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#feedback

Edited by Trynn: 10/9/2014 7:45:42 AM
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Trynn

Quality of Life Improvements ... Bungie.

Amen!

40

Double Amen!!

9

Triple Amen, with a side of Hallelujah!!!

134

This post is mainly directed to those working at Bungie who still want to improve the game they spent the last 7 years of their life creating. Those of you from the community who are here to support, follow the directions at the bottom of the post. Bungie, when you as a company spend all the time you say you do watching and listening to your community, why, when a simple post like this is made, does it receive so much positive feedback? I imagine it's because these community members in the feedback forum genuinely care to improve this game. I believe that when they see this game, they see it for all the glory it could have been. I also believe that despite what everyone may think in the Destiny forum, they actually do want to see the game succeed in every way it was imagined by your designers years ago. Innovation can be a powerful thing. But when you use it to create something that in every way seems like you are traveling backwards in time from what should be the standard in the game industry, the power seems to diminish and get replaced with laziness. From that, the community takes the game and begins to unravel it from its very core. They point fingers and call names. Harsh words create hurt feelings. But don't let this stop you Bungie. Take that power back. Follow in the footsteps of those who walk the barren waists of the world you shed your blood and tears into. Bungie, I challenge you. Be brave and take back your Destiny. [b]Quality of Life Improvements[/b] [b]Strike and Raid Difficulties[/b] - normal with matchmaking - heroic with matchmaking - nightfall without matchmaking - different gear tiers for each [b]Story[/b] - obviously needs to be mended - needs more immersion and less Grimoire [b]Environment[/b] - larger worlds to explore - more clickables and lootables - absolutely no invisible walls - soft kill zones at very edges of the maps - more vertical playing space - no vertical limit on structures - implemented exotic wildlife - neutral and dangerous wildlife - multiple spawn location option for patrol - implement better map glitch control efforts - players should not be able to access areas not yet released [b]Gameplay[/b] - steadying/breathing motion implemented for scoped sniper rifles - should not have to rely on ghost for everything - consistent ghost deploy time - should find a consistent balance between ghost deploy times of normal mission, and public event Warsat deploy times - should provide a reason why players take the same amount of damage from low level npc's vs most other levels - should possibly define better level advantages for higher level characters - define why level 30 is better than level 4 when gear seems to make no difference (especially in Iron Banner) - if level advantage is simply percentage of hit chance against npc's than please define - define reasons for defense when it seems to do nothing (again especially in Iron Banner) [b]Loot System[/b] - 100% chance for bosses to drop loot - remove loot from aftermath menu and move to boss drops - purple gear is harder to obtain - engrams decrypt correct gear 100% of the time (apparently this has been patched) - more venders offering gear/collectables - more incentive to not rush to end game [b]Advanced Customization[/b] - ability to change appearance of armor - ability to change appearance of weapons - ability to color gear by piece - ability to customize at lower levels - ability to hide weapons while at the tower [b]Advanced Chat System[/b] - user enabled proximity chat (patch in the works?) [b]Networking[/b] - ability to join a fireteam without having to travel to orbit and then back to location - ability to stay in fireteam and still return to tower alone [b]Missions and Objectives[/b] - redesigned orbit interface - orbit menu is unnecessary - orbit menu destroys game immersion - remove orbit menu and offer at tower - ability to accept missions on the fly - increase bounty capacity in menu - less jumping from location to location - less loading screens from the above mentioned - ability to select tower from planets - ability to select planets from tower - tower should be part of a playable city - entire concept should be more interactive [b]Currency[/b] - increased glimmer cap (or no cap at all) - more items to purchase with glimmer [b]In Game Menu[/b] - ability to disassemble all greens or all blues at the same time - more in-depth tool tips - ability to view progress of ranks for vendors and factions - option to turn off game music [b]If you agree, toss me an amen of your choice![/b] **work in progress** I want to extend a big thanks out to anyone who reads this whole post and to anyone who shares their thoughts on the matter.

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