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#feedback

Edited by ReconHope: 11/22/2014 2:13:17 PM
94

Hunters rule the Crucible leaderboards. Why?

DestinyDB Top 100 Leaderboard Breakdown- 60/100 Hunters 13/100 Titans 27/100 Warlocks Many blame this on Hunter's Super. The hunter's super lacks any commitment. For warlocks and Titans, You only have one chance. If the enemy jumps out the way, you have missed your chance and your neck is now on the line. Can you imagine if warlocks coud voidblast around the map for 10 seconds with damage reduction or if the titan could hulk smash for 10 seconds with damage reduction. Can the warlock and Titan press the "Panic Button" when they see an arcblader yes but that grants them one kill. Warlocks and Titans can catch two or more people with their super on rare occurences in control but hunters consistently get more kills and are the kings of PVP. The leaderboard stats don't lie. To make the supers more leveled across the board the Hunter's gunslinger and Arc blade needs their time shortened 2-3 seconds. This should make it more of a commitment for the hunter and make it more balanced. You will still be able to get 3-4 shots off in that time or bladedance effectively. It would just require better timing. I decided to sample the Percentage of Super Kills vs overall kills among the top 10 Hunters, Warlocks, and Titans on the leaderboards.To be fair to the hunter/ I skipped over a couple titans and warlocks that were obviosly defenders or sunsingers and Super Kill Percentage was near 1%. Here the Breakdown- Hunters- 17.76% Titan- 9.94% Warlock- 7.76% As you can see the hunter nearly doubles both the titan and warlock in super kills. This need to be revisited, bungie. I would be interested in seeing this on a larger scale. I realize this is inconclusive because the ambiguity of Support Super Kills for Titans and Warlocks and there currently being no way to learn a more accurate number. But I'd estimate that warlocks percent would probably rise 1-2 points because of Radiance and for Titans Defenders perhaps drop 1/2 to 1 point. Just food for thought. What are your opinions? Before people go on and say HA. Ha Your a titan go figure. I've played with a hunter and my. K.D was 2.6 easy before I deleted him. Imo They need a Super nerf. Sample Link http://imgur.com/JlcannG/ I can post the names for the sample percentages but It would be probably be faster if you just went destinydb.

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  • Just have 3 characters, one Warlock, one Titan, and one Hunter. Problem solved, now you can play with whatever class you want and still be good at the crucible.

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  • Maybe hunters r the majority PVP players ? I'm titan and warlock and I thought hunters were easy , even thou I don't play much PVP but wen I do I go well

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    • Hunger rule PvP and? What do they do at the raid with no void class agains minotaurs or preatorians? Or they just take the relic while Titans and locks cheese Templar. (I'm not saying Hunter are useless, every class with void weapons and a skilled player can do the raid)

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    • Hunters are the most "basic" class. Most PVP oriented. The MLG people that came here from halo etc. found the hunter most familiar, and their supers most useful for PVP. All gunplay oriented. Less bells and whistles, more straight shooter. The double/triple jump and blink also have more practical application in PVP than glide or boost (while the opposite is true in PVE) this combined with the various throwing knife, reload, and invisibility perks in the hunter classes is just the most practical. Also the most dull in my opinion, but I think that simplicity is what makes it so feasible in the crucible

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    • Each class has its positives and its negatives. Titan has ohk melee/shoulder charge(no cooldown) warlock has excellent grenades and a melee with serious range on it which is also quite powerful. Hunters have better supers for PvP. I think the reason hunters have more kills with their supers is the fact that we have to plan when to use it over a lot of locks/Titans I see just rounding a corner and using theirs on one person rather than holding it for the best time. Yes we do have a multiple use super which helps with kills but that is what makes up for the shortfalls in other stuff or the hunter class. I just don't think you can only look at supers to determine what is OP.

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    • Idk, it kind of makes up for how shitty our armor is and how slow we regen health. You wanna know what I think is -blam!-ed up? Why can I stab you right in the face with a big ass knife and it does nothing but you punch me in the face or throw a shoulder and I die? How many times does the guy who brings the knife to the fist fight have to lose before that bullshit gets a buff

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    • They are the only class with moving multiple use super which creates more kill opportunities.

