience while sending you off on repetitive missions with little background or explanation about what or why you are doing it. Does this mean it's not fun? Not at all, but it's definitely disappointed a lot of players. Does this mean we should all quit playing and trade the game in? We need to remember that Destiny, despite the years of development and Alpha and Beta builds, is still at the moment essentially a launch MMORPG. For those that disagree, it has all the classic traits of one. Online, multiple characters per account, farming, grinding, loot, levelling, social hub with vendors, gear, raids, dungeon instances etc. One trait a lot of us seem to forget about MMORPGs is the following; At launch, most MMORPGs are not that great. Many modern MMORPGs didn't have basic social interactivity at launch (KOTOR) and even fewer had basic grouping or LFR set ups or a large variety of end-game content. The game has only been out for 3 weeks and already there are masses of complaints about lack of content. Bungie has announced that Destiny is a 10 year project. The game shipped on day 1 will be unrecognizable in 6-12 months, which brings me to the expansions... The 2 already announced expansions have been short on detail to this point. I think a lot of the complaints are due to Bungie's secrecy when dealing with questions about their plans for future content. What kind of content? How often will it be released? Will there be free content or only paid expansions? Without specifics, it is impossible to judge the value of Destiny, especially when most of the announced new content will come at an additional cost. Destiny was in development for the better part of five years. It shows in the amount of polish the game boasts, from the stunningly gorgeous environments to the innovative UI. As pretty as this game is, it is safe to say that those five years weren't all spent developing just the content for the launch version of the game. Bungie has stated that they have years of content planned for Destiny, and I have a feeling there is plenty in store for players who are willing to stick with the game, or revisit it from time to time. The problem is that, as players, we really don't know what Bungie has in store for us outside of "just wait and see!" and a wink from their community managers and PR reps. This isn't good enough for people who have been playing the game for less than a week and are already just a few levels away from the current 30 level cap. I have a feeling that Bungie is aware of this, and I'm hoping we see a more clearly-communicated plan for new content in the near future. Destiny was designed to be played with friends. It may have been poorly designed that way, but that has always been the intent, nonetheless. If you are someone who enjoys playing online multiplayer games by yourself, you are probably not going to enjoy playing Destiny. I say this not to discourage solo players from trying Destiny, but to warn them that their experience with the game, at least in its current state, is not going to be as good as those who play the game the way Bungie intends it to be played. This is where the ball is firmly placed in Bungie's court. If they don't make improvements to Destiny's social features, they will lose those players who came into Destiny expecting a solo-friendly campaign and multiplayer on par with other modern MMO games. If the game was meant to played with other people, it needs to be easy and enticing for a solo player to play with other people. If Bungie can do right by solo players by adding new matchmaking and social features, playing through the entire game will become a different experience for those who started playing solo, but got bored and gave up. Every MMORPG I've ever played has started out on rocky ground. Lame social features, over-powered classes, unbalanced PvP, boring missions, and lacking end-game content are par for the course for almost all MMORPG games at launch, and Destiny appears to be no exception. The good news is, many of these games climb out of their launch hole to become fantastic, feature-rich titles that people enjoy playing for months and even years. I haven't lost hope in Destiny. I know that Bungie has some Aces up their sleeve, but I'm hoping they play them sooner than later. If you hold onto your cards without playing for too long, people will forget you're still in the game.
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