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11/14/2012 1:29:13 AM
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Halo 4 ending Opinons (Spoilers!)

Ive heard many opinions about the ending of the game, so why not ask the just of the community. I thoroughly enjoyed it, many of my friends think that it is the ends of master chiefs career seeing as his armor was taken off but i do not agree.

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  • [quote][b]Posted by:[/b] ROBERTO jh The story of Halo 4 was my favorite, and as far as that goes, I likewise felt that Halo 4 had the best ending. Defeating Didact was kind of sudden, but the story itself made up for it. I also don't get how people felt the story made no sense. Other than the Covenant, everything seemed pretty well explained, imo, or otherwise needed only a little thought.[/quote]

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  • [quote][b]Posted by:[/b] Grunt Warchief [quote][b]Posted by:[/b] NAStheMagiking There were moments when Cortana spouted stuff randomly during the Campaign - on one occasion quite viciously - and there is more than one occasion where her rampancy compromised the mission. Mostly, though, it was about her dealing with her fate, and becoming more distressed by it. 343 handled it brilliantly, and it's the most moved I've ever felt in a Halo game. [/quote] More than one occasion her rampancy compromised the mission? Ok name 3 times the mission was compromised because of her rampancy. [/quote]Off the top of my head I can say that her rampancy became an issue: 1) When she was meant to encase the Didact in the pillars to stop him from leaving, but messed up just as she was about to do so 2) When she endangered their lives by spouting off random Halsey memories as they approached the asteroid base 3) My memory's a bit foggy here, but I'm sure 'Chief had to ask her twice to do something when the first Gondola stopped, in Shutdown He also had to get her to concentrate her thoughts on Dr. Tilson when the Didact claimed the Composer. The situation was urgent, and 'Chief had to wait whilst she recited the doctor's identity to herself. I'm not sure if 'compromised' is the best word, but her rampancy did effect the tasks at hand, where things would have been quick and smooth had Cortana been in her right frame of mind.

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  • [quote][b]Posted by:[/b] ajw34307 Without a doubt the most meaningful ending in this series, and indeed for this year in gaming (the only ending topping it being Journey's IMO). Halo has never been particularly big on sophisticated literary devices, the 'hero's journey' and 'full circle' would be kicked around a bit in some of the previous games but it never seemed to have much substance to it. And, [i]bloody hell[/i], that sure changed in Halo 4! When they said they were going to explore John as a person, they really weren't joking. The Prologue starts us off with the questioning of whether John was successful because he was, at his core, broken. It's continued throughout the game, Cortana asking John to find out which one of them is really the machine, and culminates in Lasky's dialogue at the end where he states that soldiers and humanity (machine and man) are no different. On the subject of Lasky, his insistance that he's "not about to let that man down" at the end of the game really brought to mind Halo 4: Forward Unto Dawn. There was an emotional motivation for Lasky in this scene, and there was an emotional motivation for myself as the Chief to not let him down. John removing his armour in the Epilogue symbolises the exposure of his humanity for what's really the first time in the series - and it took a machine who really was more human than him to make him realise who he is. The conclusion has finally been drawn that he wasn't successful because he was broken at his core, but the "tools" which Halsey supplied (calling Cortana a tool itself being ironic) helped bring out the humanity in John and turned it into his greatest strength. It's beautifully poetic, and is infinitely more sophisticated development for a character who was treated as a sterile brick for so long. Halo 4's ending is how an ending to a particular character arc is done right and done well. Cortana's final words, "welcome home, John," really did emotionally resonate within me. Cortana is a character we've been with for 11 years now, she got the exit she deserved and it had the impact it should.[/quote]Damm you Awj! why did you have to change your avatar, it's so confusing now.

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  • The cliffhanger of Chief taking off his armor was just great, I was shock, and yet happy at the same time. Oh course, I want to play as Chief once more in Halo 5. His story can't be over, but it is called the 'Reclaimer' Trilogy for a reason, so I won't be surprised to see another hero emerge for Halo 5.

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  • First off, I would NOT want to be in the room when his armor was taken off considering he has had the same suit on since October 2552 and now it's June or July 2557. But really, I thought that Lasky's talk with Chief at the end was great. Very tough.

