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#feedback

11/6/2014 3:22:28 AM
3

Hey Here's Some Real Feedback & Suggestions!

1. Factions Factions need a lot of work. Mostly in the way of interacting more with the NPC's and players that are a part of each faction. NPC Guardians or citizens of The Last City with dialogue and missions would be very useful. Questlines like what is being proposed for Eris in TDB but used for each of the factions would be great as well. Make it so you have to prove yourself to the Faction by getting to rank 10 or maybe lower if that's too much, then you can start getting Faction Missives that work like Exotic Bounties that have a guaranteed Faction related reward. Leaderboards for total rep gained by all characters wearing faction items would be cool as well, and we could have an MVP for each faction for who has contributed the most rep/crucible victories. Lastly there should be more variation in the different faction armor styles. Currently each faction has similar if not exactly the same armor for each class with only slightly different color/symbols. I suggest that you reuse uncommon/rare armor styles for factions and bump them up to legendary status. These armor sets would be unlocked after getting to a higher rep level such as perhaps 10-13 and would have totally different look for each faction. 2. Patrols I believe this has been suggested already but higher level patrols would be very beneficial to adding to how enjoyable they are. Perhaps just making specific areas on the patrols have higher level enemies, and then as those enemies get wiped out they are replaced with even more powerful ones. Public events as a concept are great, their execution is shallow. Public events should have multiple stages that increase in difficulty as you progress. That way a good group of players who decide to do the public event can either go their separate waves after the first stage or continue to work together and travel across the map completing multiple objectives that scale in difficulty; it could be a great way to find other players you have chemistry with and could become fire team members. Enemy ships should also be destroyable. They could have strike boss level health bars but could drop a random amount of planetary materials and glimmer or possible engrams for everybody who participates in destroying one. This could also give players a buff to rep gained from doing patrol missions for 15-20 minutes. 3. The Tower A barber/exo mechanic to allow us to spend a large amount of glimmer to change our appearance. The ability to activate a signal to other players showing that you are looking for a raid/nightfall/crucible team. This could take the form of different colored lights that appear above the character's head that is visible to everyone in the tower. If you see people with the same color lights you immediately know you have a potential fire team mate who is looking to do the same activity as you. These could be activated in the character menu as an added button to turn on or off at any time. NPC dialogue is a big must for me. All the main characters in the tower are simply vendors with random dialogue that gets spurted out as you approach. Instead you should be able to choose whether you want to use the vendor function or just talk to the NPC to learn about who they are/what they do. New dialogue could be unlocked as you gained rep for whatever they are associated with (faction/vanguard/crucible). [b]That's all I've got for now. I'll add more as I think of it. This thread is open to anyone who wants to plainly state their feedback and suggestions in a constructive manner. If you like these ideas and want to get them more attention then please bump. If you disagree or want to change some of these ideas let's talk about it in the comments. Thank you for reading. [/b]

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