JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by DRob: 12/17/2014 7:54:39 PM
171
145
DRob

Destiny 2.0

Not a long intro, just things I think would help improve Destiny. [b]1. Remove light from gear[/b] Gear should not hold onto a level gaining stat. Light should be earned from playing and earning experience. Gear should not determine your level. Gear should have build changing perks on it, to help craft the kind of hero you want to play with. Right now no other stat matters other than light. I have a chest piece that gives me more auto rifle and shotgun ammo, but it's 36 light so I guess I am stuck with 2 perks I don't use. Edit: Some people like light in gear, I am one of those people but I think having 1 stat to rule them all is bad design. Maybe light could stay if other stats played a bigger role. Thinking of WOW with gear rating, light could be part of that gear rating along with other things to make light not the number 1 stat you care about. [b]2. New leveling system[/b] Leveling from 1-20 feels great. You see how much experience you need to your next level, you grind experience, level up and then feel good about the progress you made. After 20, it is just blind luck. You can grind rep from factions to buy better gear but when you get a better piece of gear your level goes down. My suggestion is this, use motes of light to level your character up. 21 - 1 mote of light 22 - 2 motes of light 23 - 3 motes of light 24 - 4 motes of light etc Motes would only be earned from gaining experience and getting a mote. Motes wouldn't be given for items or random rewards. Motes of light would stopped being earned at level cap. [b]3. Make classes matter[/b] Each class should have a unique trait to them(other than supers). Some of the things I have thought of, Titans - Take 30% reduced damage, 5% slower move speed Hunter - Deal 20% more damage, 20% faster move speed Warlock - Deal 5% more damage, improve super and abilities(grenades, melee) 25% faster [b]4. Make class items useful[/b] Give each class item something useful to them. Right now they look cool, but it is the biggest disappointment when you get that over a new armor or weapon item. If the class items contained something that made them useful it would be rewarding getting them. -Take 5% reduced damage -Move 5% faster -Earn 5% more experience -Reload faster -Hold additional ammo -Drop ammo(primary, special or heavy) more often -Take no fall damage [b]5. Make gear stand out[/b] Right now gear is just okay. They give you one or two things, and than is about it. Depending on the level of gear should give you more perks. Common - 0 perks Green - 1 perk Rare - 2 perks Legendary - 3 perks Raid - 4 perks Exotic - 5 perks Using this, makes armor seem a lot better. You could keep a majority of the current perks and make some specific class ones like we see in some exotics. Class abilities wouldn't only be tied into exotics though, you could have a class ability in any grade of item. [b]6. More class specific upgrade perks[/b] Since I am a Titan I can only speak for my class. -Defender bubble last forever until bubble is destroyed by damage. Bubble health is reduced by 20%. -Improve the height of your jet pack by 30% -Shoulder charge, charges up 50% faster and deals 10% less damage -Take less damage from elemental damage -Fist of havoc now grants a temporary buff for all allies in the blast radius(more damage/over shield). -Killing 8 enemies with fist of havoc resets it cool down -Killing 2 or more enemies with 1 melee punch resets the cool down -Defender bubble now can be shot through(both sides), but reduces damage by 75% [b]7. Remove hip fire penalty[/b] Halo was amazing because you didn't need to aim down the sight(ADS) to kill things. In Destiny, ADS ruins a lot of the experience. When I am using my LMG or pulse rifle, ADS is the last thing I want to do with those guns. I just want to fire from the hip and not deal 20% less damage because of it. ADS should only help you land head shots and aim at specific areas you need to target with precision. Edit: Some people are saying there is no hip fire penalty. I will have to fully test this later, but I swear I do less damage when I fire from the hip. Mainly I want to remove the bloom effect when firing the weapon so head shots can happen without the need to ADS. [b]8. More PVP modes[/b] -Capture the Flag -Doubles -Oddball -King of the Hill -1 Flag -Territories Hell I think you get the idea. You guys made a lot of these playlist when making Halo. I know you have more ideas. Just put them into the game. [b]9. View rep in menus[/b] I just want to see what my current ranks are when I am flying in orbit. I think this is pretty simple to add. [b]10. Raid tokens[/b] Instead of new materials, RNG and all this nonsense. Just keep the RNG the way it is, and drop raid tokens after each encounter completed. Then a vendor could sell raid items for X amount of raid tokens. 