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#feedback

Edited by TactfulPlace5: 10/31/2014 1:58:44 AM
61

Rewarding good performance in PvP and Strikes.

Yes.

563

No.

66

I don't really care whether or not this is added.

59

This is regarding both PvP and Strike end rewards. Bonus rewards should be given to the following: [b][u]PvE[/u][/b] 1. Boss MVP: Player who depleted the most of the boss' health. 2. Team Player: Player who got the most [b]meaningful[/b] enemy kills. Meaningful enemies would be enemies that do not have a respawn set on them so players cannot sit at the beginning of strikes farming this. 3. Medic: Player who revived the most teammates. 4. Big Game Hunter: Player who killed the most Majors/Ultras. [b][u]PvP[/u][/b] [b][u]Non-objective Game Types[/u][/b] 1. MVP: Player with the most kills yet still has a positive Kill/Death ratio on the winning team. Winner must have played the [b]entire[/b] match. (A player who went 8 and 12 would lose this vs. a player who went 5 and 4.) Some may not like this but the 8 and 12 person didn't contribute as much to the win because he gave the enemy more points than he earned for your team. (Excluding Rumble.) 2. Your Best Shot: Player with the most points on the losing team. Winner must have played the [b]entire[/b] match. (Excluding Rumble.) 3. Nitty Gritty: Player who earned the deciding kill in a game where both teams were within one kill's range of winning. (For Rumble it would be a game in which the top 2 players were in one kill's range of winning.) 4. Gold: Rumble only. Player that won the game. 5. Silver: Rumble only. Player that came in second place. 6. Medic: Skirmish only. Player with the most revives on the team. (Both winning [b]and[/b] losing team.) [b][u]Objective Game Types[/u][/b] 1. Dominator: Player with the most captures on the winning team. Winner must have played the [b]entire[/b] match. 2. Hero: Player with the most kills of enemies who were capturing a zone. 3. Objectively Correct: Player with the most captures on the losing team. Winner must have played the [b]entire[/b] match. 4. Nitty Gritty: Player who earned the deciding kill in a game where both teams were within one kill's range of winning. And of course one player could win unlimited bonus rewards. If they're good enough to do that, they deserve 'em! The big driving force behind this suggestion on the PvE side is AFKers. I don't really blame the AFKers. If an AFKer gets the same end result as an actual player, why would they play? I'm not an AFKer, never have been never will be, but I certainly understand where they are coming from. If I didn't enjoy actually playing the game and I just wanted to level/get rep and marks with as little work as possible then I would AFK in strikes too. On the PvP side, this solves the problem of "The best player didn't get rewarded!!". This way if a player played his heart out and got bad luck, they would still likely get at least one bonus reward. This would keep the bad kid's ability to get a good item through the random system and "improve" while rewarding good play. This bonus reward could be at Bungie's discretion to decide. It could be a fixed thing, random blue engram, or it could be another random thing, yet you always get [b]something[/b], the game randomly selecting between blue engram, purple engram, blue armor piece/weapon, legendary weapon, exotic weapon. Some of the chances of the really good stuff such as purple weapons/engrams/exotic weapons would have to be toned down because a winner of multiple bonus awards getting multiple exotics/leggies could get out of hand quickly. All of these would be displayed in the Progression of weapon upgrades and bounties section of the end game screen. Thanks for reading and please post any bonus ideas you have and I will try to add them to the above list if I like 'em! Don't forget to cast your vote of whether or not this should be added, but just voting doesn't bump the thread, so also voice your opinion through a comment if you like!
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  • Ok anyone who says no to this or doesn't care is just going to be one of the many bad players in crucible like I did start out bad and was so bad that I have only just gotten my kd to 1.5 but now I average like 35-40 kills per game and the next best is occasionally the same and if they aren't the same then they are at like 15 kills even might get the same kd as me but they don't understand HOW TO KILL PEOPLE everyone who is average or good will say they need to fix it for at least the top 3 people need better rewards because about 10 times I have been top person gotten nothing and the bottom guy gets a legendary for loosening our team the match, so if you suck do something else if you are just trying to grind gear in crucible because there are far better ways to grind things and no one decent enjoys someone terrible loosing them the match

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  • Edited by ~Abyss~: 11/4/2014 8:16:26 AM
    Just better rewards would be nice in general as a whole with this crapfest of a game. The loot system is beyond broken in this game yet people defend it like its the best loot system on the planet. Rewards and loot are supposed to be the force that drives this game game but lets be honest...they suck.

