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Destiny

Discuss all things Destiny.
Edited by oh ver driive: 6/29/2014 11:22:12 PM
29

The vault of glass: check points ... yes, no, or maybe both?

yes

278

no

88

both

67

Both being the most intriguing I'll start by saying either some strikes can have check points and harder ones don't, or brave can and legendary can't, or an additional difficulty setting similar to Halo's skull system letting you simply remove check points for harder achievements turned in Destiny to better rewards. Such a system adding removal of other features increasing exotic drop rate. Could this actually be a possible system already included and not talked about? I understand why people want check points and that people have lives. I want something destiny - esq with dark souls difficulty. So sorry you have obligations that don't allow you to experience a 16 hour raid weekly like myself. Your hardcore gamers can do longer than 16 hours without a break. Should "vault of glass" 16 hour raids have checkpoints? Should all raids have check points? Should we have an on off button for check points or skulls Should removing check points or adding additional difficulty up the anti in rewards? Or no, no check points. If your fire team dies the mission should end. ^my fav

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  • I vote no to check points. Bungie wanted this to be hard, they wanted to challenge their players and people are already begging to make it easier. I see so many people complaining about how because of the fact they have a "life" they can't do a raid that takes "16 hours" because they're always busy. I work a full time job, I have yard work to do, I have cats to take care of, and a girlfriend, and what some of you would call a life. When it comes to planning something like a 16 hour raid, you set a date you're free on with your friends that works best for all of you. A raid like this isn't meant to be cleared every day. It's not something you have to rush into.

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