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  • [quote][b]Posted by:[/b] NAStheMagiking The Sabre section is not fun, though. Sure, first time was cool 'cause it was a space battle, but it was brief and all you did was fly in circles attacking enemies that provided no challenge.[/quote] I like the Sabre section. On Legendary I found myself having to use the destroyed ships as cover from Seraphs, which added a bit more dynamic into it. I preferred the Broadsword, though. Starfox has always been one of my favourite franchises so seeing an homage (even if unintentional) in [i]Halo[/i] was great, and it was done well with the music, a fragile Earth looming over, broadcasts from FLEETCOM and urgency in dialogue that made it seem like you had to do this or everything was lost. It was pretty easy, but it's a gimmick like the Sabre. It's not really supposed to be challenging. Problem with the Sabre is that the lack of challenge out-stayed its welcome, and after defending Anchor 9 and its helmsman (who from the sound of his cracking voice, seemed to be engaged in a fierce battle with oncoming puberty rather than the Covenant) I got fed up with it. Still the best level in [i]Reach[/i] though, shame it all went downhill from there. Anyway, yeah.

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  • [quote][b]Posted by:[/b] NAStheMagiking There were moments when Cortana spouted stuff randomly during the Campaign - on one occasion quite viciously - and there is more than one occasion where her rampancy compromised the mission. Mostly, though, it was about her dealing with her fate, and becoming more distressed by it. 343 handled it brilliantly, and it's the most moved I've ever felt in a Halo game. [quote][b]Posted by:[/b] flamedude The Broadsword level was a shameless starfox/death star trench run ripoff that ended with the easiest objective whereas with the Sabre I fought alongside other Sabres and a Frigate against a variety of Covenant.[/quote] The Sabre section is not fun, though. Sure, first time was cool 'cause it was a space battle, but it was brief and all you did was fly in circles attacking enemies that provided no challenge. There's no fun in repeating that, whereas the Broadsword is a cool run that has you avoiding shifting walls and turret fire. The music makes it all pretty thrilling, too.[/quote] Not fun for you maybe..... but I enjoyed it. For starters you're actually out in space. The Broadsword run was just too boring for me..... too enclosed, too linear, no variety in enemies, and with completely non-sensical glowing things and moving walls. The end bit where you reach the Death Star core..... whoops I mean the central bit was over in about 10 seconds once you realise that turrets can't hit you and that the targets are easily hit. So not only boring but anti-climactic as well. I found no joy in the Broadsword section. Not even sure why you have missiles as there was nothing moving that required a lock-on. For me there is just no replay value in H4. I can replay H1 and H3 all day long and never get bored, but with H4 I've completed it on Heroic and Legendary and there was nothing there to go back to, no Final Run, no The Ark, no AotCR or Silent Cartographer.

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  • [quote][b]Posted by:[/b] NAStheMagiking There were moments when Cortana spouted stuff randomly during the Campaign - on one occasion quite viciously - and there is more than one occasion where her rampancy compromised the mission. Mostly, though, it was about her dealing with her fate, and becoming more distressed by it. 343 handled it brilliantly, and it's the most moved I've ever felt in a Halo game. [/quote] More than one occasion her rampancy compromised the mission? Ok name 3 times the mission was compromised because of her rampancy.

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  • [quote][b]Posted by:[/b] the real Janaka [b]Xd00999[/b], looks like it ended up being similar to what you hoped it wouldn't... :P [quote][b]Posted by:[/b] Xd00999 I just hope it doesn't end in a quick time event. Pressing X repeatedly to win is not fun. An arena style fight (think Tartarus) would be a good end. [/quote][/quote] Quick time events are lame in general. If is going to take no effort to defeat the great evil in gameplay, they should just scrap it and replace it with a nice cutscene. I agree with you too, ninjakenzen.

