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Destiny

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Edited by Knightfall: 9/19/2014 3:35:49 PM
662

Hunters' super isn't overpowered. Here's why.

As per usual, we're all seeing a lot of ranting and complaining about the Hunter and the super ability either with the Gunslinger or Bladedancer subclasses. Too many feel it is overpowered and unfair. Here is my take on why it is not. When a Hunter does a super, he/she has to do the following: - Enable it within the right timing to engage others. Too soon, and it wears off before you get a shot off or a melee attack in. - Have good aim to not waste a shot if using the Gunslinger subclass. - Survive attack shots and melee hits while doing the above. - If killed while super is enabled, it is gone on re-spawn. When a Titan or Warlock does a super, he/she does the following: - Press two buttons when close to one or more enemies - If hit successful, walk/run away and continue on. If missed, fight or die. - If killed while the Titan or Warlock is about to land a super, the super is considered inactive, and is there on re-spawn. Another way to look at the situation: When a Titan/Warlock does a super, you're probably dead. If a Hunter enables the super, you at least have a change of fight or flight. Now please, discontinue the posts about Hunters being overpowered. Just learn how to handle the situation, or, let it happen and continue on. Cheers.

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  • Edited by Phoenix Fang55: 9/20/2014 4:01:54 AM
    A titan or warlock doesn't have to worry about timing, they walk into an area, and if they get into trouble, bam, they have a nuke, and sure, its a one shot, but if aimed right it can kill everyone in the area, gunslinger, you have 3 shots, maybe four if you have the one exotic, so you are limited to that, with a warlock or titan its possible to get 6 kills, with a hunter, you can get three if have good aim, maybe more if you overpenetrate or have the exotic, and you have to activate before you get into trouble. Blade dancer, you lose all ability to shoot, so you have to dash in to others, with shotguns and crap, I've watched plenty of people activate it get one kill and die. As for sunsinger, well thats really a pve super, though it has uses in pvp, and allows to spam grenades and melee for a few seconds, or revive randomly, which is awesome in strikes. And ward of dawn, I've walked into one of those and shot a rocket into a titan's face, and the titan survived, it offers undeniable zone control, which is incredible in control. Now what is op in PVP is auto rifles, scout rifles and handcannons don't really stand much of a chance, they are far to accurate and can decently engage enemy's even out to long distance, at medium to short distance they are hands down the best primary weapon.

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