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Destiny

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12/19/2014 7:16:26 AM
4

New Strike Idea

[b]Please +1 for support, Thank you![/b] There are 3 spawn points; All of them at different corners of the map. Each player would spawn in their own area. They would have to defend themselves against waves of enemies at start, Then traverse the area and fight a Mini Boss! When a Mini Boss is defeated, a gate in that area will open to a junction where the 3 players would reunite. Once every player reaches this point, they will fight past waves of enemies whilst moving forward. At the end they would all fight the Boss who resurrects the 3 Mini Bosses to aid him in defeating the guardians. [i]The following is simply an example of the layout above; this is not a concrete idea.[/i] [b]Player 1:[/b] You spawn in a forest area where there is an immensely large Fallen Ship crashed in the distance. You spawn at a small landing site and you see smoke in the distance (from the ship). You go through the dense forest and fight off Dregs, Vandals and your occasional Captain. While moving through the trees and marsh, yous stumble upon a Fallen Camp, set up right in front of an entrance to the Fallen Ship. Here you find a large group of Fallen Captains and Vandals. Before you rush and engage them, a roving band of pikes barge into the camp lighting up all those devils. Shortly after the massacre, a Large Fallen Archon rides into the scene on a cool motorcycle like super-pike., his name is "Dante the Banished". This is your Mini-Boss. Battle him and his pikes. He stays on his "Super-Pike" and shoots you as well with his gun. He move a lot, and breaks a lot of things. When his health reaches zero he will attempt to flee on his "Super-Pike", but he speeds directly into the fallen ship. He causes an explosion and opens a hole on the side of the Fallen ship. This is your Junction Point, You reunite with the other guardians in there. [b]Player 2:[/b] You spawn at the edge of a desert. You are facing the horizon and in the distance you see a very large group of pikes picking up a lot of dust as they race towards you. Your ghost advises that you summon your sparrow and turn the other way. Not too far away you see the edge of a forest, and a clear passing like a dried up river. You race yourself there, outrunning the pikes chasing you. You have the chance to run over some Dregs on the way. After riding your sparrow through the dried up river, and finally evading the pikes, you reach the end of the path which leads you to a river bank. Here, you see a gate leading to the ship. You run towards it, and right before you can reach the door, a large Fallen Archon jumps from the top of the Fallen Ship and slams in front of you; Knocking you back quite a distance, and leaving you low on health. This is your Mini-Boss. The Fallen Archon prepares himself for battle and the fight will now commence; at this point you would have recovered your health. His name is "Gnash The Exiled". After you kill him, the gate will open and you will make your way to the junction room. [b]Player 3:[/b] You Spawn inside the ship. You are inside a prison block. Your cell block is busted open. You go through the ship's interior killing off exiled Dreg and Vanguards. After you make your way out of the Prison Block, you enter the engine room. In here amass countless Servitors and Dregs. After killing them and navigating through the engine room, you meet with a large Servitor, and on the servitor is a Fallen Archon. He climbs on and off the Servitor periodically throughout the fight. You will have to fight the servitor AND the Fallen Archon. The Archon's name is "Resheph the Rouge". After you defeat them, you will gain access to the junction room. [b]Junction:[/b] Congratulations, all 3 players made it to the junction area. You all need to stand on the platform in the center, when activated, it will lift you all up like an elevator. once you reach the higher levels of the Ship, you will fight many monsters on the way. You will eventually make it to the boss room. You make it to the cockpit of the ship, and you see a pile of dead captains. Next to it lays a great Archon. He lays dead on the floor, and as your team gets closer, he begins to animate himself. "Ahti The Archon Sorcerer". He brings the captains that lay dead to life, and they attack you. Once you kill a captain, he will die for about a minute or two before he comes back to life again. When you take Ahti's heath to 75% he will bring back (randomly) one of the Mini-Bosses (without the "Super-Pike" and the Servitor). One will animate and begin to attack you, when they die, they will come back to life after 2 or 3 minutes. When Ahti is at 50% health, he will bring back another Mini-Boss. Same as before, they will return when dead for 2 or 3 minutes. When Ahti is at 25% he will have all 3 Mini-Bosses fighting you. When Ahti's health bar reaches 0, all the animated monsters drop dead. TL;DR: [spoiler]Cool Strike Idea.[/spoiler] Thanks for reading! please leave some feedback! :)

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  • I think this would be a great strike, I had a idea for a new strike also [spoiler]Everyone starts in Valus Ta'aurc room and gets a message other commanders are beginning to move with the defeat of Valus. There are 4(doesn't matter really) different commanders that are moving to take this area. So everyone gets becons that point all over mars where the commanders are at and a timer that can be reset when a commander is taken down. Here the team can split up and divide the work or move together to make each faster. Commander 1 - (insert name here lol) is assembling his army in the buried city (this can happen in a different building or just use the psion strike area to not worry about making new areas) Entering the buried city will start a huge battle where the group has to fight through waves coming through the buildings to search each one(three different building to search and its always random which one he's in) getting to the top of the building starts this fight and it just goes like a regular boss fight. Commander 2 - (another name) is gathering his army in that fortress near the gate to the black garden. This is a mixed fight with vex and cabal since the mass of extra cabal forces has caused the vex to become more active. Fighting through the armies allows the guardians entrance, fight through his lieutenants and grunts and get to the boss. regular boss fight Commander 3 - (name) is holding up( can't remember the place but where you do the story for to charge the eye) and you need to push past his flunkies and kick his butt. Run into the doors his lieutenant came out to try and kill you when charging the gate lord's eye. Push through and get to the boss for a regular boss fight. Commander 4 - (last name) this guy will be in a flying fortress and have positioned his army above Ta'aurc's ship trying to get his minions to move it to make room for him.(he will only show up after all commanders are killed) fight back through the ship to the control area and kill (name's) troops. Then leave Ta'aurc's ship for last fight, ship has rockets that can be knocked out similar to tank. Smaller troop carriers drop mobs, drop 10 rockets to cause the ship down. CG sceen shows the ship crash into Ta'aurc's ship and the commander and remaining army poor out. Regular boss fight from here[/spoiler]

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