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  • There were moments when Cortana spouted stuff randomly during the Campaign - on one occasion quite viciously - and there is more than one occasion where her rampancy compromised the mission. Mostly, though, it was about her dealing with her fate, and becoming more distressed by it. 343 handled it brilliantly, and it's the most moved I've ever felt in a Halo game. [quote][b]Posted by:[/b] flamedude The Broadsword level was a shameless starfox/death star trench run ripoff that ended with the easiest objective whereas with the Sabre I fought alongside other Sabres and a Frigate against a variety of Covenant.[/quote] The Sabre section is not fun, though. Sure, first time was cool 'cause it was a space battle, but it was brief and all you did was fly in circles attacking enemies that provided no challenge. There's no fun in repeating that, whereas the Broadsword is a cool run that has you avoiding shifting walls and turret fire. The music makes it all pretty thrilling, too. [Edited on 11.18.2012 2:43 PM PST]

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  • [quote][b]Posted by:[/b] Grunt Warchief So this whole boo hoo about Cortana going nuts was NOT represented in the game properly at all.[/quote]Nothing remotely close to her being tortured by the Gravemind. [i]"This is UNSC A.I. Serial Number CTN0452-9. I am a monument to all your sins."[/i] [quote]The worst is the fact that the WHOLE Didact story is told through the terminals that you have to search around for. 343 basically doesn't really know how to balance out how much was needed to be told in the game story and just simply cut everything in half..[/quote]It has come to the point where the games and the books primery purpose is to build lore what can factor into a universe. They don't even interweve! [quote]People shouldn't be going around searching to find out what actually happened after playing the game, people should be going around searching for additional info because the story in the game was so awesome you just want more.[/quote]A game should be a game, not a collection of various media. [Edited on 11.18.2012 2:24 PM PST]

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  • The handling of the story was completely awful. No explanation within the game as to why these Covenant are there. Cortana's rampancy was really just her going bzzzt gzzztt a few times per stage and had NO EFFECT whatsoever in how she operated. She went through the whole game without messing up even ONCE, she got EVERYTHING right. There was even a scene where she fries a bunch of circuits in the Infinity and NO ONE DOES ANYTHING about it. And on top of all of that she uses her rampancy as a benefit to attack the Didact. So this whole boo hoo about Cortana going nuts was NOT represented in the game properly at all. The crew of the Infinity was the definition of stock characters, i mean... they didnt even deviate at all from how they were supposed to behave, they didnt have any extra little spice to show a bit of uniqueness. Del Rio was the dumbass captain that just disagreed with everything anyone said which made Lasky, of course, the commander that was the total opposite. If it wasn't for the live action series Lasky would be as forgettable as anyone else. Oh and Palmer..Palmer is just not impressed. Some one make a meme about that. The worst is the fact that the WHOLE Didact story is told through the terminals that you have to search around for. 343 basically doesn't really know how to balance out how much was needed to be told in the game story and just simply cut everything in half. The story of this new Covenant comes from the books, the story of Lasky comes from the live series, the Didact you have to search around which isn't that bad but it means you have to go the extra mile for needed info. The Terminals should be for bonus info not required info. And I guess the building up of Palmer is coming through Spartan Ops which is fine because is not like she did anything in the main story. People shouldn't be going around searching to find out what actually happened after playing the game, people should be going around searching for additional info because the story in the game was so awesome you just want more.

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  • [quote][b]Posted by:[/b] ninjakenzen[/quote]I agree with just about everything you wrote, but I'd just like to point out that the Geas did exist way before the [i]Extended Universe[/i] (you might have known that, but I didn't get it out of reading your post). It was never mentioned directly in the original trilogy, but it is very much [i]there[/i], under the name of [i]luck[/i]. CE, Iris, Adjutant Reflex, and 3 all had clues that hinted towards it. What I don't like about it now is that it's too well defined, everything is too well defined; there are no more [i]mysteries[/i], just questions about certain details. About the eight paragraph: don't forget 343GS... The universe has become so messy and convoluted and conflicted that it no longer is able to execute anything with flair. It is no longer possible to predict what is to come either, since everything is prone to change once a new element is added. It exists only to exist and expands only to expand; all that once was forshadowed is now rendered second priority. All focus is on intrigue and character development; the [i]resolution[/i] of the narrative has increased, and they don't seem to keep up with it, ultimately turning it into a melodrama, just so that it wont fly over the heads of those not willing to invest. Subtlety is out of the window, because it might now pay off. [Edited on 11.18.2012 2:59 PM PST]

