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Destiny

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Edited by ConcreteHawk: 11/29/2014 8:39:13 PM
27

Bungie... look at Bastion.

I apologize for the upcoming rant. Bastion is completely unbalanced. It is the worst map I've ever played on any game, ever. How do you even make it this unbalanced. In the beginning, you just run to B and there's a cool firefight in the middle. Someone wins, and control of B goes back and forth. However, when someone gets heavy ammo, the game is over no matter what. There's no way to actually get into B when 3 guys all have heavy ammo. So you just throw yourselves at them, trying to retake control. By the time the heavy ammo runs out, more spawns. And B is protected. So protected. There are 4 ways in, and all 4 are extremely narrow and easily defendable. B is a fortress with heavy ammo spawns in there. I know it, because I've controlled the whole thing by myself with ease. This map is ridiculous. A and C are okay, if your team maintains control of these points the whole time, the Control bonus might be able to balance out the slaughterhouse at B. B is literally control, except this control is governed by who happens to gain control when heavy ammo is inbound. And before you say "Get better at Crucible", I played Rusted Lands yesterday. I went 32 Kills with 9 deaths. Not amazing, but with the other two guys on my team performing well, we destroyed the team. Next game with almost identical teams (the other team had one different person), we were decimated by around 7000 points because they grabbed the heavy ammo in B and just ran through us with their heavy weapons. We tried grabbing the other two heavy ammo crates but B is so protected you have to walk into their fortress just to aim at them. It's absolutely ridiculous. Bungie, you had 8 freakin years to make this game, and it still is amazingly terrible. In fact, I quit every match on Bastion now because I just don't even want to be a part of this extremely flawed map. It's terrible. There are two solutions to this major PvP problem. 1.) Remove the heavy ammo spawn at point B. That way there is a possibility to go in, either storming in with your whole fireteam or with your super, and retake B zone. This way the game still has a possible flip of the control, and it's still fun 2.) Move zone B from the tight, confined upper level, to the pathway underneath it, where the bridge has given out. It will be exposed, and vulnerable, so if you do get heavy ammo, there are multiple ways to retake control, whether it be sniping from a distance, or maybe dropping on B from above with a shotgun. Whatever the solution may be, I really want to see a change on this map. I mean, you change Blind Watch, when I never had a problem with that map at all, and ignore a map that really needs help. BUNIGE, FIX THIS MAP I'm open to any critism, any hate, any meaningless posts, but I will ignore them. If you do have a post that contributes to this topic, I will pay attention to your comments. Edit 1: There are some great strategies that you can use in order to chase them out, but most involve teamwork. This is quite difficult when your team either does not listen, or does not communicate.

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  • Edited by TokiMcBongRip: 12/1/2014 11:28:27 AM
    You really only need a good team and one point to win! Points are earned for kills not how many captures you have . so if your team takes b and the whole team bunkers down and let's the other team come to you you could easily win by mowing them down. Sure its only 100 points a kill instead of 200 or 300 but trust me the other team won't get points unless they kill so they will be charging at you over and over again. Me and a team have done this and it works! So just take b fortify it up watch every entrance and don't cluster up so the whole team wipes from a super.

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