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#feedback

Edited by Noones x hero: 9/22/2014 6:58:20 PM
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Idea! How to make bounties more engaging!

My friends and I were discussing how repetitive the bounties for PvE are (also Crucible, but um, that's another story) and we kind of had the idea to spice them up a little, and add some content to the game long the way. Not all bounties, but maybe a couple along the way, have stories behind them. You can already see this model with the exotic bounties, and I think simplifying this down to daily bounties is a great way to make players feel more engaged in the universe. [u][b]Example:[/b][/u] [b]Step 1:[/b] [i]A Fallen Captain is making moves to secure key portions of the Cosmodrome on Earth, recently liberated by Guardians. Scout the area for information. [/i]- Go to appointed area, complete a couple of scout patrols. Turn in bounty, receive next step. [b]Step 2:[/b] [i]Analysis of your scouting indicates the Captain is named [whatever]. He's running his operation from the Lunar Complex in Skywatch. Track down and eliminate him and as many of his minions as you can find. Bounties will be paid for eliminating his lieutenants.[/i] - Start at patrol start, kill Vandals or other Captains, get glimmer or small amounts of rep, track him down and kill him. Turn in bounty, receive final step. [b]Step 3: [/b][i]With Captain [Whatever] dead, you'll need to eliminate some of his assets to ensure a successor doesn't have the resources to pick up where he left off.[/i] - Complete X public events in Mothyards, Divide and Forgotten Shores. Turn in bounty, get an Ascendant Shard or something better than just rep and XP. Something people NEED. This is obviously just an off-the-top-of-my-head example, but it seems like something that's implementable using the current systems and bounty variables Bungie already has in place, just with some extra text. To me, this would make me feel like at least some of my bounties are contributing to the universe, rather than just fusion rifling thralls as they come out of the Temple of Crota, or running around the Moon punching everything to death. What do you guys think?
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#feedback

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  • Seems like a good idea if done correctly. It would be time consuming though...that would have to be worked on.

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  • It seems like a good idea but very time consuming

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  • I think it's a great idea. kind of like a bounty chain, isn't it? I also suggest having to deal with fallen hit squads actively trying to kill you.

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    2 Replies
    • Bump. One of the best ideas I've read here so far. Patrol-Quest-Lines are pretty much the one must have

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    • Bump

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    • Ya sounds good to me! And maybe it can be like the main bounty one a day for one or two shards or energy!

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    • Great idea...hopefully Bungie is listening (reading) these forums #greatidea

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    • This goes along with my idea to make it more interesting. How to make leveling up more fun dynamic and unique. Buy, sell, trade, upgrade, loot, collect drops, fight, pillage, and patrol to level 30 rather than ascendant shard hunt every damn day. The plan: Patrol missions should yield more than just marks and we should be able to "farm with a purpose" ....Let me explain. One of the more interesting parts of any good MMO is the species and character specific drops. These drops are then used as special building items for special gear. I remember guild wars using the giant troll drops for very specific high rated armor. Without defeating the tough to beat trolls you didn't have the right parts to upgrade the armor. In Destiny This is very vaguely and basically set up through ascendant material and helium etc. but nobody enjoys loot hunting and ascendant shard hunting is repetitive. My idea: take the collection type patrol missions and allow us to keep what is dropped (coils etc) in order to upgrade a very specific upgrade on your armor. Or send us on a target patrol mission to collect a very rare item used for upgrading your sniper rifle. Or have each bounty yield something interesting needed to upgrade. The harder bounties yield better upgrade material. Vault of glass could also yield insane upgrade material or trading materials. I would love to have every patrol or mission or enemy yield something different that in itself is important to someone or something somewhere. This is already seen in the bounties for certain exotic weapons (collect 10 fusion rifle orb parts defeat 200 enemies in nightfall) Developing ways we can "go to work" to acquire things that aren't just purely random (blue drops and the chance at gaining ascendant shards) is a great way to make the game fun. The main point: I spent countless hours developing a farming technique to defeat those overpowered trolls in guild wars because I knew I could either sell the items for cash to buy better stuff or use them to make armor then sell the armor for other upgrade material, or upgrade armor and wear it myself. I went to work. I had tasks I made for myself. I had so many things to do because every enemy dropped something different and every task yielded something unique. I was able to level up in more than one way because I found ways around simply buying better armor. As it stands in destiny the only way possible to level up beyond 26 right now is through ascendant shards and simple loot hunta. We are being pigeon holed into one way of gaining levels and it feels repetitive and I feel forced to play by the rules. Giving us multiple tasks and multiple ways of upgrading our gear through patrols and bounties would make me feel less walled in. I want more to hunt for more reason to go out and defeat 1000000 vex. We could even use the gromoire ranks as an item counter. Each 10 kills of a hobgoblin would yield a single hobgoblin fusion core that is needed for your sniper. Defeating 3 walkers yields walker gears needed for your boots. Anyway these are my thoughts. Thanks for listening.

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    • Sounds really good. Should add some life to the bounties.

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    • I'm all for easy solutions that don't require them to actually make something new. I agree!

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    • Thanks everyone for keeping the interest in this!

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    • Sounds like a lot of fun!

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    • Bump

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    • Bump

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    • Bump.

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    • Bump

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    • Great Idea!

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    • Bounties = boring I like this idea better

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    • Bump

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    • Great start to a great idea!

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    • I like the idea very much. I was hoping something similar mysekf. I would even advocate being able to meet some NPCs out in the field too. The danger here us that you have to keep doing these over and over, it will still be repetitive. There can only be so many before we are right back where we are now. I like your train of thought though. They say this is an evolving world. Your idea is the natural evolution of patrol missions.

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    • Ok so I'm going to keep bumping this because, to me, this is one major area destiny could, and should improve. With the story as lackluster as it is, and knowing full well that that is just going to be the state of things, bounties could pick up some slack. I really love picking up my controller and knocking some heads when I get home, but I'd like a reason to shoot fallen that's better than "kill 100 enemies without dying". It's unimaginative and repetitive. The ideas in this thread could go a long way to fixing that problem.

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    • Bump

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    • Bump

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    • Bump

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    • Great idea!

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