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Discuss all things Destiny.
Edited by DishragNoz: 12/18/2014 8:24:42 PM
197

"Useless" Class

So I've done some reading around this section of the forum, and I notice that a fair amount of people voice a similar opinion: "Hunters are useless in PvE" I always see someone (Presumably a hunter) bitching in the comments about how they aren't useless. I'm just going to throw my opinion (A warlocks opinion) out there on the matter: Of course hunters aren't useless in PvE, they can do anything any other class can do. I think what people mean is that their abilities aren't as helpful to a team as compared to a Defender titan or a Sunsinger warlock, which actually kind of makes sense because hunters are somewhat seen as "lone wolfs". They aren't really made to be huge team players. Even though their abilities may not really be geared towards team-play, they can still be a useful player. So.... what is everyone else's thoughts? EDIT: I feel like some people are not reading this section all the way through, the hate about calling a class useless seems to be directed towards me when I did not call the class useless myself.
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#Destiny #Classes

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  • Celestial Nighthawk gave gunslingers a bit more damage per super. So they arent all that bad

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  • Edited by pillow: 6/9/2015 9:21:50 AM
    Yeah, that invis sure isn't useful at all for reviving people. Totally not. On top of that, hunters are in Destiny what Commandos are in Killing Floor: trash control. A gunslinger is always going to be far more effective at quickly cleaning up huge masses of adds than a titan or warlock. Remember: death is the most effective form of crowd control.

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    • I think they are probably almost warlock tier. Hunters are very helpful in every endgame pvp activity I've played. Invisibility for mines on Skolas or for revives, invisibility for crota and the thrall maze, and on VOG on the Venus teleport instead of dealing with the Minotaur with grenades, tell a hunter to super and just get it out of the way. Very effective.

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      • No hunter gunslinger with celestial nighthawk makes the class POWERFUL. You can practically one hit every yellow enemy with GG, and take off a nice chunk of health from every boss. Incredible in roc strikes especially at 34.

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      • Classes don't really matter much.... .I mean you do end up firing your guns 90% of the time the rest is just grenade and super use

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        • I feel how the Hunter plays is what matters. I, myself, can continuously drop 4 to 8 orbs in one GG. One shot targets if need be with wearing the Nighthawk. Practically one shot all 3 detainment bubbles with the Nighthawk, and no Jailbreaker buff from Qodron. Bladedancing, you can easily use showstopper with encore and run almost the entire Abyss in Crota's End keeping Thrall off everyone. Perhaps once the Void subclass for the Hunter comes out, it'll be more geared towards support.

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        • Obviously not in crucible. The bladedance is op as -blam!-..

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          • Gunslinger has its limitations in PvE for sure; however, I rate blade dancer as one of the most useful classes in the game. They may not spawn many orbs but near constant invisibility, especially with Dont Touch Me equipped, is invaluable. I'd rather have a decent team focused blade dancer than a Sunsinger or a Titan that refuses to run defender in PvE content.

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          • Whoever says hunters are useless just suck..

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          • A class isn't useless, the person playing it is...

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          • Edited by Shadow: 6/8/2015 7:03:10 PM
            i find that PoE is sometimes extreamly difficult without a hunter... someone needs to be good at the revives and mine dismantles warlocks aren't good at dismantles but someone good at revives if they have self res and titans can only put their bubble at 1 of the mines and can't do anything at the other 2... like hunters are good all around appose to the other 2 being super good when they have super... and hunter's super isn't as good its like a trade off... sorta

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          • Invisablity bubble and self res all works for the clutch moments

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          • I'm a level 34 on all 3 classes. None of the classes are useless in PvE. Hunters have the ability to turn invisible, this is really helpful for getting those revives, or dismantling mines in PoE, or even using the Blink strike method on Crota. Titans are obviously great in PvE due to the Defender bubble. They can grant weapons of light to take our enemies faster, or blessings of light to give the fireteam an over shield. I feel like Defender Titans were made for PvE Warlocks, in my opinions are the weakest when it comes to PvE, however they are not useless, the self revives help out tremendously when your fireteam can't revive you. This will keep your fireteam from being without a 3rd guardian fighting along side them. None of the classes are useless, they all have there own special abilities, that help out in different situations.

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            • Hunters to me are not useless, they serve a purpose. Killing shit. Also in PoE its a hunters main job to clear out the mines due to their invisibility perk.

