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#feedback

Edited by Gamesager: 8/11/2014 12:07:46 AM
198

Jumping causing massive bullet spread while ADS

http://www.bungie.net/en/Forum/Post/67643494/0/0 TOM T s parody thread of mine. :Look at the responses. People just want to disagree with the OP for the sake of disagreeing or something. ok, so before the alpha even came out I had a thread about jumping causing max bloom. I was told that since it was an ADS game, that it would not really matter. Guess what, it does. When you jump in this game, Your bullets go all over the place, even when ADS. Even if you are perfectly accurate,. All this does is artificially limit the players skill. IT IS HANDS DOWN, THE WORST, at the core mechanic of the game. Something that would be built in no matter what you did in custom settings. This made this otherwise astonishingly amazing game. far worse than it could be for PVP. Please, if you care at all about this games PVP, support this thread. If you dont, then this wont affect you, so support it anyway. This is in an interview with Jason Jones, So this goes completely against their own words to have this mechanic. It is not empowering to the player, It is limiting us by randomness. “Sure,” he says. “The guns on the [Halo 1] Ghost were balanced by making them really inaccurate. If you aim at something in Halo 1 with the Ghost and shoot at it, your shots are going all over the place. That balances the weapon, because it’s not overpowered. But it wasn’t balanced in a way that was empowering for the player. “I think one of the ways that I describe that is that every object, every player-facing verb, needs to be a power fantasy in some way. And so the Ghost was correctly balanced numerically, but it wasn’t that fun. It didn’t make you feel awesome. It wasn’t something you jumped on and thought you were going to tear the place up with." “What we should have done was balance the power of those weapons with something like overheating or something like ammunition… I’ll stick with overheating. We should have balanced with overheating instead of with inaccuracy, because then you could have held back to line up a target and then pounded it, rather than experience now where you just hold down the trigger and you basically can’t hit it. You feel the opposite of empowerment. You feel disempowered. “So of the 17 points, Point 6 or Point 7 or whatever it is [says] that every player-facing verb should be a power fantasy. I think [Bungie COO Pete] Parsons says it in a different way. He says ‘Balance for awesome.’” Also, side note, Can we have an option to turn off the massive drift guard in the game, It feels like the whole center of the analog is dead zoned when aiming.
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