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11/19/2014 10:26:02 PM
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Before you run to the forums to complain about a class, you really should play as that class first

I know, I know...asking the internet to actually try something before complaining about it is a lot to ask. If you can't be bothered to put in the time to do this, then just look at my profile, see my 3 characters at level 29, and trust that what I'm saying is right and isn't biased since I have no "main" class I'm invested in. Below is a list of little annoyances that you don't notice unless you play as this class a lot. What looks super easy to do and is overpowered to you is seen entirely different from the person actually using the ability: 1) Hunter Arc Blade isn't just an instant win that auto-tracks players across the map as I mindless spam the melee button. Things that have happened to me during Arc Blade: - Activate it, but then someone else clears the room with a rocket or a different super (wasted super) - Take a rocket to the face as soon as it's activated - Players gets in a weird spot on the map, and even thought I'm right in front of him I can't hit him - Jump in the air to hit someone with it, he gets killed by someone else, I lunge forward and end up off the map and dying - Activate, go invisible, charge into a room with 3-4 people in it. They happen to all be looking at the direction I came into the room from and drop me before I can even get one kill. - FYI, you have to be facing toward the player you are killing to hit them. It isn't as if spamming the melee button turns you around so you can hit someone behind you. - Someone firing from the hip, or with a perk that increases their speed while zoomed, backpedaling while firing at me and killing me before I can get in melee range *No, these of course don't happen all of the time, but they do happen SOME of the time.* 2) Any class using the sticky grenades - You only notice when they successfully stick them to you. You probably don't notice all the times where the player missed with them. 3) Shoulder Charge - It takes 2 seconds to charge up, and it eventually runs out of charge and there is no timer on your screen. Many times it de-activates just before you can use it on someone - Shotgun to the face, this happens soooooo often when trying to use shoulder charge. At least 25% of the time if not more I get pinged with a shotgun before my shoulder charge hits the person 4) Nova Bomb - There is a perk that has it track (a little), but it isn't as if you can just activate it from across the map and expect to hit anything. - It is very difficult to hit with it accurately when you can't jump up in the air - There are very few points that are open. Sometimes the bomb smacks into a wall, getting totally wasted
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  • got to admit sticky grenades are too easy to use as it has waay to much assist. Yes i have used them and dont know how i have stuck people. Dont think they're OP as it is only one kill, they just need to dial down the assist. shoulder charge is meh, it was fun to use when no one else was using it but it is very easy to counter. nova bomb is pretty broken, the AOE is gigantic and its not hard to use....feel like there is a hidden defense buff to it too (without the helm perk)

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