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#Gaming

Edited by TopWargamer: 3/13/2013 7:47:20 PM
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"Call of Duty 'has almost ruined a generation of shooter players,...'"

[url=http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/]Source (PC Gamer)[/url] I kinda agree with this. I posted this on Facebook in a reply to someone (this is just a copy and paste): [quote] @Benjamin: the thing is that devs are trying to make unique games, which are very good games, but most of the consumer base wants Call of Duty and not those fun, unique games. Therefore those good, unique games don't sell as well, even though it was a great game. So the devs then have to resort to make a CoD clone in order to get sales, because that's what the consumer base wants. Personally, I don't. I love those unique, fun games. [/quote] Do you agree or disagree?

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  • The only thing that ruined a generation of shooters was dumbass developers who thought copying call of duty was better than making their own game.

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    • Edited by o0MrCheesy0o: 3/14/2013 2:44:15 PM
      I could not disagree more! The video-game industry isn't some magical machine that makes Call of Duty and CoD-esque games for no reason - you, the consumer, buy them - you demand for them! There's so many hypocritical people here who spout hate for Call of Duty, yet they've still brought one or more of the games in the franchise; they support it. We're talking about an industry that operates for profit. Consumers [u]are not[/u] mind-less beings, forced to buy whatever comes their way! If you want to see other games in the first-person shooter genre with fresh forms of gameplay then don't buy CoD and CoD-esque games. That's how you send a message to the developers, to the publishers - don't buy what they're selling. Innovation is driven by the consumer! If you want something different, buy and support games that stand out. Such games do exist! How many of you cry out for a "hardcore arena first-person shooter"? Here's a list from the top of my head: * - [url=http://www.quakelive.com/]Quake Live[/url] (free) * - [url=http://www.warsow.net/]Warsow[/url] (free) * - [url=http://account.hirezstudios.com/tribesascend/default.aspx?ok=]Tribes: Ascend[/url] (free) * - [url=http://www.teamfortress.com/]Team Fortress 2[/url] (free) * - [url=http://www.xonotic.org/]Xonotic[/url] (free) * - [url=http://red.planetarena.org/]Alien Arena[/url] (free) * - [url=http://www.nexuiz.com/]Nexuiz[/url] * - [url=http://www.warsoup.com/]Warsoup[/url] (not yet released) In the early days games like Quake and UT were all that was. If you wanted to play a FPS that's the kind of game you'd play - there wasn't an alternative. Then games like Counter Strike paved the way for a new audience. Yet still, Call of Duty has grown the audience by offering something new. Should it be despised because it's the most popular? No! It's brought more new players into the FPS fold than any other game; Players then have the chance to branch out into other FPS games, CoD-esque or not. What John Gibson struggles with is not players who're uncomfortable with anything that's not Call of Duty, he's gripe is with a philosophy that the whole industry has perpetrated; "play how you want to play". Single-player games are excelling at this, giving players choices, and they continue to grow in popularity. However, if you want a skill intensive, competitive multiplayer game that philosophy is harder to incorporate into your product. A game of skill relies on there being incorrect and correct moves, but that's the problem: what if the user's idea of play is doing all the incorrect moves? He'd continually be the loser, and that's not much fun. What Call of Duty has done is it's incorporated the "play how you want to play" philosophy into a multiplayer environment with great success! The ratio of incorrect moves to correct ones had to be shrunk in order for it to work, but this creates a more dynamic, less-linear mode of play: you can play how you want to play. Players embrace that philosophy in single-player games, and they love it in their multiplayer games too. It's why Call of Duty is so popular. Red Orchestra 2 is, from what I gather (I've never given it much eye), a war simulator. You deal with realistic weaponry in a realistic environment, and just like how real soldiers require training, players need to practice before they feel comfortable in this simulated world. To ask such a game to parallel in popularity with a game designed to be easily accessible, and easily playable is ludicrous. Anyone can jump into Call of Duty and have a bit of fun, it's easy entertainment. The same cannot be said for Red Orchestra 2. I do not think CoD is taking potential RO players either. If CoD ceased to exist would RO be more popular? Would other games be more popular? I don't think so. The audience CoD targeted would shrivel up and that's all. Perhaps a new game, similar to CoD, would take it upon themselves to revive that audience, who knows... I don't think Call of Duty has "taken individual skill out of the equation so much". It asks its players of a different kind of skill, something I apparently lack. People here know I'm an avid [url=http://www.quakelive.com/]Quake Live[/url] player, and I bet I can beat any one of you at it; I'm decent at it. Before that I was a decent Halo player, and I've always been terrible at Call of Duty. Oh, before I finish up this post, because I feel I've been ranting too much, I have this one question to pose: hasn't the industry always been this way? I think the developers of skill intensive, competitive games struggle with the fact that video-games are seen as entertainment, not an esport. Players don't want to poor hours and hours into a game to learn the basics. Player's don't want to be dominated by better players. They just want to have some fun.