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  • I'm going to take a step back and look at it retrospectively. I made the mistake with Reach and going with the hype that it was a new Halo game at the time and just praised it blindingly. Until I took a step back and realized how much of a wasted opportunity the game was. The same can be said with Halo 4. I enjoyed the CGI, not so much the art direction, but the narrative is being put on a higher pedestal now. You can tell effort is being put into the campaign's story more so this time round. Unfortunately this is where is just flops. Halo 4's story is a combination of Star-Gate, Star Wars, Mass Effect, etc combined. The basic premise of a villain who hates a race because of his own insecurities of his race's inability to uphold the mantle is not to far fetched. This can be seen earlier with the Prophets. Humans are the chosen one. To be more specific, the Chief is the chosen one. This is where the Star Wars dynamic comes in. The whole prophecy shiz that kills heroic spontaneity and where it gets too full of itself, the sci-fi nerds will either get mad or obsessively interested in this fictional BS. When Star Wars introduced midoclorians in an attempt to add further depth to the franchise, this is where Sci-Fi entertainment gets to self-absorbed with trying to make itself explain as much of it's BS to make it more 'realistically' expansive. This can be seen with Geas in the Halo Universe. It's planted and engineered by the Forerunners in this instance. This is where I turn off and the people who ingest every bit of Sci-fi detail get turned on. Not because it's a explanation which is nice every now and then, but because it tries to take itself too seriously and doesn't stick to what it does best. The actual story and relationships built between characters. The ending attempt to make Chief capture his human side is honestly quite pathetic. Now,this clingyness and dependency may be what makes Chief human side be revealed. But by doing that, you ultimately destroy the character that took the Halo trilogy to build. It's Cheif's ability, to see the more important picture to save humanity is what ultimately is keeping him saving humanity. The premise to explore Chief's humanity is flawed from the get go. Much like Batman, his cold attitudes is a product of his obsession to save Gothem, it's reflected in his choices. In his mind, that comes first. We can see that with Chief when he sacrifices everything to get the job done. I basically saying, this isn't the MC I played Halo for and I don't like where it's going and where it has now gone. [This is just my opinion, feel free to argue] Okay next is the introduction to the SUPER sci-fi elements. We get force choke, [known as manipulating gravity] which isn't too far-fetched but at this point in the Halo universe is anything not to out there? Hmmm... How about being at the heart of a nuke and being the only thing that survives. Wait... I know there's an explanation for this much like there could be any explanation for anything in a fictional universe. But hang on... Just the fact that this CAN happen. Kinda sets a precedence for what's in store. The fact that invincibility is available at any point further takes away any attempt at suspense when it comes to any possible death sentence. We're not sure if the Didacts dead and we're not sure if Cortana's dead for sure. I don't know about you but if a character is set up to die, I prefer them to stay dead. It a good excuse for writers to bring them back if a story is getting stale. However, it turns death scenes into a 'nah they didn't really die' which takes away from the actual scene. When Truth died, I knew he actually did die, no coming back. Same can be said with Johnson [The 2nd time lol] Keys and his daughter. There was a point saying. Oh -blam!- they actually died and are killed off in the Universe. There's no coming back! I don't get any of this in Halo 4. Partly because of this more Sci-fi component that makes it a messy affair. The whole data particle thing is cool and all [Liked the idea in Doctor Who, very original] but in any other Universe.... that's a big step. It just seems too sci-fi. Much like the sudden portal jumping that for gameplay purposes was just too overwhelming. When a greater evil comes in Halo 5 and then the even greater evil in Halo 6 comes. I just find humanity tackling it on it's own [as it's current course is presenting itself] to be so luckluster. Sure this is speculation but unless Kilo-5 whats to 180 again the direction it's going on it's 180 spin on Halo 3's conclusion then maybe that's redemption... The universe is going to need to ally itself much like in Mass Effect to save itself. But in order to do that. This trilogy needs to be bigger than just the Chief which as of now I don't believe it will be [This whole 100,000 years of planning crap kinda makes it his priority]. He doesn't have the galactic diplomacy and circumstance that Shepard has. Which going back, I actually believe that's what 343i want. To turn MC into Space Jesus of the Halo Universe. By exploring his human side to gain that edge. The Halo trilogy always had Chief being a part of a much bigger story to be told [We can see this in H2 as well when Arby plays half of the campaign]. But now, the bigger story to be told is Cheif's timeline from H4 out. Chief now dictates the story while the rest of the Universe waits for him to make his move. I just found the ending to be meh. I'm not disappointed as it did not fail my expectations. I just find it 'Meh' because it met my expectations of 343i H4.

