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Destiny

Discuss all things Destiny.
Edited by zacbo13: 12/19/2014 1:23:32 PM
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What do you want from House of Wolves?

What do you want to be included in the House of Wolves? What improvements or realistic features must Bungie implement? Edit 1: Thanks for the responses everyone! There are a few common themes throughout the wants and needs of House of Wolves: 1. Story, story, and story- this is an obvious one. There needs to be an effort to tell and write a better storyline. The Dark Below had a few new approaches that sort of worked, but only a very little. It just needs to be fleshed out more and there needs to be worthy cutscenes that explain what the heck is going on. 2. A better Raid- it seems that people have enjoyed Crota's End, but feel that it is too short or doesn't have enough substance compared to Vault of Glass. 3. A horde/firefight mode- this is something I've been a supporter of for quite sometime. They have the assets for this, considering have of the missions are nearly this anyway. Just add a score mechanic, waves of different enemy types, etc. I think we all want Bungie to be Bungie. Obviously this isn't the same exact Bungie that created the Halo games, but there's still enough veterans here, especially at leadership positions, that they can improve this decent/good game into a great game.
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  • House of Wolves Story synapsis: Intelligence has discovered that the Fallen have found a secret way into the Last City. The first mission has you searching for a Fallen base somewhere in a forest. When you find the base, you have your Ghost scan the main computer. He finds out that, in order for the Fallen to secretly enter the city, they need a piece of technology that will make them invisible to the Traveler. The device is somewhere in Chicago. In the second mission, you are in Chicago. The Fallen have heavily guarded a section of the city. The streets are patrolled by spider tanks and Ketchea cover the skyline. You enter crumbled buildings looking for the advanced cloaking device but you discover that the Fallen have already taken it and are already attacking the Last City. Third story mission: Defend the Last city. After you do that you get a message from the Awoken Queen to meet her on Venus. Mission four: The fallen intercepted the Queen's message and are moving to capture her. It is now a race to see who gets to her first. You or the Fallen. This mission should have a sparrow chase sequence (remember how the Fallen used pikes to shoot you in the first moon mission?) as well as running fire fights. But the Fallen are too many in number and they capture the Queen. Strike mission: The mission starts in outer space with you in your ship in hot pursuit of the Fallen Ketch ship the Queen is captive in. The Ketch is heading for the border of the Darkness. You dodge their gun fire while aiming for their engines (STARFOX style). You disable the ship and board it. You fight your way through the ship and kill the strike boss, their captain, and save the Queen. She tells you that they were going to take her to the Prison of Elders to lock her up and take her hostage. She also tells you that the Fallen mastermind who orchestrated the attack on the city and her kidnapping is based in the Prison of Elders and she demands retribution. Raid Mission: The Prison of Elders.

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