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11/27/2014 11:09:47 AM
4

delay (lags) in control and clash, and no problem in rumble and skirmish

sorry for bad english, its not my native language its seems like everyone of enemy have 100-200 ms advantage in control and clash only. And sometimes even control have no delay. (I will explain below) in skirmish and rumble - this delay not so big (or no delay at all), and this modes is full playable as example, suros regime need at least 7 bullets to kill, in rumble, when enemy start shooting at me - i see received damage and have time to run or shoot back. In control i begin to shoot at enemy first, he turn to me shoot 2 bullets (according to animation and duration of shooting) and i am dead. And its not my personal problem, all my friends have same problem. And its not depend by "good" or "bad" connection on players in roster at all. Most unexperienced players even dont see this delay (they dont see "teleports" and think all is ok, because lags is "teleports" for them), so from Bungie its seems not like mass problem. And dont tell me "fix your internet" - i am system administrator, and know my networks well. And if here is my connetion problem - it must be in ANY game mode and for me only. But my friends have same problems and problems only in controls and clash. I guess its overloaded PSN or destiny channels (if destiny not just p2p connection), because on weekend problems is worstest, and it depend by day time - at morning its much better, at evening - its worse. When PSN had maintenance and i occasionally kept online - playing in control was PERFECT, no any delay at all. So when PSN had low loading - destiny have no problems at all with delay.
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  • if destiny have dedicated servers - tell me IP addresses and i can check delay directly. If its perr-to-peer connection - then Bungie must solve it, because when 6 players in session (rumble and skirmish) - all is OK. But when there is 12 players in session - here is problem with delay most of the time.

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