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Edited by RagnarokVI: 10/30/2014 2:54:07 PM
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A response from an "Average" gamer.

EDIT: Before you read, know this. Long before I decided to voice my criticisms, I dedicated a vast amount of time to the experience. Trusting in Bungie's belief that the game "Started at level 20." That I learned its "ins and outs" and its pros and cons, trusting in Bungie as the heavyweight creators their reputation carried. My comments below are on how the industry is losing touch with its customers. That rumor and speculation happen because of the lack of clarity. That on "Average" nothing be dumbed down, to assure accessability. With over 100 hours into the game and 1000s into gaming on the whole, while I may be disagreed with, I think there could have been a whole lot more in the beginning and that the questions asked, should not cost me another $40 to be answered. Instead of asking players to leave if they don't like it, why not instead - for this massively multiplayer experience, stimulate the players to stay. Together. A gaming community. Post begins... OP In 1982, a game was released called E.T. The world rejected the lackluster, dissappointing, falsely-advertised, over-stated and empty video game as a greedy attempt to rob the consumer base for something not even worth the cost of the plastic that contained the programming. I remember, because I am an "Average" gamer. Most here, won't know this story, but it was really the FIRST time the industry tried to take advantage of its players, thinking them blind, stupid and desperate. PS4 arrives a few decades later. Here I am, feeling hugely disappointed and holding an inkling, not even a hunch but an absolute "Reasonable suspicion" (If you want the legal term) that I have been deceived. Whether the MARKETING TECHNIQUE itself is "legal" DLC that holds our curiosity ransom after being given trickle-fed information of "Genre destroying experiences" and a "Personal, open-world adventure full of customization and rich with story" ends up being a repetition of rehashed activities, cheaply shallow (downright nonsensical) pale narrative that makes the Pac-Man story look like a -blam!-ing Emmy Award Winning story. You made a huge mistake... You thought we were stupid. You thought we would pay for the complete experience. You thought your "Average Gamer" was 12 years old. You even REMOVED chat, to ensure that the children wouldn't frighten off (ANNOY) the mature gamers. Let me tell you again, that you made a HUGE, monstrous mistake. Because I am your average gamer. Me. I am 33 years old, have invested many of my spare dollars within the entertainment industry and have grown into adulthood as those who remember how its evolution should go. I pay the bills. There are many of my friends, within this demographic who play online with me. We are smarter, articulate, conveying our disapproval of the DLC tactic with careful, polite prose... I won't scream or act like a cry baby. What I will do, is spend my money elsewhere. Because the Average Gamer needs stimulating, immersive, interactive resolution and a challenging path to find it. Grinding might be addictive, but it is also fleeting and forgetful. I won't forget, though. Won't forget that you said one thing and gave another without any acceptance of the blame. Without any ACKNOWLEDGEMENT of the mistake. An industry that does not apologize, does not respect its consumers. Your "Average" player, will not forget that disrespect. In the future, I will remember that anything you advertise is likely to be nowhere even CLOSE to the product you release, and that you will tale advantage of that eagerness of player resolution by ransoming DLC. If I am wrong and this was not a marketing ploy, that you did NOT in fact hold back disk burned content on something I paid full price for, if you consistently ignore your consumers, because YOUR vision and YOUR art was more important than the people playing it, the fact I THOUGHT that, is far worse than you admitting it. Salvage the game for your "Average" players, Bungie. We want to be challenged. Intellectually, practically and emotionally. Sadly, I don't think you understand who your Average Gamers are... I am one of them. EDIT: 10/29/2014 A hugely positive response from the "Average" gamers among us. I think it is a dangerous presumption of developers, publishers and the game industry on the whole to think that anything need be numbed down in order to make more sales. The Last Of Us, a clearly adult game, challenged me both mentally, emotionally and laterally with such a great attempt at telling the story, that I bought it TWICE (PS3 and PS4) There really is no excuse. With so many $$$$ in production values, this "TEN YEAR GAME PLAN" should overwhelm and surpass even my 100 hours of gameplay. With a game whose GRIND is the ONLY way to gain any headway and a system that promotes repetition and VAST amounts of time, a 100 hours was necessary to experience the full aspects of the game. Because lets face it... WE ALL FINISHED THE STORY IN 8 HOURS. EDIT: I want you to ask yourself a question. With the Master Chief collection bearing down on us, Bungie's crowning jewel, would you consider Destiny to be on par with the Halo legacy, that you would purchase it again in ten years time? That was absolutely my expectation. If it was not yours, then I am happy for you. But Bungie and Activision, wanted me to believe that during pre-orders. EDIT: 10/30/2014. Most misinterpreted the feedback as an actual declaration of departure. I am not of a flamboyant enough nature to be bothered about an exit. This post is about expressing my feeling as a consumer and a gamer. I have tried to respond to the more mature posts. Thank you for contributing.
