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#feedback

Edited by Arlondiluthel: 12/19/2014 5:28:44 AM
166

Idea: 6-player Strikes

*Background* a friend and I were talking about the possibility of how Strikes using a 6-player "Raid-sized" Fireteam might work, and I came up with some ideas that I think would prove for some fun and exciting additional Strikes, allowing a team to "practice" coordination and communication for Raiding. The Fireteam would begin each Strike split, at random. Sepiks Prime's Revenge (Level 28) - Alpha Team lands in the Divide, and fights their way through to the Refinery (Darkness Zone begins in the Rocketyards). Bravo Team lands in the Forgotten Shores, and fights their way through to the Refinery (Darkness Zone begins in the Grottos). Once the teams join together, the middle portion of this Strike would play the same as The Devil's Lair Strike, but all enemies are Majors or Ultras. The Devil Walker would have extra shielding on its legs, and Sepiks Prime would be buffed overall to compensate for 6 players instead of 3. Phogoth's Rampage (Level 29) - Alpha Team lands at the current starting point of the Summoning Pits Strike. Bravo Team lands at the entrance to the Temple of Crota. The teams fight their way through to the boss area of the Summoning Pits Strike, but there is a significant increase in Hive activity. Once at the boss area of the Summoning Pits Strike, there are 2 giant Ogre Ultras. This boss fight would be played similar to Summoning Pits, just with more, and more powerful, enemies. Escape From Venus (Level 30) - Alpha Team has been captured by Aksor, Archon Priest. Bravo Team has been captured by Sekrion, Nexus Mind. After defeating the respective bosses, the teams must fight their way out to the Ishtar Cliffs. Once there, they are surrounded by armies of Fallen and Vex. The Fallen call in a Devil Walker, and the Vex warp in 2 Cyclops. The team would have to survive a set amount of time, while defeating the Devil Walker, and the 2 Cyclops. Once time expires, the Vanguard Mentors arrive and make a bombing run on the battlefield, clearing the way for the team to get off-planet. If the Devil Walker and 2 Cyclops are not destroyed before the time limit, the Vanguard Mentors get shot out of the sky, and the party wipes. Change of Cabal Command (Level 31) - After the defeat of Valus Ta'aurc, the remaining members of the Cabal Command have come out of hiding. One is a giant Legionary, one is a giant Phalanx, one is a giant Centurion, one is a giant Psion, and the last one is in a buffed Goliath Tank (more guns, more armor, more speed). Alpha Team will take out the Legionary and Centurion Commanders, while Bravo Team takes out the Phalanx and Psion Commanders, before joining together to take on the Goliath Tank. The Playlist for these Strikes could be set as Level 32, with rewards being Vanguard Gear, Cryptarch Engram, 12 Vanguard Marks, 50 Vanguard Reputation, and 1 Material (Strange Coin[30%], Mote of Light[30%], Ascendant[19%], Radiant[19%], Exotic[2%])

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