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            • the original way you were going to get exotics here is some party's SUROS Regime was known as ARCUS Regime and you could switch firing modes. Red Death was supposed to be an Auto Rifle, but the devs realized that there were less Pulse Rifles so they switched things around and the perk was supposed to heal you IF you scored a precision kill. You were able to equip any gun be it legendary or exotic way before hitting lvl 20. But in favor of end game mechanics, the devs scrapped that idea. Sniper Rifles were supposed to be on the Heavy slot and hand cannons on the special slot. But the devs felt that it didn't quite fit in for some unexplained reason. Kinda stupid this one actually. Gjallarhorn was known as Ragnarok during its first stages of development and the perk was actually called Gjallarhorn, but that changed obviously. A perk only achieved after fully leveling up a subclass granted that final bit of attributes to max out either armor, recovery, and agility. But the devs and their shenanigans scrapped the idea. When gear was fully leveled, you could purchase a final upgrade which increased defense and attack but locked out previous choices. You could equip any armor type and still be able to reach the max light level, but this never made it to the final stage of development. Khvostov 7G-02 was going to be the first stage of an exotic Auto Rifle called "Ancestor" it description was "A lost gun in a lost world. But thanks to you, it has reached the pinnacle of it's existence." One of it's perks was known as "Ancient Ally" which granted more super energy upon a kill and spawned an orb of light when scoring a precision kill. Another perk was known as "Vengeance." This perk increased weapon damage, at the cost of reload speed. Even though "Ancestor" was a futuristic version of Khvostov 7G-02, one of the sights for this gun was "The Broken Visor" which is the one we know today. Hard Light had a final perk which made it an ARC weapon, but locked out previous choices, so the devs dropped the perk. Warlocks had a final perk which made it possible to max out the recovery attribute, same with Titans and Hunters, but for Titans it was armor, and for Hunters it was agility. Crest of Alpha Lupi was going to be a reward from Alpha Lupi herself after rescuing her from the Fallen, but this along with the original story of Destiny was scrapped out. Thorn was only obtainable via Charlemagne's Vault, but it was turned into a bounty instead. Charlemagne's Vault is a raid located on Mars, below the Dust Palace. The final boss for this raid was supposed to be Charlemagne himself, a mad Guardian gone rouge and working with the cabal. Every exotic had a specific task in order to acquire them. SUROS Regime was obtainable after bringing golden age blueprints to SUROS and making them fabricate the weapon using the blueprints. Thunderlord (before the E3 presentation) was obtainable after defeating a Fallen Baron and looting his vault. Patience and Time was a gift from Cayde-6 himself after completing his final personal mission. Ikora Rey gifted you Invective, and Commander Zavala gifted you Gjallarhorn after finding the armor and weapon parts of fallen Guardians during the battle of Twilight gap. These armor and weapon parts could only be found while exploring Twilight Gap and defeating special enemies and bosses located there. Fate of All Fools was obtainable after completing the Trials of Osiris (Not the multiplayer mode) before the rework of Destiny, you must complete special trials made by Osiris himself in order to gain access to a portion of the game, this was scrapped and made into a bounty instead. Hard Light was a gift from the Reef. The Vex Mythoclast was obtained after clearing VoG (This hasn't changed). Super Good Advice could only be obtained by finding it. Supposedly, you had to hunt down Kabr and his team after disappearing all of a sudden. You would encounter them except Kabr, approaching Pahanim's corpse would trigger a cutscene explaining what happened and your guardian picking up Super Good Advice. This weapon also had a personality itself and could interact with the player and say things when shooting and killing enemies. Also, after the cutscene, you stand before the VoG, unlocking the raid in the process. Vault of Glass consisted of rescuing Kabr and fighting along side him against Atheon, he would then sacrifice himself and forge Aegis Shield, allowing your team to finish off Atheon. But after the rework of the story of the game, this was scrapped and made into a Grimoire instead. The Queen's brother is known as Crow. Before accessing the reef, you had to survive waves of Fallen in the arena. Doing so would then grant you a session with the queen and continue the story. Humans, Exos, and Awoken had different story lines. The story line we know today is from the Exo. The human story line consisted of you surviving a Fallen raid and arriving at the city, you would seek refuge at the Tower, there Ghost would approach you and make you a Guardian, for it sensed the light within you. The Awoken started at the reef, being judged by the queen and eventually exiled form the reef. You would then fight your way out and arrive to the Last City. Earth was supposed to be the last planet to be unlocked and most difficult one to complete. There are 3 factions not present in the game. There is a 5th enemy race, supposedly the one with the triangle ships. The Fallen and the Cabal are actually allies. We can't see that because there isn't an area were the 2 races are together. The Hive hasn't encountered the Cabal and the Vex yet. The fallen is the only race to have encountered all other races. Before the rework of Destiny, Guardians had AI followers to choose from. Companions to aid you in battle. The Exo stranger, Crow, and rougue Guardians were part of the roster of companions who tagged along during missions and arena battles on the reef. Kinda how the Arbiter and SGT Johnson helped you back in Halo 3, but with improved mechanics and AI of course. But unfortunately, this was scrapped and fireteams were introduced. Still prefer AI companions... they don't go AFK during a match. (note: this fact about Talkative-9 is a rumor, so I'm not 100%, but nonetheless, I think it's hilarious. Credit goes to AftermathSoldier07) There was a funny, mysterious vendor called Talkative-9. He always appeared during missions and strikes. The role of Talkative-9 was to jump into a nasty firefight along with the Guardians and start to talk to them and offer sweet deals and items for purchase. Talkative-9 could be killed by the enemy, doing so would increase his stock prices immensely the next time he appeared, so Guardians must tolerate his annoying banter and protect him from the enemy. After clearing the area, you could then interact with Talkative-9 and see his wares. They supposedly ranged from common weapons to legendary weapons and armors. And upgrade materials. His currency was motes of light, glimmer, and materials. Talkative-9 is not an exo, he is a drone like those found in the Tower. Xur, the infamous Agent of the Nine, didn't sold exotic weapons and armor. Instead, he provided items that could increase the light level of all armors that were rare or legendary. He also sold items that upgraded weapons as well. Last but not least, Xur was the only way to fully upgrade and exotic item. He also sold materials and engrams. Bad Juju was supposed to be a VOID weapon, Last Word was SOLAR, and Hard Light was ARC. Patience and Time had a perk that allowed you to shoot ammo boxes and collect the ammo from any distance. Ice Breaker was obtainable by bringing a broken sniper rifle to Banshee-44. He would then attempt to fix it, but instead he breaks it again. But he actually perfected it, hence receiving Ice Breaker. The Last Word was obtainable by defeating Malphur in a 1V1 combat on the arena. It was part of the story, before bungie reworked it all up. Truth was obtainable by doing a special mission for the Speaker. He would give you an amulet that needed to be brought to Xur. Xur would then hand over a Launcher. Bringing this Launcher to Banshee would then be crafted into Truth. Universal Remote was only obtainable by raiding the Cabal Imperial Land Tank. It was part of the Story, before Bungie reworked the story of Destiny. Shaxx was supposed to appear along side Saladin during Iron Banner events. Saladin handed over armors and class items, while Shaxx geared you up with weapons and buffs. The lovely cryptarch... There were supposed to be 3 cryptarchs. A human and exo along with the awoken bastard we know today. You could interact with the Fallen found on the reef. There was even supposed to be a Fallen vendor. She would sell primarily ARC weapons and armors with high discipline. During a mission on the Reef, your primary objective was to escort a wounded Dreg to the queen. Failing the mission would lead to the execution of the Dreg, completing it however, would still lead to the execution of the Dreg, but you get a reward from the Queen. This was scrapped after the rework of the story. Remember that Earth was supposed to be the last planet to unlock? Well, after a mission, a cutscene shows your guardian escaping from the Reef. He is shot down and crash landed on Earth. See that big crashed ship on Earth we see today? That was supposed to be YOUR ship. After the crash, you would then have to find a new ship. Which is the same one we get when we first started Destiny. EVERYBODY COPY AND PASTE AND BUMP SO EVERYONE CAN SEE

