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Edited by Spawn: 8/23/2014 2:16:49 AM
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Raid checkpoint save system question for DeeJ, Luke Smith?

Raid checkpoint save system question, clarification needed: If I have a clan raid and we have a full fireteam, but we pick-up where we left off the following night, but one or two of our players can't finish the raid during the rest of the week, can we substitute their position on our Fireteam for another player and continue? If so, what happens if our raid fireteam gets 90% to completing the raid, but we save to continue the next night, can another player within the party decide to get 5 new players and finish the raid with us and his new fireteam? Is there an elected leader/captain profile that saves the checkpoint too? Secondly, If I finished a raid earlier in the week can I run another group through(to assist but of course not be rewarded the end raid loot as it's a once a week reward) or will it not let me join or void everyone from earning loot? As a raid admin for my clan, these are question that would be appreciated prior to release, so I can answer members questions, and organize a fair clan policy for developing & scheduling clan raids. This information wouldn't offer any in-game spoilers within Destiny and any feedback or response would be much appreciated. Thanks Vallee25 Iron Demons Clan Raid Admin [b][/b]
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  • Edited by Amelior-Scout: 9/1/2014 5:06:18 AM
    Here you go Vallee! [b]Q: Seriously, how long will it take, I have a life.[/b] Luke: Because we store your progress in a given week, you don't need to clear the activity in one-go. Your group could simply make your way into the Vault and call it an evening, reconvene later in the week and pick up where you left off. [spoiler]However, your progress for the week is reset each Tuesday at the Weekly Reset. [/spoiler] [b]Q: How does looting work in Destiny Raids?[/b] Luke: The loot you get is private to you - just like the rest of the game. Obtaining loot from a given encounter means that character is not eligible to receive loot from the same encounter again in a given calendar week. This is often referred to as a "Lockout." I italicized “character” above, because if you have multiple Raid-ready characters, you can run the Raid again on a different character - and the Lockout isn't applied to it. Each encounter has a fixed inventory of items it can award to players, e.g., certain pieces of gear or weapons can only drop from certain encounters. Lockouts are cleared at the Weekly Reset.

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    • Edited by Amelior-Scout: 8/23/2014 7:17:56 PM
      ~The Resume option will be a critical feature for Raids. ~Player swaps might be possible.. As long as the person who is leaving for an extended period or whatever [b]has consented[/b] that they would allow someone to take their place [u]OR[/u] that they have actually [b]been gone for a while[/b] (maybe <strike>6+</strike> 2 days) ..all this could be done to [i]prevent a Raid Team Leader from being a jerk and booting someone that did 90% of the work and then inviting his best friend to finish the 10% left to get the rewards.[/i] ~Providing tools to schedule Raids, it might be something that could happen.. ~Replaying raids for fun is a must.. I would bet that it's likely that they're already replayable. If not, it would go against the flow & freedom feel Destiny is striving for.

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