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#Halo

4/5/2012 12:26:45 AM
24

When did destiny development start? Some interesting research...

Some of the longer term members here may remember BentLama (Nathan Walpole) being a Bungie employee. BentLama also worked at 343i recently. He has previously worked on Halo 2 (Bungie), Halo 3 (Bungie) & Halo 4 (343i/MGS). Looking at his resume ([url=http://www.bentllama.com/resume_nathanWalpole.pdf]link here[/url]) I see work on "undisclosed projects" reaching back to 2007 with Bungie. It seems interesting to me that a senior animator and conceptual developer for enabling the development team was working on "plural" as in multiple undisclosed projects. What does this mean? I'm not sure but I wanted to post and get some speculation going. Perhaps he worked on Reach, maybe Destiny commenced all the way back then as well? Personally I think Destiny is in that mix. I imagine his specialty in proof of concept, pre-vis and character rigging with test animators as well as design viability studies attribute him to working in the very early stages of game development lifecycles. Any ideas on the projects BentLama worked on during those late years at Bungie? I'm thinking Destiny has been around for longer than we suspect. Bungie have known for many years now that they were buying themselves back from Microsoft and moving away from Halo. I recall Reach had a small team assigned to retool existing Halo technologies to deliver their best game and ODST was the main focus. However I believe a semi-fast one was pulled on Microsoft and more resources were devoted behind closed doors to Destiny during both those game developments. This leads me to think Destiny is closer than we think... Side Note: Another point of interest here is I see 343i had him working on concept animation work for and "undisclosed Halo project" in 2008-2010. This means work for Halo 4 has been going on for over 4 years now.

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  • [quote][b]Posted by:[/b] Professor24 I do believe at one point Bungie said that Destiny has been working on 'Destiny' for along time. Now they never said this directly but it was inferred once(or multiple) time(s) that now they have the resources(technology and money?) to final push this project through. I believe that 'Destiny' is a game that Bungie has been planning fro multiple years. I'd go to such lengths to say that it was brought to the table back when Halo:CE's dev cycle ended. ~Quinton~[/quote] I agree the outlines and concepts go that far back. I'm sure they are leveraging all their experience, something like: Halo CE: Campaign & console with refinement in controls. Halo 2: Social gaming, online networking, online community support/growth, party systems. Halo 3: Anti-modding, security systems, improved networking, content sharing, website integration (API's etc), player content generation, online co-op, theater. Halo 3 ODST: Faster production, story, mood, firefight, smaller development team. Halo Reach: Engine retooling, advanced netcode, hitscan evolution, customisations, player economy-style system, advanced website integration, API's. AI improvements, engine optimisations. Aerospace/Crimson: First steps into developer/platform support as a back end supplier. Join all that together and I agree the systems all come together with ideas, art, code libraries, networking, social communities, engines, engine providing, business systems etc. It's all got to join up at some point, right? [Edited on 04.04.2012 7:26 PM PDT]

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