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7/31/2014 2:18:06 AM
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Hold on, people want raid matchmaking???

I cannot fully understand why people think matchmaking this raid is a good idea. Especially a raid that is being touted as tough as this is supposed to be. Communication and understanding will be key for this content. As will certain roles each player will have to put themselves in, and have the ability to carry it out. Most people that have had experience with PVE content that requires heavy cooperation should agree that public random groups is far too frustrating. Much worse than getting an experienced, communicative group together and giving it a go that way. Not to mention the fact that some of the better gear will likely be available as rewards for these raids. If that's the case then it should only reward the people that take the time to prepare and properly communicate with each other. It should feel like you accomplished something. Just my two cents about it. Interested to see why people want the matchmaking part of it.
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  • Lol I wasn't going to play raids with randoms anyway.

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  • Just wait op, soon bungie will say something else the xboxers don't like...and they will move on she concentrait on that. Maybe a week away from the next big flame topic

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  • lol at all the people acting like raids are a casual game mode they can randomly start playing like a mission. "what if i don't have friends on when i want to play one?" Raids aren't something you decide to play on a whim. you have to plan it out before hopping in one. Why are people acting like raids are such a casual game mode? If you want to get a quick gaming session in do a mission or strike, that's what they're there for

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    • People now a days are loosing the ability to adapt to survive in a random unpredictible environment with random players. Is like now a days all hard core tryhard players want to be able to predic every move they make in a game, insted of showing true skill by adapting to a random enviment. Later they all want to be able to pick what opstacles should the game have so that their ideal team can overcome them. Lol

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      • It's going to become like LFR in WoW

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        • Because I don't always have time to rope 5 other people in to play a match. Frankly most of us who work, have families, girlfriends, kids, obligations etc. don't have the liberty to mess around for however many hours until various friends come online so they can play the raid missions. It's ridiculous, especially this early in a console generation which has seen many people switch from their previous console and splitting the user base. Throw in time differences and it just gets worse. Match making mitigates it, it may very well not be as effective, but I'm willing to tough it out and accept that. That's the way they want to design balance difficulty I'm fine with that. I'm more than happy to fail horribly because my team wasn't good enough, I'm fine with that. I'm not fine with Bungie saying "by they way you have to have 5 friends to play the content (or GTFO) They said it was a risk that they're taking, IMO it's a stupid risk. The difficulty of the raids are neither here nor there when it comes to matchmaking. The best teams will succeed the rest will fail. I don't see how locking content arbitrarily by friend numbers changes that in the slightest beyond making it an exasperating exercise in tedium to organize the raid in the first place, let alone participate.

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          • Randoms add a new type of challenge. I did random raids on WoW and it worked out fine.

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          • Edited by massao2014: 8/1/2014 1:34:00 AM
            I think that should have the option of matchmaking. I'm a casual gamer have a family, a job and me and my friends will not have the time to all of us be logged at the same time, so because of that I should be punish and not play all the content of the game I bought? So I think that should be a way to invite your friends to raids, but also allow matchmaking for us adults that dont have a regular agenda for play games.