1 Raid token in chests 2 Raid token for each event completed 3 Raid token for killing bosses 5 Raid tokens for completing the raid(all bosses and mini events completed) Gloves 8 Raid tokens Boots 8 Raid tokens Helmets - 12 Raid tokens Chest 12 Raid tokens [b]11. Upgrade old weapons/armor[/b] Weapons and armor should be able to be upgraded from previous versions of Destiny, but at a much high cost and a slight reduced value. If you fully upgraded a weapon and it cost 1200 glimmer, 16 ascendant materials, 80 planet materials, it should cost half of all that to upgrade it to the next version. You will get it fully upgraded, so no grinding experience leveling it up again. Old version - New version Fully upgraded - 50% of previous materials need to upgrade to next level 90% upgraded - 55% of previous materials needed to upgrade 50% upgraded - 75% of previous materials needed to upgrade 10% upgraded - 95 % of previous materials needed to upgrade 0% upgraded - 100% of previous materials needed to upgrade [b]12. Heroic Patrols[/b] -All enemies are now level 24, 26, 28, 30, 32 -Bonus Experience and Rep(10%, 12%, 15%, 20%, 25%) -Planet Materials are earned for completing patrols(3, 5, 7, 10, 15) [b]13. Raid Patrols[/b] -Sparrow link is broken -Fire team of 6 required -Enemies are now level 30-33 -Missions are given once the team touches down on the surface -Rare enemies now spawn with each group of enemies -Enemies spawn in greater numbers -High level bosses guard the entrance to new areas -Missions types include ---Defend an area ---Sabotage something ---Retrieve an item and bring it back to the starting zone ---Escort ---Kill this boss ---Kill X amount of enemies before timer runs out These raid patrols would be a fun and interesting thing for groups of friends to do. They would give you a good reward at the end, and could be done multiple time during the week. They would be harder and more organic then a typical strike mission since you could go to any planet and have one of several different mission objectives. Sparrows would be broken because it would make it so you couldn't just zip through to the objective and it would force you to have to fight your way to the area. Also, your raid patrols would be instanced to only your fire team. [b]14. More faction warfare[/b] If I choose to rank up with Future War Cult(FWC) and you pick Dead Orbit we should get more bounties/patrol mission that are specific to out faction. You should also gain some rep in PVP when you kill someone who is wearing a different faction banner. You should only be allowed to pick sides with one faction. Once you hit rank 1 with a specific faction you should be locked into that faction. ***12/17/2014*** Thanks for all the feedback and support(even the people who hated this). Hopefully Bungie is already working ideas like this or better. All I really want is more and have tried to think of ways that Bungie could implement more into the game without the need to really do a whole lot of extra work.
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Awesome! Only thing I didn't like was hip fire unless there would be a 50% + accuracy penalty. Plus I would like to see big daily public events. Once a day bounty of a specific event at a certain time and place that could not be finish alone or with a 3 man fireteam. Intel reports decoded: Cabal sending invasion teams to the divide at 1pm.( time set to local time for no confusion, and random to not leave any one out) Would take 30min to an hour with 10-15 guardians to suppress invasion. Public events seem pointless when they can be soloed.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    5 Replies
    • This is amazing! Add it all bungie or this guy could make his own game that's way better It's as if out of all the people making this game non of them took a second to think about playing it themselves How the hell did destiny take 5 years to make?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Bro it sounds like u are really giving Titans the shaft here :(

