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#feedback

11/19/2014 12:14:00 PM
1

Here's some issues I have. Fire up the grill.

1) Why are the character models so -goddamn- fat? With the way I play, I stay near enemies at all times, but far enough to evade detection. I can't handle three enemies at once, so I need the option to flee if need be. Why is it that when I need to flee, my teammate is pushing me in the direct opposite of where I'm going? (Back under fire.) We're both moving, but I have to be the one getting shoved back to where I was going? I noticed we can just run through each other in the tower; can we get at least a part of that elsewhere? 2) Mutual nonsensical kills. I thought that was just how the game works, but if that little green bar is a ping meter thing, I've noticed that it takes a moment for those who aren't connecting well to receive damage compared to someone in the green. It's really noticeable when you shoot someone in the head multiple times and you see no damage numbers; they kill you, but seconds later, they die. (This happens in vice, versa also I've noticed.) Maybe this is something that will be smoothed out in time. 3) Special ammo availability People have problems with shotguns and fusion rifles, I get that. When the ammo for those is so plentiful, there's really no reason not to just use those. Maybe there should be some sort of delay with the special ammo spawn, or default everyone to zero special ammo at the start. 4) Fusion Rifles and how hilariously effective they are. They're cool weapons, sure. They're strong as all hell, awesome. They take a while to charge, and that is the gimmick of them. Until you circumvent that and just walk around, tapping the button to get an instant spray. People are going to be upset when I say this, but the charge probably should be reset every time if you just tap the button, to force people to get a full charge before they shoot. 5) Supers are super I don't care about the supers. They're there and everyone has one. I do think the little defense buff you get with Fist, Bomb, Dancer and Gold Gun should be a little less than it is. It makes sense to have that with Shield and whatever Sunsinger does, but nobody should be just soaking up bullets and still get 3+. They should be risk/reward type of things, instead of bail out buttons. There. Now, have fun lighting fires.

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  • tl:Dr 1) Can we have less bulky character models, or limit how we can shove each other around? 2)Is this just a connection issue or can this be addressed server side? 3) Default special ammo to zero at spawn or maybe make the special ammo spawn a little less. 4) Reset Fusion Rifle charge if the charge is dropped with no fire. 5)Maybe tone down the defense buff on super use for pvp. I'd add some more but it will boil down to other stuff people are suggesting, like Thorn buff and etc. I think instead of listing assists in Control, it should list defends. That's it from me.

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