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            • For me? Well it's about having raided in WoW, SW:TOR and a few other games as well. Reason why I want Match making? Well, I've always maintained that getting a group of clanmates/friends together for raiding is akin to herding cats. Then there is the inevitable clan drama and other B.S.ery that happens with clans. With the number 1 reason why randoms, or pick ups, hate/hated raiding with clans in other MMO's gone (No loot ninjaing or the clan deciding to give loot to one of their members) there is no excuse for people to not want to raid. More over, Destiny is a completely different beast than WoW or any other MMO for that matter. We, the community have the opportunity to end a cycle of stupidity that has been going on to long in the MMO/Raiding Community: Players setting ridiculous barriers to entry for raiding that don't need to exist. Guilds/Clans crapping all over people the use to fill in for their missing --insert class/role here -- and the whole "My guild took down blah blah whatever raid, I now have all 363 gear and look like a special snowflake and you don't! Hahaha. You suck noob." It's like raiders don't remember that study Blizzard did that showed that ONLY about 5-10% of a game's population ever raided and of those only about 1-2% of them ever completed the content. Why make content if less than, lets be generous here, 2% of the top 1% of a games community is ever going to experience it? It makes zero sense. The problem with raiding is always the player pool, it's usually small, and gets smaller as the game goes on because players themselves dictate terms and become elitist pricks about it. If it had matchmaking, more players experience the content and become competent and understand the raid's mechanics leading to more people having the ability to take on the raid. This means MORE players are available to raid and more people end up discovering they LIKE raiding and hard content. Instead of fostering the same old leet troll, no life, raid or die B.S. that's been around for way to long (all so that certain people can be lil special snowflakes and have "Chestplate of the obnoxious derpster" how about fostering an attitude of getting more and more people involved in the endgame content that way, and build a community that is experiencing everything Destiny has to offer?

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              • Raids with random matchmaking should've been tested during the beta. Major oversight by Bungie. If during the full release the data comes back with a small percentage playing the raids. Bungie will have no choice but to add matchmaking for raids. This no matchmaking could lead to killing player retention. If a majority of the player base feels that at level 20 they are done. Those folks will trade Destiny in and move on. Bungie will be left with a niche playerbase and that's the last thing Bungie wants.

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                • In order for something to be difficult and also for that same thing to require 'above average' players to complete, what you're saying is that there is effectively a larger portion of the population who will never complete raiding. If we assume above average to be about 50%+, then half of the playerbase will either struggle with or never complete said raid. There's a clear cut case to be made: are we dividing the playerbase or are we defining our raiding experience the wrong way? If Bungie expects raiding to be for even 75% of people, we'll assume that the experience overall is going to be easy for the people who are 'above average' because the raid was tailored for the lowest denominator to be able to complete. Now, if you split it between "Normal" and "Hard" modes then you can split the playerbase between the above average raiders and the people who just want to complete it for story. Instead of supporting matchmaking why not support other features that help bring people together then? Matchmaking is not the only solution. We need more social functions within the game, and I doubt there is much argument against that notion. Inevitably Bungie will want their content to be experienced by everyone, and that WILL require social functions in the same way hardcore raiding requires social functions. The only difference is that a normal player will want to be in the game at all times, and hardcore players will be willing to go to external sources (like the forums) to get a group going. If we're going to appease everyone, we need at the very least something within the game that appeals to people who aren't devoting massive time to the game and are of average or below skill levels. If you feel matchmaking will ruin the experience for the elite, then at least come up with a solution that can appease both sides of the coin. Don't just point out the problem. Point out the solution. People don't want external methods of getting together. They want social features within the game. I'll emphasize: That DOESN'T need to be matchmaking. It can be any social features, but we need to start shooting for out-of-the-box solutions. I've made a post where you can submit such ideas: http://www.bungie.net/en/Forum/Post/67144346/

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                • Hey I have a group of close friends who all like grouping up instead of having ransoms from matchmaking, monkey-man69 on psn if you need a group to roam with.

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                  • Maybe instead of matchmaking. When your in the tower there should be in game chat rooms. Like most mmos. With diffrent chat channels example a general tab, a recruiting tab, a fireteam tab, as well as a custom tab, that way it will be easier for people to fill out there fireteams for raids, pvp, pve , etc.. there is no downside to having ingame text chat channels... problem solved. ....

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                  • Hold on, people still starting new threads about this topic???

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                    • There should be at least an option. What will do better you and 5 people you know. Or lucking out and finding 5 other extremely skilled players. I dont want to join a clan just to get enough skilled people to do a raid. I am very active but time zones tend to come into play and i dont know anyone who plays on ps4. So i guess i have to join a clan. If i must fail with randoms so be it but that's then my fault not the games.

