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Edited by IIx DeMoN xII: 10/9/2014 3:13:30 AM
43

Tips for Crucible success (Control)

After 10 days of online play, mostly inside the Crucible, I feel it's time to shed some light onto the Control playlist and what a lot of you are doing wrong that's causing you to lose matches. I will make a list of several points, detailing the rules of Control as well as several combat decisions that you should or should not be making at any given time... but first I will say this: [u][b]Control is a KILL-BASED GAMETYPE[/b][/u] Now, let's begin with the laws of Control. [spoiler][b]1) Capturing or neutralizing a control point awards your team +75 points.[/b] a) As far as I can tell, each member actively capturing/neutralizing a control zone is awarded these points, meaning that larger groups of teammates working together to gain control of an area results in a larger net gain of points than a solo cap. b) This is a one-time point bonus. [i]You do not accumulate points over time for holding control points. [/i] [b]2) Each kill awards your team +100 points, as a baseline.[/b] [b]3) You gain +50 points per kill for each control point currently held by your team, for a maximum of 250 points per kill if you hold all three. [/b](Disclaimer: This does not mean that you should attempt to control all three capture points.) [b]4) Spawns are based on player proximity rather than control points held.[/b][/spoiler] Now let's delve into some of the things I see players doing wrong. Consider these things when next you play Control and you will likely see a big difference from your previous games. [spoiler][b]1) Sacrificing oneself in order to neutralize an enemy control point[/b] If you successfully solo-neutralize an enemy control point but are killed before completing the capture, you have just given the enemy team a net gain of 25 points (+50 for each control point they still hold). This is not accounting for the fact that they will likely re-capture the zone after your demise, gaining another 75 points or more in the process. [b]2) Challenging any firefight that is not a 1v1 or equivalent (2v2, 3v3, etc.)[/b] Just don't do this, no matter how big of a badass you think you are. If you are truly a badass, then you should know how to pick your fights. [b]3) Trading kills[/b] If the enemy holds more control points than you, this is NOT an even trade. Run away and live to fight another battle. [b]4) Capturing the least-desirable control point[/b] Capture point A on Blind Watch, Mars, is a perfect example. The spawns nearby this control point are an excessive distance from any other control points and are predominantly out in the open. If the enemy team is spawning in a place similar to this one, [i]let them.[/i] The sheer presence of your Guardian too close to these types of areas will cause player spawns to flip-flop, placing any of your respawning teammates in a... let's say... "less than desirable position." [b]5) Solo capturing[/b] I don't mean to suggest that you should just ignore an opportunity to capture if there are no enemies nearby, but bear in mind that you will earn even more points for neutralizing/capturing if you wait for a few teammates to arrive (as well as the fact that it will neutralize/capture [i]even faster[/i]). Also be aware that the in-game announcer will alert the enemy team the second you step inside their control zone. [b]6) Standing upright while capturing[/b] If you're going to take an enemy's control point, knowing the game will alert them to your whereabouts, at least crouch while you're doing it. Make them do at least [i]some [/i]guesswork, and try to get the jump on them if they move to defend. [/spoiler] That's all I have for now. If I remember anything else or am provided with any more valuable points, I am likely to edit this post at a later date. [b]TL;DR - High K/Ds win Control matches.[/b]

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