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Destiny

Discuss all things Destiny.
Edited by Hylebos: 4/4/2013 3:17:19 PM
95

So... Races in Destiny huh?

That to me was one of the more suprising elements of the GDC Presentation that in addition to Humans, players could play as the Awoken and the Exo. I was almost certain that they would want to try to create a "Humans versus the Universe" vibe with Destiny, and this decision to introduce other playable races brings up so many new and burning questions. Just where did the Awoken and Exo come from? Are they mutations from the Human Genome? Did they live on Earth along with Humans? Why are they helping humans? Are all the ruins we'll encounter exclusively Human, or will there be Exo and Awoken Constructs as well? What do the races think of each other? Why are they working together? From a gameplay standpoint, how will playing as an Exo differ from playing as an Awoken? A human? They did say that they wanted to be the choice between races to be a gut decision, so it might be more of an elaborate plot related point (Like choosing to be born in Space versus growing up on the Streets in Mass Effect) as opposed to getting different stats as different races (See Elder Scrolls and overpowered Argonian Water Breathing). The game gets more complex... [quote][b]Edit:[/b] For those interested in the GDC segment where they talk about races, [url=http://www.twitch.tv/gamespot/b/383595176]Watch from 56 Minutes on in[/url]. Watching it again, they seem to emphasize aesthetics and fiction with the races and not gameplay.[/quote] [quote][b]Edit:[/b] [url=http://www.eurogamer.net/articles/2013-04-03-destiny-character-classes-races-and-teamtigerman]a post panel interview[/url] with Staten and Barett has yielded some more information, in particular, they pretty much say that race won't have an impact on gameplay, as I had thought initially after hearing the way they talked about Race in the presentation:[quote][b]Chris Barrett:[/b] When we were talking about how that process would work and the choices the players would have, we knew if we gave somebody a choice and then betrayed that choice later down the road, that would be bad. We wanted players to just go on gut. What do they like the look of? What sounds cool to them? And not betray that in any way. We don't want to make something where a character plays very differently, or isn't what they thought what they were getting. That tied in to that process. We want to give people whatever they want to play in that world and not have any negative side effects. [b]Joe Staten:[/b] Making it up front and quick and largely emotional, and nothing that's going to, later down the line, make you feel like you made the wrong choice. You're going to make this gut emotional choice: 'I'm going to look at that robot and I'm going to look at that more exotic space elf and I'm going to look at that human and I like... robot.' It's like, bam. I'm going to be a robot. And there's nothing about being a robot that's going to play any different from the other two. We want to make it immediate and quick and gut, for sure when it comes to race, and then make sure we don't screw you down the line. [b]Chris Barrett:[/b] We didn't want to give a plus eight bonus or whatever it is, that people are going to be like, 'Oh, I made the wrong choice! I've got to start over.' That always sucks.[/quote][/quote]

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