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Edited by Knightfall: 9/19/2014 3:35:49 PM
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Hunters' super isn't overpowered. Here's why.

As per usual, we're all seeing a lot of ranting and complaining about the Hunter and the super ability either with the Gunslinger or Bladedancer subclasses. Too many feel it is overpowered and unfair. Here is my take on why it is not. When a Hunter does a super, he/she has to do the following: - Enable it within the right timing to engage others. Too soon, and it wears off before you get a shot off or a melee attack in. - Have good aim to not waste a shot if using the Gunslinger subclass. - Survive attack shots and melee hits while doing the above. - If killed while super is enabled, it is gone on re-spawn. When a Titan or Warlock does a super, he/she does the following: - Press two buttons when close to one or more enemies - If hit successful, walk/run away and continue on. If missed, fight or die. - If killed while the Titan or Warlock is about to land a super, the super is considered inactive, and is there on re-spawn. Another way to look at the situation: When a Titan/Warlock does a super, you're probably dead. If a Hunter enables the super, you at least have a change of fight or flight. Now please, discontinue the posts about Hunters being overpowered. Just learn how to handle the situation, or, let it happen and continue on. Cheers.

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  • While you are entitled to your opinion, you are blatenly wrong in mine, and I'd say about 99% of the population agrees with me aswell. It's obvious that their supers are by far the best in PVP, it's also why you'll see almost all hunters in any competitive match. The bladedancer is my biggest gripe, not only do you get increased armor, you are able to teleport, go invisible, and even regain health for each enemy killed. Not to mention, you don't even have to be aiming on the target, just be near and pull the trigger. The warlock, as you mentioned, has NO armour increase when casting his nova bomb, it also takes the longest time to cast. In situations where it's good (more than 1 person grouped up) if you are playing competant players 2 peopel can EASILY kill you in the time your warlock jumps into the air and begins to cast his super. Hunters are OP, and untill they are nerfed I won't take the multiplayer seriously. For now, I enjoy it but it's far from balanced and anyone can see that. Does a game have to be balanced to be fun? NO. But if peopel want to take this seriously as a competitive game then yes, some changes have to be made.

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