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  • [quote][b]Posted by:[/b] flamedude The Lich was a poor replacement for the Scarab with none of the drama or spectacular size or power.[/quote] I agree on this. Whenever a Scarab appeared in Halo 3 and in ODST it was a real "oh -blam!-" moment which offered a lot of variety in combating them. Nothing can quite surpass the Citadel battle in The Covenant, that was incomprehensibly epic. [quote]The Pelican level had absolutely no point as there was no combat whatsoever and the Falcon level surpasses it in every way.[/quote] There was combat against Phantoms and Banshees while in the Pelican... but other than the spectacle it offered, I do feel that it wasn't implemented enough. There should have been more to the mission to be honest. [quote]The Broadsword level was a shameless starfox/death star trench run ripoff[/quote] I don't really mind about that, I thought it felt absolutely epic. [quote]that ended with the easiest objective whereas with the Sabre I fought alongside other Sabres and a Frigate against a variety of Covenant.[/quote] Long Night of Solace's space battle was [i]horribly[/i] dull. The other Sabres couldn't do anything, they often crashed into debris and even when they were around I just forgot they were there. I thought the Broadsword segment was much more enjoyable, especially the bit where you emerge out of the trench tunnel and see Earth with the UNSC fleet jumping in to help you while Lasky talks over the radio. 117 playing in the background gave that particular part of Midnight a much better atmosphere than LNoS, IMO. [quote]The ending was crushingly disappointing though. You fight a bunch of knights, hit some switches, JUMP, fight a bunch of knights, hit some switches, JUMP, fight a bunch of...... you know? It was the same thing over and over and the very final penultimate platform to the confrontation with the Didact was..... a bunch of knights. Then we jump into another weird mini-game. Game ends.[/quote] It did feel a bit lackluster, at times but there were some golden moments with Cortana and the actual ending itself was by far the best ending in the series - and, by extention, the best ending in a game this year since Journey IMO. It was beautiful, emotional and felt almost poetic in how the thematic tone set about by the Prologue was resolved. I think Halo 4 could have benefitted from an extra 2 missions - the first being set on the Infinity after Cortana goes rampant and Chief actually gets arrested, with Lasky then breaking him out and getting him to the Pelican. And a second mission set on Installation 03 rather than Ivanoff Station. Some additional cutscenes of the Infinity returning to FleetCOM with lasky becoming Captain would have been nice, as well as a Mass Effect-esque scene of total destruction where the Composer hits New Phoenix. [Edited on 11.18.2012 1:13 PM PST]

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  • [quote][b]Posted by:[/b] flamedude I'm not sure..... I just wasn't blown away by any of those moments. The Lich was a poor replacement for the Scarab with none of the drama or spectacular size or power. The Pelican level had absolutely no point as there was no combat whatsoever and the Falcon level surpasses it in every way. The Broadsword level was a shameless starfox/death star trench run ripoff that ended with the easiest objective whereas with the Sabre I fought alongside other Sabres and a Frigate against a variety of Covenant. The ending was crushingly disappointing though. You fight a bunch of knights, hit some switches, JUMP, fight a bunch of knights, hit some switches, JUMP, fight a bunch of...... you know? It was the same thing over and over and the very final penultimate platform to the confrontation with the Didact was..... a bunch of knights. Then we jump into another weird mini-game. Game ends.[/quote]Not to mention that none of the cinematography hit [i]high-key[/i], it was all just portayed in a lukewarm, even kind of way; no contrast or sudden epic event that one had to play oneself out of; most of the sudden set pieces were solved in their own cutscene. Nothing dynamic as a breach/rush or an [i]active[/i], [i]living[/i], scenario such as the Scarabs in Halo 3, all the intrigues held the players hand with a tight grip.[quote][/quote][b]Xd00999[/b], looks like it ended up being similar to what you hoped it wouldn't... :P [quote][b]Posted by:[/b] Xd00999 I just hope it doesn't end in a quick time event. Pressing X repeatedly to win is not fun. An arena style fight (think Tartarus) would be a good end. [/quote] [Edited on 11.18.2012 1:12 PM PST]

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  • The ending was good. However, the death of Didact was terrible on all levels. Use left stick to climb! LT to plant grenade! LS to crawl! RT to detonate bomb! You're winner! Hooray. Aside from that, pretty good. The use of the composer on Earth was also lackluster. You barerly even see it happening. It is only a big orange beam, then cut to piles of ash everywhere. Not very dramatic. I a probably the only one who hopes Cortna stays dead. It was a good death and bringing her back would only cheapen it. Better she stays dead and we remember her ending rather than having a boring (and easilly predicted) resurrection.

