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#feedback

Edited by Teo98ITA: 12/25/2014 9:59:30 PM
230

What about these ideas for Destiny? (look please)

Cool Ideas, approved 100%

1143

Cool ideas but some aren't really possible (I Know it)

583

Destiny doesn't need any of those ideas

92

Hi guys, first of all I must say that I'm an Italian boy of 16yrs so don't be surprised if my English isn't perfect. I've got some ideas while playing with my friends and some reading discussions so if some are copied I swear that I didn't make it on my will. I will start talking about the city and the tower. Please note that it will take a long time to read it all. [b]The Tower[/b] This is the place where you should pass time shopping, taking bounties and meet friends, but this is the only thing you make, in fact I pass only 3-4 minutes for engrams and bounties. Here there are some ideas to make the Tower more interesting. - Add increased level for the gunsmith, so you can buy rare and then legendary weapons with glimmer, and you upgrade it doing bounties for him, like killing 50 enemies in one hour with pulse rifle, anyway not bounties like exotic ones, simple bounties that you can do without difficult. - The Cryptharch (or whatever its name is in English). I think that levelling him (I've him at 23) he should sell rare end then legendary engrams (level 20 and 30?). - Eva Levante please change your shaders - Add a bulletin board where guardians can join fireteams that want to do raids or Nightfall strikes. - Add a briefing room where you have a map of the zone and two list: one with hp and weapons of the enemies of the mission and one with yours hp and weapon so you can decide who will attack who. They maybe can even add a chat. I would do it in the bar where Xûr once appeared. [b]The City[/b] This is the LAST city on the Earth so why can't we visit it? Some ideas on how open it. - Apartments like the Mass Effect 3 Citadel's DLC, that you can personalise with glimmer and display your weapons and armours so that you can wear normal clothes in the apartments. Add a mini game zone with friends, like chess,pool table and video games (a game in game). Then add a garage to display your sparrows. How may we get to our apartments? With closed lifts on the left of the main hall an then use sparrows in motorways or simply using that futuristic Osprey that come every minute at the Tower. - A square or a strip like the Sunset Strip from ME3 (I love Mass Effect) where you can meet your companions and have fun in casino or shooting range where you kill virtual enemies of crescent level and I f you complete it you get an engram (10-15 level green engram, 15-28 blue, 28-30 purple). Then add furniture vendor and a Chryptharc in this strip. [b]Weapons[/b] This is maybe the longest part of my speech, but I think that is pretty cool. - Let us make a our weapon, that we obtain through a bounty, a really difficult bounty not like exotic ones, that can't be obtained farming, like 500 head shots of 28 level fallen, and once you complete it you can choose freely your weapon (if is a revolver an auto or a pulse rifle, or a single shot, a sniper rifle or a fusion or a shotgun a rocket launcher or a heavy machine gun) its colour and its skills, its magazine and so on. It would be a "red" weapon not "yellow" (exotic). This is a mine example. Freedom (sniper rifle) "[i]We searched it for ages, it's time to get it[/i]" 330 of attack, 6 magazine with max of 24,three special skills: Third eye: you see the radar while aiming Heavy bullets: they pierce the enemy shield and hit the enemy hp Lucky round: one bullet of the magazine can kill instantly one normal enemy even level 30 This is an idea, add yours - Add revisited weapons, like a futuristic AK-47 or a M2 an RPG or a M4 - Let us wear how many exotic weapons we want, and only one "red" (hyper rare the name maybe?),for example I have a lot of exotics but only one max levelled. - Add new types of weapons, for example the rail gun and the grenade launcher. The first one should be a secondary, that could fire enemy in line, with the power of a fusion rifle and the range of a sniper, the magazine of a rocket launcher and reloading of a heavy machine gun. The grenade launcher should be a heavy weapon and, well you know how it would work, three or four magazine and acts like a shotgun when reloading and like a rocket launcher when firing. - Add even swords and shields, like the Crota and the VoG'ones with their related ranks (normal, not common, rare, legendary, exotic and hyper rare) [b]Armours[/b] For this section I won't tell a lot of thing cause I think that they are right how they are now, I would only add red armours like the weapons. [b]Sparrows[/b] -Are supposed to be the our transport vehicles but what if they could shoot? Yes add exotics Sparrows with guns and different aspect, guns like Barracuda or Interceptor and you should buy ammo for them. - Obviously add Sparrow races, with 12 players and the ones who reach the podium get