The only playable level is Delta Halo but even that one sucks compared to Halo: CE and Halo 3's levels.
Halo 2's levels are mostly dark and full of flood. And you have to play as the enemy 50% of the time which makes it even worse.
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[quote][b]Posted by:[/b] ajw34307 Halo 2 wasn't supposed to provide closure, it's the bridge to Halo 3 - its primary job is to raise the questions/plot points that need answering.[/quote]It was originally supposed to provide closure and you still can't count it as being a positive for Halo 2 over Halo 3. People were extremely upset over the ending to Halo 2 because of this. Hell, I didn't even feel like Master Chief progressed much in the story at all and I'm not alone in that. I had an absolutely hollow feeling at the end of Halo 2. It didn't leave me excited; it left me pissed off. Halo 2 wasn't designed to do this. It wasn't a grand scheme in Bungie's design for the trilogy. It was a screw up. They didn't have enough time to finish it so they gave us all they had completed and began work on Halo 3. You can't use closure as a negative on Halo 3 when Halo 2 didn't have it. Definitely when it was [i]meant[/i] to have it. [Edited on 04.29.2012 8:14 AM PDT]