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  • Edited by Shadow Vanguard: 10/30/2014 11:28:02 AM
    [b]Where is this game?[/b] In 2002, I got to play Halo; Combat Evolved for the first time, and I was in love. It was a bright and vibrant and colorful world unlike anything I had ever seen. It had enemies that made you cringe when they looked at you funny and you knew they were going to be a problem, and it had a moving and sweeping orchestral background that fueled each moment of game play with an energy unlike anything else I'd ever felt. I'd played video games before that one, sure. Ratchet and Clank, SW Battlefront, but never had I seen anything like Halo... A few years later, and I'm playing Halo 2, and I've found myself in love with a franchise, and to this day, the one song I can listen to on end for hours without getting bored is that electric guitar hammering out those key notes in that grand old theme that Marty O'Donnel and Michael Salvatori made. Then , along came the third installment in their franchise, and by this time I was already head-over-heels for their franchise. The story, the characters, everything and everyone was compelling and real to me and I loved every repeated cut scene in spite of knowing the story by heart. I could say every line in synchronization and yet it was still new to me. So needless to say, my excitement had hit an all-time high as I finally beat Halo 3 on Legendary, no skulls on mind you, but still it was... safe to say, Legendary. Then Bungie gave us a few more pieces of lore-rich and incredibly entertaining nuggets for the Halo Universe before entrusting it to the traitorous sell-outs that became 343 not unlike their namesake. Halo, in my eyes, is dead. The last one in that legacy is Reach, and even then, it's a strenuous pull because it doesn't line up with the pre-approved set-up by Bungie in the novels. I'm among the people who felt 343 really lost their chance at proving themselves when they woke the Chief up long before he was even needed. Especially when they had any other point in the Halo Universe to create a new story, a new stamp on the timeline... the unification of the Covenant, the creation of the UNSC, the Insurgency and the usage of the SPARTAN II's by the UNSC to combat them. Hell, even going back and doing something in regards to Orion, or TREBUCHET would have been great, but they failed to take that into account and brought back our war-torn and battle-weary hero long before he should have been used. Then, a light appeared for me, Bungie at the end of a long, dark, and damp tunnel, and even more incredible, a game they were advertising as being a revolution in the industry. This was from the same studio who first brought us a limited load-out, and who revolutionized the FPS genre of gaming forever. They were advertising not an idea, but a revolution, a game that would introduce a new and gigantic world on a scale unrivaled by anything or anyone else. They promised us locations from around not only the world, but also the Solar System, and even greater, they were offering a gateway into a fantastic and inspired future with a timeline that would take ten years. So I thought to myself," [i]This is Bungie, these are the guys who made a universe that carried me through my childhood and early teenage years. I want to be there with them for this new game too.[/i]" Two years whipped by and I kept an ear to the tracks the entirety of the time, doing my finest to try and perceive what was in the works. Stories and rumors of incredible adventure and battles began to leak out of the golden goblet that Destiny now held, and I could only look on in wonder at what I thought I was seeing. I was simply stuck though imagining how great this brand new game could be, or rather [i]would[/i] be. I'd seen ambitious before, and I'd seen big. I heard they were going even further, and that they were going even farther, so then I thought, [i]could it be, that this will be the game I've been looking for[/i]? An idea formed in my mind, of a universe like Halo, but with each map being something to the same scale and size as Bethesda's own Elder Scrolls game: Skyrim. Enemies looming in the shadows of giant Redwood Trees, and firey sunsets on the shores of Venus. Then a live trailer came out and I couldn't help but look on and have even further things be made manifest in my mind. Planets reimagined and given a feel unlike anything else. The giant sandy deserts of Mars, and the road up Olympus Mons. The sudden revelation of spacecraft also being customizable brought me to think that perhaps they were going to give us a true space combat game alongside this brilliant new gem they were holding and by now I was thoroughly thrilled and excited. Then the game came out and a week later I was putting into my room-mate's PS4 to try it out, and immediately upon finally getting my ship, I realized