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#Halo

5/8/2012 11:00:24 PM
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No halo 2 ranking system in Halo 4

Thoughts? These posts were taken from a thread about bringing back halo 2s ranking structure. I assume Frankie is talking about halo 2 and 3 not just halo 2. The last one is from a separate thread and relates to halo reach. [url=http://halocouncil.com/content.php?258-Frankie-Comments-on-Halo-4-s-Ranking-System&s=53268ee3984d2d426b8f7c496ca4a268]relevant[/url] [Edited on 05.08.2012 3:02 PM PDT]
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    It was definately about Halo 2. I've seen this in a thread on waypoint and they linked the original article as well and stated it was about bringing back Halo 2's system. I'm pretty sure Frankie was talking about both games. It's obvious in my opinion because he doesn't mention either game and attacks the system rather than the way it was implemented. I personally feel both were implemented wrong. Reach did not use trueskill. It put player preferences above any skill. Many people have proven this with 50-0 games in full party against guests and such with records that don't mesh for equal skill. ----------------------------- Let's talk 1-50. Problem: History affects games. Players derank on purpose to Player history should have no influence in weighing rank ups. It shouldn't matter if you're carrying a kid with a bad win loss or playing MLG pros. What should matter is your performance for that specific game. Every game should start fresh. Problem: Halo 2 showed EXP bar to everyone. Halo 3 hid the bar completely. Solution: The exp bar should only be visible to yourself and not on the website or visible in game to enemies. This will help you know if your close to ranking up, but there is no way for some kid to know and grief or hostboot. Problem: Players buy 50s. Solution: There is none. Host booters will get to 50 no matter how long it takes. This alone is the reason I believe that the 1-50 system will never return. I don't agree completely with Frankie because in general the system worked. People playing on 50s were always good players and those that got it legit were good. Kids that got 46s and 47s many times were complete trash that just left to social and some 50s would make new accounts just to dump on bad players. Also, many 50s were high 40s in every other playlist. Kids that were high skill 40s tend to be trash because they got it in one playlist and then quit for social. This last part is about my personal opinion and Halo 3 obviously. Halo 2 was ok, but I happen to feel that KD showed more skill than Rank because Halo 2 was simply too slow. Also, I had experience of standbying more in Halo 2 and I have no idea if that was netcode or the fact I played it late in its lifecycle. [b]In my overall opinion, 50s in Halo 3 were a huge step above 45s in skill. There was a huge gap between a small number and that's a problem. Halo 2 had the opposite problem. A lot of skilled players were stuck around 40 because 50s cheated there way there.[/b] What I am saying is that 40s were generally destroyed in Halo 3 to 45s. There was too much a skill gap for those levels. Most of those 40s should have been 30s, but because in Halo 3 you can be boosted and skip levels the system sucked. Halo 2 made too many good players bunched up below cheaters. Almost every 50 I ever seen in Halo 2 cheated to some extent. ----------- This is a complicated problem 343i has. Don't have a ranking system and piss off a large # of fans or have one and risk a lot of people abusing the game. Just seeing how both games had opposite problems kind of makes me think that the system is broken, but I personally still find it more fun than a reach or call of duty ranking system. [Edited on 05.09.2012 11:44 AM PDT]

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