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Bungle, if you would like your game to live a long and healthy life, hire this guy. Or at least implement the things he has said. If you don't start putting in some real stuff into this game your player base is going to plummet. I'm sure you have the statistics though.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • I would start playing destiny again if some of these were installed

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • I always enjoy well thought out and constructive comments about this game. I wish there was a location for only interesting threads, so i don't have to wade through the 100 complaints to find a good one. Cheers!

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Edited by Autumn Hunter: 12/18/2014 1:19:26 PM
        Wow, I loved pretty much all of your ideas, it sounds like a far better version of Destiny than what we have now! You'd make a pretty good gameplay designer :) The only thing I think should be different to what you suggested was being locked into a specific faction at rank 1. You can reach rank 1 fairly quickly so I think rank 3 would be better, giving you time to decide. Faction specific questlines would be cool I think, and maybe you'd have to finish all their quests before deciding which faction you like best and want to represent instead of simply ranking up. I think class specific bounties would be a better idea instead of having to wear a class item when turning in vanguard bounties. An online faction leaderboard would be cool as well, like showing which one has earned the most exp/reputation from it's followers. These could be earned from what we have now like patrol or turning in bounties with a class item equipped. Edit: And about armour. A lot of people have suggested Bungie implement "transmorgify" or whatever your armour, so you can keep the stats of one armour piece and place it on another that you like the look of. I really hate having to either choose armour I like the look of but with perks I don't want, or armour I don't like the look of but with the perks I need. There's almost no point in having so much good looking armour if they have crap stats (or none at all). Or maybe even levelling up low level armour pieces would be cool, like with the Husk Of The Pit/Nechrocasm. Other than that, all your ideas are brilliant, I would totally play that game! Heroic and raid patorls sound so fun I actually really want to play them right now!

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Edited by XxInVaLiDxX: 12/18/2014 11:02:21 AM
        Hear hear!

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Hi, so i read this post yesterday and came back to share my thoughts about point 4, class items. First, they should never have any effect on your character. Second, their rarity/quality should be removed. Since i reached the point of having legendary Armor and Weapons for my 3 Guardians (2 months ago?) rare stuff equals garbage to me, i dont look at it, i would never use it again. But there was a point where i had all legendary stuff for my hunter including the cloak but my old rare cloak looked far better than the new legendary one. I felt forced to use a relatively bad piece of equipment to reach the status of full legendary stuff. Alternatively, i would recommend putting class items to the second page where shaders, sparrows and ships are, i never cared about the rarity of any of those anyway. I could use white, green, blue class items again without seeing that color on my standard equipment page. Thanks for reading ;)

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • The no light idea is stupid and only a scrub would agree with it.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Anyone know when the beta is going to end?

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • I really enjoy the idea of ALL armour stats being used to dictate level rather than only light. The "one stat to rule them all" explains it perfectly. The level of your gear should be decided by how beneficial it is to your character (via stats) rather than a number assigned to it.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • now lots of this would be unpractical for any game. cant give the kids everything or they will only want to keep their old stuff and expect it to be better than the new. Some of your ideas however could be used and play out well all in all such as class bonus's (just not to such a degree as you stated them) and having class specific perks like bubble shield can be penetrated, thinking of it even at 75% reduced damage it would still only take 2 headshots to kill any class inside the bubble, so that isnt very feasible.having 8 kills with FoH to reset CD on FoH would be overpowered in PVE and useless in pvp except on the instance of rumble. you would want a balance, like 4 kills with FoH reduces the next Fist of Havoc's cooldown by 25% or something of the sorts. possible to be applied in pvp and pve

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Yes.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Not bad, just told bungie how it's done. I don't mind light but I hate it when I realize I have like 300 strength and all I want is intellect and I have to level up all new gear

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Bump

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Destiny 2 Storyline. We have stolen a bit of vex technology that they use to travel through time. We have re-calibrated it so that we can send you back in time to just as the darkness begins to invade the solar system. Gear up as you can't take anything with you and stop the collapse from every happening. The Vex have also gotten wind of our plan and will be sending there own machines back in time to stop you. Oh and no having sex with anyone in case you become the father of the speaker...... This is my totally original idea and I expect royalties from it.... ... .. what what???

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Amazing list.. I love your thought process! I'd like to see an experience bar on weapons and gear so we know how much is needed to next upgrade. A healer class would be amazing! This is really What a warlock should be.. Sub class healer and the other DPS.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • You don't understand bungie doesn't want this depth complexity fairness and logic. It wants to casualify the game so any scrub can pick up the game and have enough fun to buy it

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • YESSSS PLEASE ADD MORE CRUCIBLE GAME MODES BUNGIE! I LOVED ALL OF THEM IN HALO AND PLEASE ADD INFEACTED WHERE YOU COULD PLAY AS A THRALL OR ACOLYTE BUT YOU WOULD HAVE MORE HEALTH!

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Seems good to me.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • Hunters op....again

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • Higher this guy

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          2 Replies
          • Bump

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • This is awesome!

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Smoke weed everyday

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          You are not allowed to view this content.
          ;
          preload icon
          preload icon
          preload icon