something was horribly horribly wrong. I found myself at the tower, and there was a lack of life, a lack of mobility, no way to explore. Perhaps this wasn't the actual matter? I went to orbit and looked on in horror as I found that my ship was nothing more than a loading screen as I departed for the Cosmodrome to do a few patrol missions, and further my horror compounded as I noted the players lining to take a shot at a loot cave, and the endless grinding now obvious in the area. This is when the entire experience began to fall apart. I went online to see if what I was getting from it was what I thought, and indeed, everywhere i looked, the writing was on the wall, I had been cheated. DLC-this and DLC-that. There was a substantial lack of game, and in the week following, as I did my best to make my way through the game, never playing it easy, always going full-on hard as could be, and I found myself no longer fearing the enemies, simply growing annoyed with them. No longer was there utter fear in the sound of hearing a Hive Knight suddenly swing his sword, and the simple claustrophobia induced by the pent-in conditions of each section of the map brought me to realize I had wandered into perhaps the greatest atrocity of all, the game I had thought I loved so dearly, Destiny. Don't get me wrong, I play the game same as anyone else, but instead of playing it for hours at a time, now at level 28, I play maybe an hour or two at most once every two days. Even now I find myself wondering, [i]was that it[/i]? What happened to the forests and the cities on Earth? What of the giant sandy expanses? Now when I try to venture out over the surface of the moon, I find myself stuck looking out over an expanse I know could be made into such a well-developed world, but if I dare venture towards it, I find myself going on a "misadventure" and dying to be re-spawning back at the top of the cliff I was over a moment before. This isn't a world anymore, it isn't an immersive new gaming experience that is revolutionizing the gaming industry, and it really isn't all that impressive. It's a disaster. It's a limit on everything you said you weren't going to limit. This isn't even a matter of a developed game already being built or not, because honestly, I can explore more in Kerbal Space Program than I ever could in Destiny. Oh, Destiny has guns and powersuits? Well, lemme just go pay a modder to do the same to KSP. Now, this isn't an advertisement for KSP, it hardly is what I'd go to for an online FPS RPG, but when I feel that I can explore more in a game not even built to really have a story, and when I feel I can sympathize with little green-men that quite frankly can't even be considered a main character at all, and all this comes in over a game from a pedigree in story--telling and character development like Bungie, and suddenly I'm left questioning," wait, what just happened?" Here's where I come to my conclusion, Bungie sold-out. Not Bungie proper, but rather, what has been left of Bungie since they left the Halo franchise. They lost their best story-writer, they lost one of their two best composers, and that's the just the tip of the iceberg. I'm certain the further we look, the more we'd see Bungie losing the muscle it had gained in making Halo, only to gain the fat haunches of a cow lead to the slaughter by perhaps one of the biggest offenders in gaming culture today, Activision. The promoters of games with little to no inspiration, a lackluster plot, and barely considered lore. Sure, they've had a few great turds, but that still doesn't change what they are, turds. So now i'm left wondering, is Destiny the tolling of the bells for an era in entertainment? Is it the deep and groaning wail of a dirge as it floats down the long funeral procession that is modern gaming? When a company can quite literally sell simply by over-hyping their game and waving around a sales report, what does this mean? It means that I'm ashamed, as should every other gamer in the world be ashamed, because we've simply slammed the last nail into the coffin. With the arrival of Destiny, we see a game, that promised to be incredible, to be breathtaking and spectacular, to be utter garbage and nothing out of the norm for what it is. A cheap, over-rated, and hardly developed game like every other one out there. Simply because people play it doesn't make it good, they just have nothing else to do with their time, and for those of you with the gall to protect an atrocity like Destiny, answer me this: do you see limits in the game? If you answered yes, then you're no longer capable of defending Destiny. It promised to be a game without limits, and while I understand that realistically there have to be limits, it is just a game after all, it (Destiny) plays out more like a glorified PvP game with a PvE grinding option than an FPRPG.

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