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Destiny

Discuss all things Destiny.
Edited by Charlemagne: 9/23/2013 2:38:05 AM
59

What if Communication Had an Affect on the Game

Yes

137

No

85

Only if we could add an upgrade that soundproofed

261

I have wanted this to be in more games for a while. I would like too have to speak quietly or not at all to my team if the enemy could hear me. It would give a sense of realism to the game that has so far only been to the extent of moving slowly and staying low. Unless our helmets have soundproofing abilities I think this could be a great addition to Destiny. One major use for it could be to distract and lure enemies away from one another and separate them to make them weaker. They are many tactical advantages to it as well as a few hindrances but I am sure Bungie could balance it properly enough so that if your "dog" barked it wouldn't count. If something registered to the mic as "whisper quiet" (far off sounds reach that volume on mics) then the enemy wouldn't hear it. Other volumes would only be detected depending on your proximity to the foe. This of course depends on the hardware more than the software. Edit: One thing I should clarify is that it probably wouldn't have any effect if you were in party chat. Here is what someone just posted that I think would also be a good idea. [quote]I love this idea! Here's the best way to do it: You create two types of voice chat: Radio Feed and Normal Feed. Radio Feed makes your voice undetectable to enemies, and Bungie could put a cool filter on your voice to make it sound like you are speaking from inside your helmet to a teammate's helmet. Normal Feed would be you speaking with the silencing properties of your helmet disengaged, so enemies can hear you and you have a proximity voice with no filtering. (Maybe you even take your helmet off when you switch to this mode.) That way everybody gets what they want. If you want to use strategy with voice to lure enemies, you can. If you just wanna chat and play casually, you can. This way both ideas can be implemented and the game's immersion is intact. I also like the idea of taunts for enemies, as well. Thoughts, gentleman?[/quote] Edit: I noticed The Division did something like this but it wasn't proximity as far as I'm aware. Ad astra.

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  • Edited by Jay: 1/11/2014 9:58:51 AM
    0
    Interesting idea. I like it. I can see it already, running over a hill and yelling all sorts of stuff at a squad of cabal while dancing or something. While I lull then enemy into a false sense of security my allies are already in position to end their pathetic existences. They charge. I yell,"You mother was a hamster and your father smelt of elderberries!" While they are confused by the culture reference that they couldn't possible understand even if they could understand English, my buddies rush in from all sides and wipe out the cabal using a mix of space magic and some bfgs. Another perfect run. On the down side if the background noise in my house is too loud then enemies might hear me and come murder my face. So it could work either way.

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