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  • [quote][b]Posted by:[/b] roraj 196 [quote][b]Posted by:[/b] flamedude I thought the story was good but the gameplay was bad, boring, repetitive and unexciting. There was nothing in H4 that rivalled any of the big events from previous Halo games be it meeting the Flood for the first time, fighting Scarabs in H3, watching Carters sacrifice in Reach or the ODST drop at the start of H3:ODST. There are just so many major events in the Halo games and I can't recall any from H4, there was just no intense drama. [/quote] What about crash landing on Requiem, fighting the Prometheans for the first time, waking the Didact; seeing a forerunner for the first time and seeing him don his armour, seeing the mammoth, blowing up and escaping from the Liche, flying the pelican, piloting the mantis, seeing the Didact kill everyone at Ivanoff, flying the broadsword in and around the Didact's ship as it hovers over Earth, the music building in the final level? Admittedly, the 'death' of the Didact was a bit rushed, but I still thought it was very cool. Obviously its all a matter of opinion, but I think Halo 4 had plenty of dramatic sequences. [/quote] I'm not sure..... I just wasn't blown away by any of those moments. The Lich was a poor replacement for the Scarab with none of the drama or spectacular size or power. The Pelican level had absolutely no point as there was no combat whatsoever and the Falcon level surpasses it in every way. The Broadsword level was a shameless starfox/death star trench run ripoff that ended with the easiest objective whereas with the Sabre I fought alongside other Sabres and a Frigate against a variety of Covenant. The ending was crushingly disappointing though. You fight a bunch of knights, hit some switches, JUMP, fight a bunch of knights, hit some switches, JUMP, fight a bunch of...... you know? It was the same thing over and over and the very final penultimate platform to the confrontation with the Didact was..... a bunch of knights. Then we jump into another weird mini-game. Game ends.

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  • [quote][b]Posted by:[/b] flamedude I thought the story was good but the gameplay was bad, boring, repetitive and unexciting. There was nothing in H4 that rivalled any of the big events from previous Halo games be it meeting the Flood for the first time, fighting Scarabs in H3, watching Carters sacrifice in Reach or the ODST drop at the start of H3:ODST. There are just so many major events in the Halo games and I can't recall any from H4, there was just no intense drama. [/quote] What about crash landing on Requiem, fighting the Prometheans for the first time, waking the Didact; seeing a forerunner for the first time and seeing him don his armour, seeing the mammoth, blowing up and escaping from the Liche, flying the pelican, piloting the mantis, seeing the Didact kill everyone at Ivanoff, flying the broadsword in and around the Didact's ship as it hovers over Earth, the music building in the final level? Admittedly, the 'death' of the Didact was a bit rushed, but I still thought it was very cool. Obviously its all a matter of opinion, but I think Halo 4 had plenty of dramatic sequences.

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  • 0
    I thought everything was very well done and explained. I can't wait to see where they take it next.

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  • Halo 4 highlighted the fact that Chief believes doesn't belong with humanity, instead believing, and even willing himself to be a stoic and dutiful protector, separate from everyone else. The Librarian tells him how she effectively planned him in order to defeat the Didact, and it becomes not just his duty, but his destiny, to do so. When Cortana asks him to find out which one of them is the machine, that sets him thinking. I think he struggles to find an answer (probably because he doesn't get much opportunity to consider it), and the answer is eventually revealed to him by Lasky. He realises he is not as separate as he thought he was, and removes his armour in the epilogue in what feels like the end of his career. In Halo 5 I imagine he will don his armour once more, not just as humanity's protector, but as humanity itself, inspired by the memory of Cortana. [Edited on 11.18.2012 11:54 AM PST]