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    • How about they rule it because hunters are the most popular class because people like how they look. Shut up they don't need a nerf I have all classes and I know they are equal. Only thing they might need is less damage reduction on blade dancer. If they nerf the blade dancer any other way I will be done with this game

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      • More people simply use the hunter. It's percentages are gonna be higher. Also, no I didn't read ur whole thread lol

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      • Edited by DredgenBoon: 11/24/2014 3:21:29 AM
        I wished people would quit yelling nerf,nerf,nerf....how about everyone start posting topics for buffs or bug fixes. Maybe then we'd see fixes. Also gunslinger has been nerfed good sir and sometimes in order to NOT die those extra seconds are good for placement. I dont play pvp often but when i do i constantly see titans and locks supering "1" person. With adequate placement and timing they could easily get more. A Hunter has to time theirs otherwise they die. We don't get over shields or invulnerability and what little damage reduction a BD gets is hardly noticeable. (I've 2 shot+meleed a BD and been on the receiving end). So no 3-4 seconds is a terrible idea 7-8 maybe but not 3-4. I feel this way BECAUSE we're still so very squishy during bd. If we weren't if have nothing against a shorter duration. Also you do know it eats at our timer with every melee strike? 10 seconds is literally making 0 attacks after activation. On average my bd last 4-6 depending on volume of targets.

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      • I'm not trolling just asking. Do you play a hunter? I ask because my prime is a hunter with one peace of raid gear (only thing that has dropped for me since launch). My second is a warlock two peaces and multiple raid weapons (strange my lock gets stuff all the time). My hunter is 1 - 3 on cruc boards most of the time. I play gunslinger with Last word, void fusion and zombie. My lock is is 1 - 4 and I run raidiance suros, light and the swarm. All weapons are maxed. Prior to this my hunter sucked with suros and was almost always last. I used a shottie and a rocket launcher. Same with my lock. It seems people need to match the weapons they use with there class and spec. Not to mention I do a lot more pvp with my hunter as that was my primary purpose of having a hunter. So if the primary purpose hunters have is pvp then it makes since they are top on pvp charts

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        • I have all 3 characters and i can get the same amount of kills with each one. Hunters are faster with fleet foot thats why alot of people do well with them. I can use my titan and get 30+ kills, hunter 30+ and my warlock. Its balanced out between all characters. Only reason why people think hunters are op is because they're a popular choice. You run into them alot. If anyone character is op it's the warlock. They can melee you get a sheild and resurrect from death. Warlocks can spam the hell out of grenades for days and spawn with 2 grenades. I get killed the most by warlocks so i dont think hunters are an issue in this game at all.

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          • I've seen the same topic brought up by Datto. It was pointed out by a commenter I believe that kills during radiance and ward of dawn don't register as super kills, just ability kills if that. Which is to say you're only counting kills for one subclass out of two, subclasses which have stat boosters for supers no less, which logically makes it easier to accumulate 2+ kills consistently due to the simple fact alone that they last longer. Forgive me for missing details but it was later implied that the sunsinger and defender subclasses probably evened out with the voidwalker and striker subclasses, which meant that all 3 classes had a similar percentage of super kills after all. "Don't date a hunter, why hunters are OP in the crucible". Title of his video. As far as your question of why the population for hunters is greater, it's probably simple preference. People can find more usefulness for the hunter's abilities in PvP. Both subclasses. Hunters are 1v1 specialists. Hunter builds as far as perks and upgrades aren't hard to put together and [b]slightly[/b] more user friendly in my opinion, or less conditional in their use in other words. Straightforward stuff. There are other small factors, abilities and supers obviously. The grenades are designed well for attacking a single target. Both of the hunter's subclasses have sticky grenades (tripmines stick to you and instakill do they not?), homing grenades, and the most basic grenade in destiny belongs to the gunslinger, the incendiary grenade. Very basic and straightforward and that's where the appeal is. Then the melee powers. Throwing knife is arguably the best melee ability on any class since it's an additional utility more than just a glorified melee attack with additional damage and an effect... then blink strike, which has the longest range of any melee attack and is made legit with the fast twitch perk. The supers are simply safer to use, specifically the golden gun. No need to explain this to anyone who knows what GG does. The arc blade is simply fun. Every class has advantages over the next, this is simple rock paper scissors type balance. The hunter just has all the right advantages to make it more appealing. Warlocks and Titans are in the top 100 nonetheless, however. So you can't deny that Bungie did something right in balancing the classes. The composition of the top 100 for all we know probably has some correlation with how difficult it is to use each class, and may very well be indicative of a trend in the entire player base. By this logic, since titans have the least representation in the top 100 it would be because they're harder to use altogether. Consider it, I've never seen a flashbang grenade deliver a straight up kill. Someone please confirm this by the way. The other striker grenades are geared for strong area denial, much more so than the hunter grenades, and longer lasting than warlock grenades. The lightning grenade is also very specific in its use, and it can effectively wall off an area better than anything else. The damage is also just right to keep it usable overall despite the long amount of time between pulses. Hunter grenades just don't do it like a titan. If you wanna talk about commitment with a super, striker titans put forth the most commitment, hands down. This is not an opinionated matter seeing as how they have to physically put themselves wherever they want to land their super, which isn't always easy or safe or practical even for the best titan out there. And remember what's written above about the golden gun being the safest super of them all? The titans have the opposite. Even the arc blade is safer than fist of havoc considering you get a health buff regardless of perks and an attack that most people treat as a movement mechanism. Even the titan melee has the shortest range. If you wanna punch someone in the face, you gotta mean it! Go punch that guy in his face! Shoulder charge is a good addition to strikers, fun to use, and it doesn't make or break the class since it's countered so easily (so stop whining about it. Ahem). Ironically the titan class as whole probably takes the most rational thought and premeditation to be able to use effectively outside of simple gunplay. Have you considered... playing defense? Superb area denial, other tactical grenades (flashbang and suppressor), slowest movement and greatest armor (on paper anyway), fist of havoc being so risky, ward of dawn being a one of a kind hindrance to some supers. Defense buffing perk(s) to both subclasses. Short range melee with upgrades that are luck based and reliant on kills. [b]TL;DR version:[/b] Most people just like the rush the hunter gives over the warlock and especially the titan. They play lone wolf or scout and titan subclasses simply aren't their cup of tea at all.

