I get it; a Private Loot System (PLS) tied to a player's observed behavior is genius. It beats the standard RNG by ensuring players enjoy the game more and get hooked to play more. From a mathematics/statistics perspective I find the concept brilliant. From a gamers’ perspective I find it frustrating. After completing the raid multiple times and not getting any raid gear I'm starting to lose interest. It's as if the PLS will not reward any gear thinking that I will continue to play until I do. The developers really should relook the model and throw us a proverbial bone now and then. We're so close to the DLC being dropped would it hurt to loosen the reins on handing out raid armor?
There, I've shed my tears for some Guardian to collect as bounty. I'm merely suggesting that the drops for raid gear be a little more generous.
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Im interested in how the loot system actually works. can you enlighten the community?
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Xbox360: I am looking for people that wish to do the Level 30 raid. Levels 29/30 Only. Message me on the console for an invite. I'll be home in 30 minutes. Also If you are interested in being on my Iron Banner team include that in a message. As Always. . . . Thank You For Your Cooperation.
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Join me xb1 for 26 hard weekly heroic
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I agree. The loot system is pretty frustrating. I finally got raid gloves after many completions. You would think that making a code to increase the chance of loot a player hasn't received yet wouldn't be so difficult
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A Better drop period where items will drop more frequently during a certain time of their choosing.
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I'm sure they'll mess around with the rate of which items will drop. Keep at it! You're sure to land something good.