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              • You don't need abilities to be good in PVE. I always play hunter, and often out score teammates on raids and strikes, no ghally. Hunters can go invis, blade dancer gives 2x health for a shield, golden gun gives 4 shots that can kill many targets, or 1 shot that can take out one tough target.

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              • As much as the warlock and titan fanboys hate to admit it Hunters reign supreme in both crota raid and POE. Hunters - great in the abyss, great on the bridge step (legit run)any class can cheese but hunters stay alive on the totems longer with invisible perks, preferred sword carrier (any class can do it but hunters do it easier without bubble distraction), and lets not forget POE( defuse mines and clutch revives) Imo warlocks are the worst class for POE. Saving self res does nothing except starve your teams of orbs.

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              • There are no useless classes just useless people who don't know how to play a class.

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              • Hunter = King of PoE. 4 methods for going Invis to take care of 3 mines. Disabling the mines is easily the hardest aspect of PoE and a Warlock and Titan have 1 shot at a perfect disable then they are left with zero options other then to hope and pray they don't die on the next two mines. Hunter's are also clutch for a quick beat of Skolas as you can send the Hunter out for the far mine and he can blade dancer fast across the screen to disable the mine.

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              • Ive met just as many shit titans and warlocks as I have hunters. If you can shoot accurately and kill quickly then ill gladly welcome u to my raid team. It isnt always class mostly player skill

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              • I think the Warlock is most useless but that's just personal preference.

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              • For PoE, warlock is the worst

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              • Considering how awfully easy crota is now there is no argument they can bank on. However they are immensely helpful in PoE when it comes to dismantling mines.

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              • I have all three classes but my warlock is my main and first character, the way I see it a "team player" is someone who makes a bunch of orbs and helps their teammates when they're in a bind, that being said a good gunslinger can be an awesome team player but blade dancers seem to be mostly based on self preservation, its seem that they only do 2 things revive with invisibilty and oh wait thats all they do

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                • For anyone not on the development team to call either of the classes useless is hilarious to me. Any rube can easily see that all three classes were created for a purpose.

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                • There is no better mob killing machine than a gunslinger.

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