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Edited by Master: 10/2/2014 11:12:55 PM
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Some Serious Questions We Would Like Answered | How Much Game Have We Bought?

Hello Bungie and anyone else reading this, My friends and I (about ten of us) have all been playing the game since launch and have a bunch of questions we would like to see answered. We're wondering how much game have we actually bought? For months (at least) we had been researching the game, watching the teasers and everything else, but it seems to feel that we've been a little deceived. When we watched all of the stuff prior to the release of the game, we weren't under the impression that we would have seen literally every planet and enemy we would encounter when we got the full game. We were also under the impression that there would be some real scope to the game, which is something we're not quite finding at the moment. Can you read my questions and issues below and try and address them please? It would mean a great deal, as Destiny is something which my friends and I have all wanted to love so much, yet feel so confused and let down by the experience so far. We were expecting strike playlists to be more than rehashed story strikes, and we were expecting much more from the story. As a base game we understood that it would be the beginning of something, but the story was very short, and didn't really seem to go anywhere - even for an entry into a new IP that was expected to be the introduction game. This story really felt like an opening chapter in a game, rather than an opening chapter in a series of games. We can't even get out of our solar system, which is extremely disappointing, are we actually going to get some more planets for free before shelling out for expansions? When playing the beta my friends and I were a little put off by a single area to explore in the first world, after which, we brushed it off and agreed that surely that must be because we were in beta and we're not playing the full game. You really cannot seriously be putting in one area into each planet, especially when there are only a few planets within our solar system... Are we going to be getting more areas before having to buy more content? We cannot speak to anyone in the tower or anywhere else, giving the game the feeling that it's not really interactive or interesting. Every mission on patrol modes are identical: I thought after the campaign had abruptly ended, that I would have some things to do on the planets, so it wouldn't be all bad - only to find out the missions are just the same everywhere, over and over again. Please correct me if I'm wrong, but no one I know has encountered any missions that feel tailored as actual quests or anything, they're always generic 'collect this' or 'put your ghost in here and fight some enemies' or 'take out this guy. he's got extra health'. People may have some issues with what I'm saying, but the reviews are all the same, and everyone I play with says the same. I don't want to hear that now I've done the story that I have to do the same missions in the form of strikes over and over, or that I should try and do the game on a harder difficulty (which I will anyway), because that's not addressing the problems. So our question is - how much game have we bought? We know this is the beginning, but can you confirm that there are going to be new story missions, areas, strikes and patrol quests added to the game for free prior to any expansion content needing to be purchased? Or have we literally bought the extreme base version of the game, in which we'll have to pay for every single thing from here onwards in terms of the aforementioned aspects of the game? Currently it really feels like we've bought the key to the IP so we can purchase more content, rather than feeling like we've bought an actual full game. We just want a concrete answer as to whether this is the case, or if we should be expecting more story and playable places and missions etc. The whole game was clouded in curiosity before launch, then while we were playing and then we finished it and now we're still curious, curious as to whether that was it, or that was literally the start of the adventure (without buying more stuff). Are we just being optimistically naive that there's more to come for us? And yes, we know about the upcoming raid and the rest of the announced stuff from Sept - Dec or whatever.
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  • Edited by FuzzyWhiteLion: 9/14/2014 7:55:31 PM
    What are you comparing Destiny against that made you have the expectations that you had? Since Destiny is a FPS, you should ideally be comparing it to that genre. Don't most FPS games have the same objectives? Get from point a to point b. Kill bad guy #1, then go after bad guy #2. Reach objective point #1 and hold off the oncoming enemy. What were you expecting? To play a game of chess against the king of Uranus? Destiny has taken the standard Campaign, multiplayer, and coop FPS package (including making the entire game coop), added in Raids, public events, a way to explore without having to do a mission (patrol) even with little side quests that suggest directions that you can go, ways to customize your character with endless perk options, a large collection of different enemy races and types all with good and different AI, and while having only several basic weapon classes it has 100's of different models. Most FPS games have what, 10 to 30 different weapons? There are ghosts and chests to find that can take hours to find (if you use cheat sheets that is your loss and no fault of Bungie's). Different terrain with in and outdoor areas for each open world which changes the tactics used (though I would have liked to see a bit more variation along the same theme of the terrain). Where most FPS games can take around 12-16 hours to complete depending on difficulty, destiny seems to offer quite a bit more than this. Also note that story has not really been a strong suit of FPS games. It's a nice polish but doesn't make a FPS game. When have you really wanted to walk around and talk to someone in an FPS, much less have a social area where you would talk? What FPS has an end game (i've never even heard of the words "End Game" for a FPS until Destiny) other than just boosting difficulty or playing multiplayer? Bungie was very forthcoming - they said here are the 4 races, here are the 4 locations (but we added in Mercury too as a 5th location), here are the 3 classes, here are the game modes, and by the way there are some expansions coming (not just a map pack). Their interviews and statements published were very definitive. The areas are huge - if you ride your scooter around you are going to miss how massive the open world really is for an FPS. It is rather unrealistic to think that they would have more than 1 of these areas per planet - would it have made you happy if they cut each planet in half just so you could have another "area" in a different "location" to run, I mean scooter, through? So again, what did you base your expectations on that makes you feel disappointed? For a $60 game, I think you got quite a deal regardless of whether you think the gameplay is fun or not. It seems Bungie has delivered a game that is bigger and has outdone most FPS games out there. I admit that I have not played every FPS game so perhaps you have played a few that argue my points.

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