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  • [quote][b]Posted by:[/b] ajw34307 Without a doubt the most meaningful ending in this series, and indeed for this year in gaming (the only ending topping it being Journey's IMO). Halo has never been particularly big on sophisticated literary devices, the 'hero's journey' and 'full circle' would be kicked around a bit in some of the previous games but it never seemed to have much substance to it. And, [i]bloody hell[/i], that sure changed in Halo 4! When they said they were going to explore John as a person, they really weren't joking. The Prologue starts us off with the questioning of whether John was successful because he was, at his core, broken. It's continued throughout the game, Cortana asking John to find out which one of them is really the machine, and culminates in Lasky's dialogue at the end where he states that soldiers and humanity (machine and man) are no different. On the subject of Lasky, his insistance that he's "not about to let that man down" at the end of the game really brought to mind Halo 4: Forward Unto Dawn. There was an emotional motivation for Lasky in this scene, and there was an emotional motivation for myself as the Chief to not let him down. John removing his armour in the Epilogue symbolises the exposure of his humanity for what's really the first time in the series - and it took a machine who really was more human than him to make him realise who he is. The conclusion has finally been drawn that he wasn't successful because he was broken at his core, but the "tools" which Halsey supplied (calling Cortana a tool itself being ironic) helped bring out the humanity in John and turned it into his greatest strength. It's beautifully poetic, and is infinitely more sophisticated development for a character who was treated as a sterile brick for so long. Halo 4's ending is how an ending to a particular character arc is done right and done well. Cortana's final words, "welcome home, John," really did emotionally resonate within me. Cortana is a character we've been with for 11 years now, she got the exit she deserved and it had the impact it should.[/quote] Couldn't have said it better myself. [quote][b]Posted by:[/b] MaxRealflugel She will return...[/quote] Although, I don't doubt this.

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  • Without a doubt the most meaningful ending in this series, and indeed for this year in gaming (the only ending topping it being Journey's IMO). Halo has never been particularly big on sophisticated literary devices, the 'hero's journey' and 'full circle' would be kicked around a bit in some of the previous games but it never seemed to have much substance to it. And, [i]bloody hell[/i], that sure changed in Halo 4! When they said they were going to explore John as a person, they really weren't joking. The Prologue starts us off with the questioning of whether John was successful because he was, at his core, broken. It's continued throughout the game, Cortana asking John to find out which one of them is really the machine, and culminates in Lasky's dialogue at the end where he states that soldiers and humanity (machine and man) are no different. On the subject of Lasky, his insistance that he's "not about to let that man down" at the end of the game really brought to mind Halo 4: Forward Unto Dawn. There was an emotional motivation for Lasky in this scene, and there was an emotional motivation for myself as the Chief to not let him down. John removing his armour in the Epilogue symbolises the exposure of his humanity for what's really the first time in the series - and it took a machine who really was more human than him to make him realise who he is. The conclusion has finally been drawn that he wasn't successful because he was broken at his core, but the "tools" which Halsey supplied (calling Cortana a tool itself being ironic) helped bring out the humanity in John and turned it into his greatest strength. It's beautifully poetic, and is infinitely more sophisticated development for a character who was treated as a sterile brick for so long. Halo 4's ending is how an ending to a particular character arc is done right and done well. Cortana's final words, "welcome home, John," really did emotionally resonate within me. Cortana is a character we've been with for 11 years now, she got the exit she deserved and it had the impact it should.

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  • [quote][b]Posted by:[/b] Footbutt i'm probably the ONLY one... but i like [i]not[/i] having to fight the Didact. [i]*hides away sheepishly*[/i] part of me was relieved that i didn't have to battle a boss. and on the note of 'epic moments' or lack-there-of... i'm kinda torn on this. there were awesome bits, but i can't really recall a moment of "holy crap" that made me want to replay that certain level again. maybe i just have to play the campaign again.[/quote] Yea, Boss Battles aren't all that good in Halo games, but they should've gave the Didact more screen time like Truth in Halo 3. You didn't necessarily need to fight him, but you knew he was behind all of the things the Covenant did.

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  • The story was honestly not that great. They go from trying to find Halsey to not even mentioning her to anyone on Infinity. It's like they completely forgot their original objective. Also it was way to short and felt really rushed. The fact that we got 2, maybe 3 different enviroments to explore was a huge disappointment.

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  • i'm probably the ONLY one... but i like [i]not[/i] having to fight the Didact. [i]*hides away sheepishly*[/i] part of me was relieved that i didn't have to battle a boss. and on the note of 'epic moments' or lack-there-of... i'm kinda torn on this. there were awesome bits, but i can't really recall a moment of "holy crap" that made me want to replay that certain level again. maybe i just have to play the campaign again.

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