rewards like rare or ,rarely, legendary engrams. - Sparrows should be totally customised, you choose the colour and if show the emblem, and on the exotic you would choose the weapons. [b]Ghost[/b] It's our loyal companion and should help us as it can. But it's actually only a door key and a flashlight. - Let us customise our ghost with colour and shape, buying them from the Speaker for glimmer. - Add more functions, this is an example for PS3 -Once pressed select you can press triangle to go in orbit, leave fireteam or abandon mission, square for vehicle, cross for a map of the zone (yes please add it) and circle for use the synthesis of the weapon you have equipped (first summoning the ghost I was using a launcher, pressing circle I'll use purple synthesis). Then add they keeping pressed circle you can buy synthesis without going to the Tower an pressing cross you summon a menu where you can accept the bounties without going to the Tower. [b]Ships[/b] This is an interesting section and I really hope that can become reality. - Airstrike. In the Ghost menu with L1 you aim the zone where you want to attack and with R1 you fire. More high is the level of the ship more is the power of the attack,the reloading time for a second attack and the magazine of ammo. Obviously you have to buy ammo even for the ship. - Starships battle, PvE and PvP, with at maximum 12 in PvP and 6 in PvE. The manoeuvres should be the same of an aircraft, and you can choose if see it in 3rd person or 1st. Obviously in PvP you don't waste ammo. [b]Shaders[/b] - Add more space and let Eva Levante sell more shaders - Once reached level 30 create your own shader with 25 shads and every colour you want costs 1500 glimmer [b]Emblem[/b] -The same of shaders, you create your own with shads and every colour and shape costs 1000 glimmer [b]Inventory[/b] The inventory is the place for bounties materials and power ups, so I'll talk about them in this section. - Add more space for glimmer and marks, maybe infinite -The materials should be easier to obtain, maybe paying glimmer or marks for a 16 pack (5k glimmer or 15 marks) - Add 5 space for bounties so we have 10 spaces. [b]Vanguard[/b] Ok the Vanguard is composed by three champions of the Tower and you can buy things with their marks, but why when I level it they sell the same things? What about once reached level 10 the sell armours that have 30 of light and at level 20 they sell exotics armours that belonged to that three champions? [b]Crucible[/b] Many complained about the rewards, even I once, cause in a match a guy who killed no one and died 2 times got a legendary engram. I'd add new modalities like capture flag, de active bombs like in rush of BF4 or a death match where if you die you get eliminated. Obviously you can't use synthesis or air strikes. [b]Strikes and Incursions[/b] - Like I previously said add a bulletin board, for Nightfall and VoG. - Add wave mode. I thought one, here it is. "Our worst dream has just begun: the fallen and the hive allied together, and they are going to attack our walls, let's destroy them" The speaker In this mode all guardians can join, and decide if staying on the walls or going down to kill the enemies body to body. The ones on the walls can use their sniper rifles and the special ammo would spawn every 5 minutes, the heavy every 7.5. On the walls you have also the turrets, which can fire in auto mode with bullets or rocket. The ones that are down in the field could call in their ships every 2 minutes and would find more ammo. This would last a weekend and at the end you reward is based on the K/D rating, the light spheres, the kills and assists. [b]Patrols[/b] In patrols you get the materials you need for weapon and armour, but cause you could buy, they would be easier to found and the treasure chests would give 5 material at least. - Add map as previously said - The public events should be more frequent and more different, like place a bomb, make a recognisance without killing anyone (stealth mode) or destroy an enemy ship. - Add levelled patrols, like level 22-26-28-30 so that it's more engaging and the loot dropped by treasure chest is better [b]Characters[/b] Have you ever met a guy or a girl that exactly looks like you? Yes I have. Add more personalisation and a Barber Shop where you can change your aspect for 1000 glimmer, maybe in the square or the strip from ME3. Then add specified missions for races, like meet the people of the city for human and help them, serve the queen for the awoken or help the Stranger Exo for the Exo. [b]Classes[/b] - Please guys add the third class cause I'm a Hunter and with the Pretorian I have some problem cause I don't have void damage. - Make that the class as its own shield (Bladedancer Hunter has arc shield) - Make missions for classes, like the Hunter has to survive in the Cosmodrome alone, the Titan has to defend the walls and the Warlock can learn more about the Traveler. Bump if you approve my ideas.

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