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#Gaming

1/5/2015 4:22:30 PM
5

Why plot needn't be gameplay's bitch

Hardly a relevant topic for a post-Halo Bungie forum, but I thought I'd share anyway. It's a pretty interesting article, even if it's primarily an interview about how to produce a plot-driven game, rather than the philosophy behind designing one. I've often wondered where the decision comes in to make a silly game into something a little more thought-provoking and plot-driven, or vice-versa, when a ludicrous, nonsensical plot is dumped in favour of a balls-out fun game. Turns out it's pretty early, in a concepting phase. What do you guys think?

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