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#feedback

8/30/2014 6:47:51 PM
64

Lifeless Enemies

Yes I saw this too while playing the Beta

1407

I saw this but it doesn't matter much to me

375

So playing Destiny Beta, I was creamed by the enemies and it was very reassuring to see them use cover fire and surround me. But whenever I walked up on a group, or I came up behind them, they seemed the be literally apart of the landscape; they just kind of stood there waiting for someone to walk right friggin in front if them. Maybe Destiny could put in some patrolling mechanics for enemies so they don't seem so bland at first. Don't get me wrong, playing some levels on hard was aggravating, but just maybe at some life to them? Even have them chilling around a campfire (if that's what aliens do) playing some weird alien game or have some of the lower level fallen be skittish if their comrades die. Even when I was scoped in down my sniper in the open world, a group of fallen would just be zoning out, you could easily have a enemy look out with a pair of funky binoculars scouting around. Please fix!
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#feedback

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  • This was one of my worries pre-beta, that the AI would just wait to be attacked in small units. I agree that their use of cover and evasion was nice, that raised my hopes for clever AI, but the lack of patrols quickly reignited my disappointment. The first time I went into explore mode, I quickly learnt enemy locations and how best to avoid them - that should not be the case. With random patrols, a hierarchy system that makes smaller units flee and other random things that make enemies feel like a threat rather than sitting ducks would be terrific. I was about to critique MMOs for having packs of enemies clustered in the same spot, but then I realised that most of the time they're placed willy nilly and move about a bit. Giving mobs schedules, responding to the chain of command and perhaps even in-fighting would make them a lot more interesting. ^^

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    • Agreed. But I'm wondering if this was simply dumbed down for us during the Alpha/Beta, and the patrol mechanic will actually be in the final game. Seems like it would be a smart, relatively easy thing to implement for a company like Bungie.

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      • I came to fight the Darkness and it's minions. Not participate in a duck shooting gallery at a carnival. If the AI is dumb then all you'll end up with is artificial challenge. ie making enemies bullet sponges instead of smarter.

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        • Yes totally agree with this. What happened to all the classic bungie character we loved in the grunts!!

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        • Completely agree, I'd love to see the aliens be more lively in the environments then they are. If a group that spawns in a certain location was recently killed, the respawns should be on edge. If they've been their for a long time with no action it'd be cool if they kind of lazed about a bit and had watch shifts. Or even if when you attack a group of enemies they could call for reinforcements from nearby groups, so you might get ambushed if you don't work fast. More overall world strategy and coordination from the enemy AI would be nice.

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          • +1 agreed, some life animation would be kickass!!

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          • Agreed. Make it more like skyrim

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          • It does get a little tireing when you know exactly where they would spawn and where they would be every time. Change it up a little, it is still a shooter.

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          • agreed, similar to ODST's patrolling AI style

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          • Edited by Jollyman Syco: 9/1/2014 1:11:10 AM
            I think the beta's AI wasn't running on all cylinders, they probably had scaled it down because most of the beta was supposed to be a load test on the servers. Wish other games like battlefield had done this and not just done a, "beta," as a marketing gimmick to drum up pre-orders.

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          • I blamed it on being a Beta and the massive stress test.

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            • Would of loved to see the AI scripts they used back in Halo reach on Legendary or LASO be used in Destiny, that would have been so awesome!

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            • Edited by Samurai Bushidou: 9/3/2014 1:04:59 PM
              When I was playing the beta I shot a fallen captain with my female titan from far away.I sat there for 3 min then I see a fallen walk toward the dead fallen captian and take stuff and parts of armor off the dead body and put the items in it's bag.Then I killed the group of fallen,went to the dead fallen captian's body and saw pieces of his armor missing.It was funny to see that happen,but they do need to put more "life" into the enemy like in the halo game series.

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              • I thought they were just fine but I've only played halo once mainly a borderlands guy. That said when I was low on health they would rush in for the kill. I was impressed by this.

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              • Bump

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              • I think the reason for the dumb al is the higher the level the enemy is the better the al. I had personal experience when I went into a cave on the moon and found two lv 13 dregs and a lv 13 captain. The dregs didn't do the normal thing of popping in and out of cover. They both tried to flank me while the captain would keep me from killing them by teleporting in front of me when I got to close to the dregs.

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              • Of course they're lifeless. I shot them, punched them, and titan smashed them. Lol. Looks fine to me.

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              • You try standing with out a head

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              • Merchandise matches the clientele... Just throwing it out there buddy.

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              • I dunno, a part of me is going they synced down the aiv for the beta. Like how they accelerated leveling

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              • They weren't lifeless when I first met them, but they were when I walked away. Obviously the beta won't be the best. Maybe some was held back or it was still in development. Trust me though when I say that the retail version will be awesome.

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                • BEGINNING TRANSMISSION: (Low melodious hum.) I really do hate these biased polls. ENDING TRANSMISSION:

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                • Idk what game you played but when I sniped a fallen from a distance the rest would all go behind cover and wait awhile before they came back out.

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                • A good point, since I did met one of them at rare occasions, and made fun of it like dancing right front of it with friends, etc. But the thing is [b]its a little bit late don't you think [/b]. So that means you have to wait how they are in the actual game. Next time report beta issues IN time not when there prepping for shipments.

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                  • I agree that the enemies could be more active as far as patrolling. But the Ai was ok they were smart and responded well. We must also take into account that this was the beta and everything was not working completely.

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                  • Two options? Bad poll, must be troll.

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