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Destiny

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9/29/2014 12:47:52 PM
4

My New Subclass Ideas (All Classes)

Notes: All names can be changed because I really didn't take much time thinking about them. I made two supers because I wasn't sure which would be better. (Tell me which one you think is better in the comments) I tried to stick with the themes already set with each class such as Titans having AOE supers and Hunters having timed supers. For each of the supers I put an animation idea as well. I know that the Titan having a solar class doesn't fit the lore (ahamkaras not wanting them because they don't have solar). Warlock: Storm Surger (arc) Grenade 1: Bolt- Summon a bolt of lightning from the sky to strike the spot where the grenade hit. Damages enemies in a small radius. Grenade 2: Chain- Damage an enemy with the force of lightning and chain it from enemy to enemy. All subsequents hits deal half as much damage. Grenade 3: Sonic Boom (or Thunder Clap)- Area around the grenade disorients enemies as long as they are in it. Melee: Pulse- Damaging an enemy will pulse electricity through them dealing damage over time. Super: Ion Storm (1)- Call forth a storm to periodically damage enemies in a very large radius. Also blind enemy vision when inside the storm. (Upon triggering you would do the step a defender does when summoning WoD but instead of a bubble a storm cloud would appear above you) Ion Storm (2)- The electricity flows through your veins. Temporarily replace your gun with lightning bolts shot from your hands. (The lightning bolts would be similar to rocket launchers in effect. Also, upon triggering, a lightning bolt would shoot from the sky into you) Hunter: Stalker (void) Grenade 1: Seeker- Splits into 5 projectiles and seeks enemies to damage. (one projectile can only hit an enemy once) Grenade 2: Trap- Sets a trap for enemies that, upon activation, explodes dealing high damage to enemies. (Activation occurs during close proximity and the trap will not disappear until death or activation) Grenade 3: Smoke- Covers the area with smoke from the void which blinds enemies inside and prevents fire. Only allies can see while inside. Melee: Void Talons- Leap towards your enemy from a distance and slam them with talons from the void. (The distance is further than blink strike but you don't teleport) Super: Predator Mode (1)- Temporarily shroud yourself in a cloak from the void becoming invisible to your enemies. Rate of fire is doubled and/or all shots are precision hits. (Upon triggering you would pull a purple cloak out of the air and put it on you) Predator Mode (2)- See through the void turning your vision purple except for your enemies who appear red. Rate of fire is doubled and/or all shots are precision hits. (Upon triggering you would have a mask of void in your hand and put it on your face) Titan: Flame Bearer (solar) Grenade 1: Burn- All enemies in the radius are 'burned' taking damage over time. (Essentially ignites them) Grenade 2: Solar Flare- Rapidly expands outwards dealing damage to all enemies inside. Grenade 3: Repeat- Explodes 3 times, each time dealing more damage in a larger radius. Melee: Combustion- Creates an explosion that damages all enemies and knocks them back. Super: Implosion (1)- Pull all nearby enemies into you quickly, then explode dealing high damage to them and knocking them back. (The animation would be you shooting out an orange bubble and having it come back to you, then shooting it out again) Implosion (2)- Summon a flaming sword and spin it around dealing high damage to all enemies nearby. (A flaming sheath appears on your back and you pull a flaming sword out, then you spin it around and it disappears.

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  • Edited by Northwind Wolf: 9/29/2014 7:55:35 PM
    Your ideas are not bad, but I think mine might be better :) Titan Subclass: Suncharger (Solar) Grenades: Solar Fragments: Releases a grenade that splits into a cluster of timed muntions. Helios Grenade: Releases a wave of heat on impact, damaging and scattering enemies Sunstorm Grenade: Creates a wave of Solar Light the travels forward along the ground. Jump: (Standard Titan Lift Perks) Melee Special: Sunfist Enemies killed by Sunfist explode. Perk 1: Solar Flare, enemies killed by the Sunfist explosion explode as well. Perk 2: Invigorate, damaging an enemy with Sunfist reduces recoil for a time. Perk 3: Phoenix Fist, killing an enemy with Sunfist immediately refreshes its cooldown. Super Ability: Sunfury Movement speed, weapon speed and rate of fire are drastically increased for a short time. Perk 1: Burst of Flame, damage dealt during sunfury has a chance to ignite the enemy. Perk 2: Diffusion, a percentage of all damage dealt during Sunfury is dealt to enemies near the target. Perk 3: Sun Caller, nearby allies gain a percentage of Sunfury's effect when nearby. (Standard Titan Codices) Passive Abilities 1: Sunborn, when you are revived or revive a teamate, a portion of the arisen's abilities are cooled down. Friction, your slide kick ignites enemies on impact Immolate, when Sunfury is activated, nearby enemies are ignited. Passive Abilities 2: Charge, killing enemies cools down Sunfury faster. Inner Heat, enemies killed by your grenades explode. Incandescense, replaces the dance gesture with a upward stretch in exaltation of the Sun.

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