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#feedback

11/16/2014 5:00:05 PM
0

Problems that really should be fixed

I was forced to make this complaint. It is time. When I saw the stack for ammo synthesis items was 20 I was annoyed. First you cap the glimmer at 25,000, so I'm forced to buy stuff. OK fine. but then don't limit the stacks. I feel like inventory is going to be an issue too in the future. My issue now is of course ammo drops have gone down considerably. Forcing me to use said ammo syntheses in basic story conditions. Which would be fine since I need to spend the money, and with the stack limit I need to use those, but literally one mission NO ammo dropped. For strikes or raids (which I will likely never complete unless they put matchmaking in, which of course is a no brainer) I understand having to use an ammo synthesis but not in a standard story mission. Sorry. Bad move. OH and also, when one is used, the cooldown for another activates. No. Wrong again. If you're gonna stop dropping ammo, forcing me to use the synthesis every map, you need to isolate the cooldown to each type, normal, special, and heavy. Done. You're welcome. Next, I am working on the trophy for max crucible marks in a week, and that has been a hassle. I don't care for the crucible, and 3 marks max a game makes it a chore for this trophy. That being said, it also is a hassle to get the marks to purchase weapons. So at least make a win 5 and a loss 3. Yes it makes purchasing legendary items easier but not by as much for the people with no life playing all day every day. But for real people like me, with a job and going to school, it makes the game more enjoyable. Get stronger stuff. Kill more things. Have fun. Right? That's what gaming used to be about. That leads me to loot. Who doesn't think drops and rewards are a joke? Give players who excel in game an incentive to do well. I played like crap in a crucible match and got a strange coin. In a strike a player that joined at the end and did nothing got an exotic weapon as a reward. Fix that ASAP. Instead of removing loot caves and pointless crap, Make the game more enjoyable and stop wasting your time. If players want to sit in front of a cave to get drops, let them. if its affecting the story missions, make gathering missions in a private area not a common area. Easy solution. Related of course are resources. Travel far and wide to find any given material, relic iron, helium filaments, etc. Ah 5-10 minutes of searching. Got ONE. only 15 more for ONE upgrade. CAKE. No, wrong yet again. I found a chest with 10 spirit blooms in it. That should not get me excited. That should be standard. Finding a source in the field should net 2-5 materials. Chests should be even more. Do that, or reduce the amount needed for an upgrade. Ascendant energy and shards are an even bigger joke. Six PER LEVEL needed for upgrades. Good luck getting them, one at a time, maybe once or twice a week. Not everyone has friends that play the game and not everyone has time to find a group of randoms online to do weekly heroic/nightfall strikes. Do matchmaking for them, or figure out a solo option. Oh sure, daily story has a two ascendant material reward. No wait, that's level 28. But you can't get to a higher level without light. Which you need ascendant materials for. Catch my drift? Fix. It. I can't even think of all the crap that could make this game more enjoyable. How a group of developers can't figure out how to make a game fun, I'll never know. I could make this game so fun. Make PvE challenging but also allow options for players to annihilate their enemies. Gamers want to feel invincible. Allow it. Do whatever you want with PvP. People will stick to hiding around corners with shotguns or abusing other sneaky tricks no matter what anyway. I think that's all. Gotta play.

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