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      • COD is like the Jordan or Nike of the gaming industry Just Jordan and Nike actually make quality stuff.

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        • Stop hating on cod. No offense, but a lot of the games in the game industry owe a lot to call of duty just like a lot of games owes a lot to halo. Stop bashing cod. The evidence that cod is a great game series is against you, it's just your opinion. Cod isn't the best game series in the world, but it's still good, and it's sales support that statement I just made. Also, the bungie staff used to have a COD modern warfare 3 team and they would play cod for fun when they got the time too.

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          • I believe that there are so many COD clones in the market that a unique game would actually sell well.

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            • Consumer's don't know what they want. COD was a pretty popular series before 4 but was still on par with other military shooters. Then COD4 came along and gave console players something they've never experienced before and they loved it. Now consumers are too afraid of plashing out £40/$60 on a game that [i]might not be as good as COD.[/i]

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            • Don't you know it. That system has infected everything from BioShock to Blur and now even Halo (even if it is balanced in that).

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            • ikd

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            • Edited by Winters Darkseid: 3/15/2013 12:12:51 AM
              Ya see, thing is, CoD isn't the sole reason of the alleged "FPS decline." Multiple factors, like stat tracking, greedy publishers *Cough* EA *Cough*, and instant gratification all have a negative effect on the industry. However, to say that gamers don't flock to innovation is nonsense. Minecrafts success proves that, along with many other indie games. Quite frankly, CoD will break eventually. All empires fall, some just last longer than others; the outcome is still the same. And when CoD does finally die, we shall see what the new age ushers in. Perhaps Destiny might just be the killer that's been notably absent for so long. We shall see. Also, dev's need to start growing back their pairs and take some risks. Stagnation is obviously not working. Look at what happened to Halp 4.

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              • I like Call Of Duty, but if I had to give up things like Bioshock and Deadspace or CODesque games, I would easily drop the CODesque games.

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              • The gaming industry wants to have titles that appeal to all kinds of gamers and while there are the big FPS heavy hitters such as the Halo and CoD titles there are plenty of other unique games out there. For one to say unique games don't sell look at Minecraft, Dust: AET and other Indie titles that have done very well. We have tons of Indie titles on Xbox LIVE and the industry acceptance of Indie titles that are unique and different has been rapidly growing. So to say CoD clone is the way to go to get sales is something I would with all due respect disagree with.

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              • I have to disagree with you mr cheesy. I have not personally owned a call of duty, i have tried a friends and wondered still why so many kids buy this game. its terrible. however when you look around and see the hype for these cookie cutter shooters its no wonder the kids still buy them. advertising DOES work. and those cuts prove it. they may not be willingly supporting the franchise but they are told its the best, that they will love it and so they go out and buy it. its more a form of brainwashing then anything. and half the kids who are typically under the age recommendation dont know any better. to you topwargamer, i do agree with the fact many good games get pushed to the side in terms of hype and advertising once the next cookie cutter shooter comes out. in fact most get the boot. but they do know it will sell because it has in the past. but the problem is not so much in the consumer base its the companies that advertise these games. the consumer base which is typically very young, at least the group they shoot for, doesnt know any better unless a friend, family member or other gamer tells them different. so all of us, instead of ranting, save a little gamers life and introduce them to one of those unique games that isnt just another call of duty, teach them to ignore the advertising and break the mold. maybe only then will the tables slowly turn on the developers, just maybe.

