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originally posted in:Guild of Guardians
10/20/2014 6:42:00 AM
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How to be a VAULT raider VOG FAQ final part

Part #5 -PHASE 1 -GATEKEEPER- Before you can summon Atheon, the final boss in Vault of Glass, you’ll need to take down two Gate Lords. As with the Templar’s chamber, let’s just take a minute to get a sense of the landscape here. From the perspective of where you enter the room, there are portals on the left and right sides of the room, with control plates (much like the ones you used to open the Vault originally) connected to each one. Each portal leads to a different point in the timeline, but they’re also visually distinct locations. It’s best to think of the one on the left as the “Mars” portal (since it takes you to a red-orange landscape) and the one on the right as the “Venus” portal (since it takes you to a green-hued landscape). Right in front of where you enter the room is a deadly drop, with a floating platform square in the middle of it. Just beyond that platform is a large, round space, completely open, with stairs leading up to each portal and another, larger set of stairs leading to the opposite end of the room from where you entered. -To review: Mars portal, Venus portal, central open area, central floating platform. Commit these to memory. This next bit is a little bit tricky. The basic goal is to kill the Gate Lord inside of each portal. There’s a twist though: Once the first one goes down, a Conflux-like machine spawns in the central open area of the main chamber. At that point Minotaurs start to spawn at the top of the large, wide stairway that’s on the opposite end of the room from where you enter, and they’ll sacrifice themselves to the machine just like you encountered in the Templar’s chamber. Too many sacrifices and it’s game over. So the idea here is to have two or three players venture into each portal, one at a time, to deal with the Gate Lords, while everyone else remains in the present. Before the machine spawns, you’ll want everyone protecting the portal’s activation plate from enemy Praetorians that try to retake it. Once you’ve got a Gate Lord down and the machine spawns, you’ll need to split up to defend both the portal and the machine. There are a few ways to approach this. You can tackle each gate and Gate Lord, one at a time. You can also venture into each gate to weaken both of the Gate Lords down to a sliver of health. This minimizes the amount of time that the team stuck in the present needs to defend both the portal plate and the machine that spawns. However you choose to approach it, everyone should gather around the machine once both Gate Lords are down. Both portals open up and Minotaurs start streaming in from three directions – their original spawn plus the two portals – as they attempt to sacrifice themselves. Just survive, and prevent as many sacrifices as you can. Hold out for long enough and Atheon will appear. http://www.youtube.com/watch?v=54G-8IoMxIo&list=UUglCuTwflwf2_SA9GZOrnSQ Part 5 -PHASE 2 -Kill Atheon- This is it. The final test. Atheon is no joke. Before we can even begin to discuss strategies, it’s important to understand how this whole fight works. Atheon has two states. In his attack state, he’ll move around, focus on targets (you and your team), and fire damaging purple blasts, like a more powerful version of what Servitor enemies shoot. He’s also got a neutral state, where he goes completely motionless while he teleports three players –AT RANDOM – to either the “Mars” or “Venus” locations from the previous step. Atheon’s not alone in this fight. He’s also got Supplicants spawning in. These look like Vex Harpies, and they’re similarly weak (aim for the red eye), but they’ve got one notable difference: They explode. Supplicants have the standard Harpy ranged attack, but they’ll also try to get in close for a kamikaze explosion that takes out anyone caught too close to the blast. They won’t be able to explode on you if you’re standing on top of a pillar or other raised surface (or camping on the room’s central, floating platform), but their rapid-fire ranged attack is still a threat. Next Atheon will teleport 3 players RANDOMLY to Venus, or mars we will call these 3 members {the portal team}. -Portal Team- The Portal team has the tougher of the two jobs. Once Atheon zaps them into the timestream, they should immediately let the home team know whether they’re in the Venus or Mars location. Regardless of where they end up, the trio spawns next to a relic that works just like the Templar relic works. There’s no “Ritual of Negation” to worry about, but everyone who ends up time-traveling – whether they’re zapped by Atheon or voluntarily walking through a portal – slowly goes blind until the relic cleanses them. The blinding effect is constant for as long as you’re in the time stream, so the portal team needs to communicate with the relic holder at all times. Whichever location the portal team ends up in, one person should grab the relic while another focuses on shooting Oracles that start to spawn and a third focuses on taking out the handful of enemies. Mars is easier, as there are just three Hobgoblins; on Venus, you’ll find a Praetorian joined by two Goblins. There are seven Oracles to be shot in all, and the Oracle shooter should be able to handle three or four before help is required (they spawn in more quickly over time). The relic wielder and third away team member should focus on crowd control, with that third shooter switching over to focus on Oracles once the Oracle shooter shouts for help. Once all of the Oracles are gone, the away team can safely go through the portal that the {Home Team} should have opened by then. -HOME TEAM- Once the away team communicates where they’ve been taken to, the home team should head to that portal and open it. Have one player camp on top of the pillar in the middle of the capture plate. Station another near the rear wall. The third player should support the other two from the ground. Supplicants will spawn from the center area where Atheon hangs out, and the groups will switch back and forth between swarming the Mars and Venus portals. They won’t retake any plates once the portal is open, but the pillar is still a good camping location to draw Supplicant fire from while the other two home team members take them out. The ones that spawn on the opposite side of the room will stay there; they should be the primary focus for the player stationed at the rear wall. The home team simply has to survive and get the portal open while the away team takes care of the Oracles. Damaging Atheon As soon as the away team destroys the final Oracle, everyone goes into a sort of overcharge mode. Weapons do considerably more damage, Supers and grenades recharge almost immediately. For the away team, it’s a good idea to move toward the exit portal as soon as the enemies as cleared out but before all of the Oracles are destroyed. Every second of overcharge helps back in the present. Once the away team is back, all but one home team member should head to the floating platform in the center of the room. Supplicants can’t kamikaze that location, and it’s got a direct line of fire on Atheon. The home team-er that doesn’t head to the platform should focus entirely on keeping the Supplicant spawns under fire from atop one of the portals, or pillars. As for everyone else, if u have a Titan they should erect a Ward of Dawn shield near the rear of the platform. It’s a two-way shield, meaning you can’t shoot out of it, but it provides helpful protection and, more importantly, can be upgraded to give anyone that steps inside it a temporary damage bonus. Everyone should get inside the Ward of Dawn shield immediately. The relic-wielder moves closer to the front of the platform and opens up the relic’s bubble shield. This is just a one-way shield, meaning you can shoot out and no one can shoot in. It can be kept open for the entire length of the overcharge, since the relic is also affected. The relic shield provides a damage boost to anyone inside, and that boost stacks with the one you get from the Ward of Dawn. The combination of overcharged weapons, Ward of Dawn damage boost, and relic shield damage boost is what you’ll need to finally start chipping away at Atheon’s health. While one player deals with Supplicant and the rest lay into Atheon, the relic-wielder should be watching the clock in the bottom-left corner of the screen. Once it hits zero, the overcharge ends and Atheon does his time teleportation thing. The timing may vary from team to team, but at around six seconds to go, the relic-wielder should alert the group. At this point Atheon will RANDOMLY teleport 3 members again to either venus or mars You just keep repeating the process from there. Atheon really isn’t that difficult once you know how he operates and what to watch for. If you’ve come this far, you should have good communication with your team nice and locked down. Just be patient, keep dishing out the pain, and before long the big guy will fall. http://www.youtube.com/watch?v=IpTWqAo6MOQ&list=UUglCuTwflwf2_SA9GZOrnSQ {As of this Tuesday ATHEON will teleport 3 members RANDOMLY to Venus or Mars}

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