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#feedback

11/3/2014 4:28:31 AM
2

melee in PvP

I am a speed and recovery based hunter with melee speed modifiers on gauntlets and helmet with blade dancer, (in case of bias) I feel that the melee system is okay in this game there are a few stupid pit fall in it but let's discuss. The Titans standard storm fist or whatever has normal melee damage and feels fine... There shoulder charge however... Is sooooo stupid I don't care about its recharge time 1 hitting people with your damn shoulder?! A shoulder? Your saying a fast shoulder does more than a blade to the chest? Okay whatever... That is BS I don't get it it should take a standard hunter down to 1/2 armor but not 1 hit I'm sorry, that's bull. Blink strike follow up if a hunter is using blink and blink strike they are a force to be reckoned with but its a little scary they can close a range gap with 2 blinks 2nd blink over them turn around blink strike to them and standard melee dispatching someone extremely quick and I am not sure how to fix that though... Reduce blink strike magnetism might help though make it more of a straight melee. Warlock melee damage feels okay as of now the sun singer 1 hits are a bit much but it's a super so I am okay with that, I don't know which warlock ability it is but getting overshielding with just landing a melee hit isn't right, you can regenerate standard health after a melee kill like the rest of us...

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  • Shoulder charge: Medieval warfare- massive hammers could not only decapitate, but completely shatter heads and bones Daggers cannot penetrate a large variety of armor. Blink strike: If you see a hunter blinking to you, I would move as you know what else is coming. Sunsinger melee: They need something to help that class. It is entirely support. If I am not mistaken, most warlock armor has less rating than the rest. That and the fact the special also has the same damage reduction buff. Plus it is only the charge melee, not all the time.

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