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                    • while I generally agree with what you are saying... I would like to point out that if you think there is a sense of accomplishment from taking a well oiled group into a raid you have clearly never "finally" beaten one with a PUG.. I have played several games where we chose to run PUGs as a way of training folks for raids. If you could learn to handle the horrid random mess of a PUG, the well oiled team side of things was much easier. Beyond that, I don't think it really matters. If the raid is of sufficient difficulty to require such a high degree of teamwork than a random group stands little chance to begin with. Who am I to tell them that they can't give it a try. I know I like popping into random groups to play with some content when I can't get the whole gang together. Anyway, I just don't see how it really matters either way.

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                    • They probably don't think it is a good idea if they were any bit as intelligent as people should be. Or if they do it's running off the convenience factor only. They could care less about the damage that can be done. Which is societies issue.

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                    • People who want raid matchmaking don't understand what raiding is.

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                    • You know, I feel like the people that want random matchmaking for raids may not have played an MMO before. It takes time and a concerted, organized effort. Raids can take hours, depending on the difficulty, and all players need to know their role. It goes much more smoothly if you play with others you have had the chance to team up with before. I personally LOVE raids, because it has such a social aspect to it. In MMORPGs, I'm usually the cleric type, so I think it would be pretty cool to work as an offensive force for once! :3

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                    • Because not everyone has 6 friends playing Destiny 24/7. If I want to play a raid I don't want to wait for my friends to get on in a few hours or a day and I don't want to waste 1 or 2 hours on a form trying to find people for a raid. I want to play a raid now.

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                      • People just don't understand how much of a disaster it would be.

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                      • What's the problem in having the option for both? If you have a raid group then it shouldn't make a difference if others want to pug it.

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                      • honetly i dont want match making for raids i think it is a really bad idea it is not hard to go out make some friends who want to do raid content bungie had a major raiding guild show up to test vault of glass they could not pass it these are people who are serious bout raiding hardcore and they couldnt do it means not going to be easy at all unless the raids are locked to min level gear match making isnt even a resonable possibility im not an elitiest or jerk but most people dont put there time in to get gear in video games they wanna cut any corner they can get the min requirment and then run x content that brings the rest of the group down a chain is only as strong as its weakest link and ill be honest last day of the beta i was still seeing people die in devils lair in random groups there dieing there none of those are hard fights raids are multi tier dificulty according to bungie where it gets harder and harder from start to finish and is gonna demand the best out of you as a player and your group can randoms play well together without coms yes can randoms work well together yes can it snow in texas in july yes as a mmo player ill tell ya right now you put match making in raids you will ruin raids next you will be crying raids are to hard and bungie needs to nerf them in closing stop asking for match making let bungie make the game they want how they want go make some friends and join a fireteam and go raid

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                      • An in-game lobby dedicated to raiding would be better. And no, the tower doesn't cut it because that's a 16-person limited instance. Ideal option would be an in-game "messaging board" (perhaps through the postmaster - she doesn't seem to have any other real function). The elitist tryhards here matchmaking and think "random" but it doesn't have to be.

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                      • Edited by DEZARATH: 7/31/2014 2:35:20 AM
                        I see random silent players cooperating all the time. If the Raid is so difficult they'll pop their mics on. Players know when it's time to work together. If anything one guy will sound off and begin directing all the other players. I've seen that a hundred times. It's not always a cluster--blam!-. I've seen Random teams just click like a well oiled machine in other games. That will happen in Destiny's Raid as well next to all the bad stuff if Bungie had added matchmaking to Raids. The good and bad just goes in hand in hand with most things.

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                        • Means I will have to actually use my mic. No one talks in games anymore (except in parties) because the trolls, squeakers, and just generally annoying people. I miss getting a squad together and owning people and it'll be a nice transition too because the team you get you can use in The Crucible too and you'll want a good team by the looks of that Trial of Osiris (not sure on the name and I know it's 3v3) so all I see is good things that'll come out of finding a team you won't have to lose the dead weight of a random who thinks he can take it all out solo.

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