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            • Everybody complains about blade dancer, but gunslinger is the only super in the game that can be used from great distances. You'll see hunters pop their golden gun behind cover and run out and start firing from a hundred yards away. On maps like first light, bastion, etc big maps, this is incredibly unfair. Every other super has to be within moderate range or very close range.

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              • Plain and simple Hunters super are multiple Aimed and directed triggers. Titan single trigger in AoE. Warloc single trigger in AoE. Hunter also have longest range on their super with GODLEN gun. When they use blade dancer for targeting they have increased defense to the point where sticking a grenade to them is useless. Hunter is the best suited for pvp point blank. Not to mention blink to disorient players.

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              • So... Sick... Of people... Complaining... About... Classes... Being... Overpowered. THEY ALL HAVE PERKS. DEAL WITH IT.

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                • Hunters require a lot more thinking and planning. We can't use our supers as a panic grip like Titans and warlocks can. We have to take minute to activate it and quickly find people to kill. Due to this we rarely waste our super on one person. We'll save it until we see enough people in one spot and then reck them all. Unlike Titans and warlocks who tend to see one guy and instantly decimate him with there super. I know this because I have been that one guy many times over. Hunters aren't OP they just require better planing to succeed. If we plan poorly we get recked. Due to this generally more skilled people roll hunter and stick with the class until they've mastered it. This adds to the lethality of hunters. Titans and warlock just need to learn to plan better and maximize their supers effectiveness. For example, if you are playing control, wait for a few people to jump on the capture point and then run in and hulk smash, or haduken the BLAM out of the place. Just because I know how to use my super and you don't, doesn't mean my super is op.

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                  • Supers [b]ARE [/b] suppose to feel like supers Simple solution for whiny warlocks and Titans:[b]USE YOUR SUPER WISELY[/b]

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                    • It's okay, titans will be nerfed for being a minority. Like we have always been, for every hotfix, we have never been spared.

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                    • Try using a blade dancer

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                      • Best agility and triple jumps make them very versatile and elusive.

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                      • Lol so the hunters super is good in pvP and that means it needs to be fixed? Give me a break. Warlocks 10 foot meeles, or titans shoulder check. As well as the hunters being way easier to kill, and the worst when dealing with pvp Yes r super last's longer, but we need to survive and still hunt and execute our kills. Not just shoot a big bomb and get 3 kills

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                      • Please the titans super destroys the hunters blade dancer. I do it all the time. Blade dance gets near bam fist of havoc ...... Hunter dead lol and he wasted his super trying to challenge me. Lol it's the best thing ever! Makes me laugh all the time. And yes I have both a hunter and titian. Titan is underrated but way better than the hunter. As a Titan user I don't think they need nerfing because they are easily countered by other supers.

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                      • Complains about hunter, doesn't have hunter.

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                      • Don't Nerf any classes, get skill.

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                        • Blade dancer is op.

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