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              • lol ... so the majority are wrong and it just you few [u]experts[/u] who actually know what people want/need. Love it. To the tard making games to make sales ... if its such a moral high ground why doesn't HE stop selling himself out for cash. Is the game there to be played, they why do people NOT want to play it?

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                • I have to agree.

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                • Casual players have made developers more inclined to make games easier to play than they should be... I'm not saying everyone needs to be an mlg pro, but there needs to be an inclination to winning.

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                • I'd blame the people who keep buying Call of Duty and the developers who make their (own) games play like Call of Duty.

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                • Edited by TGI Skuldier: 3/14/2013 1:18:35 PM
                  I sort of agree, but its not just COD's fault its a combination of things. -COD for their deviously designed game model -Big name publishers only looking to make money -Devs either not being able to make their games or being to afraid too make them because of the above and backlash from the player base for not pandering to them -Consumers for not sticking up for themselves (and consequently the devs) and blindly following the publishers etc. -Consumers for being lazy or afraid and sticking to the same thing and not even trying to branch out and play something new

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                • I agree, I want my Halo back

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                • -blam!-ing hate cod

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                • Agree, cod is easy to start playing, is popular and most likely some of your friends play it. Thought minecraft is a good example how unpopular games can become massively popular without any commercials.

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                  • Edited by An Eagle Flying A Blimp: 3/14/2013 11:13:35 AM
                    This is what depresses me in regards to shooters. Innovation is out, working with what has proved successful is in. The industry as a whole has been driven to almost a standstill in regards to shooting games- devs rather be safe than get attacked by the CoD loving hoards. To be honest, what Gibson describes is similar to how Halo 4 approached a CoD dominated market- by CoDing it up. The fact that we are complaining about it being 'CoD-ed up' proves that there is still room in the market for games that aren't like Call of Duty, which I hope 343i takes note of in their next game. I hope that he mold is soon broken by some dev...

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                  • Edited by Tom T: 3/14/2013 8:07:27 AM
                    Well, I think it is a shame that any modern game can have such a vice-like grip on people's recreational time. Go back 10 years and games were largely single-player driven, and I know that as result I had a much more varied gaming experience. Since I began playing Xbox Live I have tended to stick with only a couple of games for several years. You might argue that the games are good enough to merit that much time spent, and that I enjoyed every moment, but did I, were the games really [i]that good[/i]? Games are now more socially and psychologically exploitative than ever, rather than necessarily played on merit. COD, with its skinner box and barely refined sequel after sequel ("we don't like change, we just like to think we do, here have our money!"), is one of the most guilty franchises, but it represents a refinement of these techniques rather than being the sole culprit.

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                  • Not surprised by anything in this. I thought it was pretty much a given at this point.

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                  • This is partially true in my opinion. But, most developers still make games that they want to make. The problem is most of these games never see light outside the studio because they are never funded by a publisher. In today's industry publishers only want to fund games that are a sure sale. They want to assure themselves that even if the game sells poorly that they will make their money back. Therefore, those new and unique games never get the money to be made. While "CoD clones" get funded.

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                  • I wouldn't blame CoD, I would blame the other developers who are afraid to create innovative games. People who blame CoD kind of irritate me because the real criminals here are all the uncreative developers, CoD still gets crazy sales, but haven't you noticed that all these CoD clones get terrible reviews, and in my opinion are quite crappy? When CoD was created, they made something unique, and stuck with that formula because it was successful. These other developers just want to ride on their success and create terrible clones.

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                  • Agree. Especially because CoD MW1-4 are essential the same stale, regurgitated vomit every installment. The character writing is contrived at best and serve only as a rickety vehicle to drive the sub-par mechanics. The enemies are unimaginative and to be honest a bit morally un-justified. (Unless you like slaughetering minorities and/or attempting to relive the Cold War like a proper American) Overall, I'm disappointed that the consumers have perpetuated the sad, lukewarm porridge of CoD by continuing to support it's development with good sales. FPS of the Decade indeed.

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