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Destiny

Discuss all things Destiny.
Edited by XxKhaosVoidxX: 12/5/2014 5:22:38 PM
4

Why PvP is NOT balanced

After this last update weapons I feel like Bungie is going in the right direction and taking a step towards better and more competitive & balanced gameplay for PvP and also helped with PvE upgrading armor and weapons. Now I've played past Bungie games from Halo to Halo Reach to now Destiny and I love each of them. Comparing the PvP from weapons to map design there are striking differences. Weapons had balance and nothing felt under or overpowered in its respective field of use. The map would have a predetermined time spawn for power weapons based on the map and game type would determine what weapons spawns and where, forcing the teams to decided what area of the map needs to be controlled and what part of the map has the most traffic. These weapons were never overpowered and each weapon never felt underpowered, reasons? There were not that many weapons and each have and hold one maybe two purposes making balance easier you have ten weapons only counting the UNSC firearms. In Destiny you have you class weapon Primary, Special, and Heavy. Then you also have roughly 2 or 3 different variation of each weapons, Auto's that spit fast doing little damage. I.e. Doctor Nope and Athlon’s Epilogue. Then you make roughly have 8 to 12 maybe more different weapons of this class and model, each having upgrades and so on. Long story short Halo was simple and Destiny if far more complex in comparison. But what made Halo PvP far more balance? Can it be the weapons? Current setup after the 12/1/2014 patch everything is looking brighter. So what else could cause the crazy balancing issues in PvP for Destiny? Maps! The maps in Destiny are great, but lack strategy and variety. Having close quarters, narrow paths, and cluttered open areas. With Halo’s map design it was far simpler with heavy weapon spawn zones being the focus of traffic. All of Destiny’s maps have openings for other weapons (Scout, Pulse, Snipers) to shine, but leave you exposed, awkwardly positioned, or using the a weapon outside of its intended purpose like quick scope with a sniper at a target within 10 feet, or spamming a scout with a decent hip fire to attempt head shots at Auto Rifles. So in conclusion I leave with this. *Maps need to be wider, less cluttered, more variety in how you approach heavily trafficked areas. *Weapons do not need to be nerffed and or buff unless there is a proven reason for it. *Ammo needs to be rationed out in a better manger this ways information from watching player in PvP can be more accurately analyzed for bigger, better structural design, and base traffic flow changes to current or new maps. Allowing better feel for competitive and the purpose to break the habit of Shotgun loodouts being the dominate one. How to do this? *Fix current maps making them less cluttered, open new less narrow paths to watch over, and aggressively attack zones of importance with weapons that can effectively hit long range to discourage auto rifles and shotguns. *Make new maps with the current data learned from what we already know and have. People will pay for new maps if they offer something new, like new locations on Earth, Moon, Mars, Venus, and even areas in Raid and Strikes would be fun. *Fix ammo rations, give less or cause a penalty to death by losing all special ammo. *Finally allow open beta testing for new maps, and weapons see what people prefer and the traffic or flow of each map. Where do people go, what spot do they hold most in the map, what area is being used, why this spot is being used, and what weapon are they using to defend, attack, or move through the map needs to be asked. You want us to try all kinds of different load outs, make sure no one weapon is the best, and you want us to enjoy and grow and have this new world feel more alive? Please look into these things and consider them, this comes sincerely and kindly to the community just as much as Deej and the Devs. Before I go these are my opinions not facts, tell me what you at the community think of this and if you agree? Please keep the comments related to the subjected material in the post and remember this is a Feedback Forum your voices can be heard! Don't forget to rate, you want change? This needs more a high rating Thank you for the time in reading.

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