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  • [quote]This is regarding both PvP and Strike end rewards. Bonus rewards should be given to the following: [b][u]PvE[/u][/b] 1. Boss MVP: Player who depleted the most of the boss' health. 2. Team Player: Player who got the most [b]meaningful[/b] enemy kills. Meaningful enemies would be enemies that do not have a respawn set on them so players cannot sit at the beginning of strikes farming this. 3. Medic: Player who revived the most teammates. 4. Big Game Hunter: Player who killed the most Majors/Ultras. [b][u]PvP[/u][/b] [b][u]Non-objective Game Types[/u][/b] 1. MVP: Player with the most kills yet still has a positive Kill/Death ratio on the winning team. Winner must have played the [b]entire[/b] match. (A player who went 8 and 12 would lose this vs. a player who went 5 and 4.) Some may not like this but the 8 and 12 person didn't contribute as much to the win because he gave the enemy more points than he earned for your team. (Excluding Rumble.) 2. Your Best Shot: Player with the most points on the losing team. Winner must have played the [b]entire[/b] match. (Excluding Rumble.) 3. Nitty Gritty: Player who earned the deciding kill in a game where both teams were within one kill's range of winning. (For Rumble it would be a game in which the top 2 players were in one kill's range of winning.) 4. Gold: Rumble only. Player that won the game. 5. Silver: Rumble only. Player that came in second place. 6. Medic: Skirmish only. Player with the most revives on the team. (Both winning [b]and[/b] losing team.) [b][u]Objective Game Types[/u][/b] 1. Dominator: Player with the most captures on the winning team. Winner must have played the [b]entire[/b] match. 2. Hero: Player with the most kills of enemies who were capturing a zone. 3. Objectively Correct: Player with the most captures on the losing team. Winner must have played the [b]entire[/b] match. 4. Nitty Gritty: Player who earned the deciding kill in a game where both teams were within one kill's range of winning. And of course one player could win unlimited bonus rewards. If they're good enough to do that, they deserve 'em! The big driving force behind this suggestion on the PvE side is AFKers. I don't really blame the AFKers. If an AFKer gets the same end result as an actual player, why would they play? I'm not an AFKer, never have been never will be, but I certainly understand where they are coming from. If I didn't enjoy actually playing the game and I just wanted to level/get rep and marks with as little work as possible then I would AFK in strikes too. On the PvP side, this solves the problem of "The best player didn't get rewarded!!". This way if a player played his heart out and got bad luck, they would still likely get at least one bonus reward. This would keep the bad kid's ability to get a good item through the random system and "improve" while rewarding good play. This bonus reward could be at Bungie's discretion to decide. It could be a fixed thing, random blue engram, or it could be another random thing, yet you always get [b]something[/b], the game randomly selecting between blue engram, purple engram, blue armor piece/weapon, legendary weapon, exotic weapon. Some of the chances of the really good stuff such as purple weapons/engrams/exotic weapons would have to be toned down because a winner of multiple bonus awards getting multiple exotics/leggies could get out of hand quickly. All of these would be displayed in the Progression of weapon upgrades and bounties section of the end game screen. Thanks for reading and please post any bonus ideas you have and I will try to add them to the above list if I like 'em! Don't forget to cast your vote of whether or not this should be added, but just voting doesn't bump the thread, so also voice your opinion through a comment if you like![/quote] i do agree with pvp all the way but pve in some yes and no such as the most damage to the boss and rewarding them for it its not the players fault they have stronger weapons also isnt fighting a boss a group effort? If your going yo reward that does the most damage then might as well make that person solo since they dont need other players to help them since their apparently good just because he has a maxed out weapon like for instance i have a lot maxed out and i dont care if a friend of mine gets a exotic from the nightfall because i know he was actually attempting to help the best he could

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  • Yeah those leeches in crucible and strikes getting free exotics is bullsh!t

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  • If this is implimented I will nolonger get the most loot in PvP for having the worst score. NEVER IMPLEMENT Bungie, BAD IDEA!

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  • If the game is such is chore and unenjoyable, why would someone care to get marks, etc. NO good excuse for entering a strike and not contributing. ( incidentally, I have way less problem with people who drop a strike, either because the game keeps dropping them in the same one or because life pops in unexpectedly. ) AFK dbags and the like can chomp a dong

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  • Edited by Krungel: 10/31/2014 6:04:22 PM
    Yeah but do you really think some one with a 10.0 kd running around using a shotgun as a primary deserves the best reward? Neither does the bottom 0.5 player, but random is perfect to me. All I see are shotguns on the feed when they're supposed to be a secondary. Some times fusion rifles. Implementing a reward system based on kd would make these cod fags try even harder with their shotgun.

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    • Here's an idea: PvE The person with the most kills (within the restricted respawning are) gets an automatic 3 engrave and a slightly higher chance at better rewards like legendary and exotics. PvP 0-10 kills- no bonus 11-20- guaranteed decoherent and rare armor. 21-30- guaranteed decoherent with a slightly higher chance of getting legendary and exotic gear and weapons. 31-39- 50 percent chance of an exotic. 40+ - guaranteed exotic engram or weapon None of these bonuses work with rumble. Rumble would need it's own loot table to Prevent exploits

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      • This kind of system is in PvZ Garden Warfare, and I like it.

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      • I vote yes because a few times now I've completed a tiger strike by myself and had someone join late, I've even had to wait for them to reach the boss area so that the mission could finish, and while I've received nothing (worthwhile that is) they've received legendary engrams or exotic engrams, they don't even rack up a single kill

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      • Edited by Salt_AU: 11/1/2014 1:44:07 AM
        How about minus points for [b]dying[/b] due to poor awareness and not understanding what needs to die before shooting the HP sponge. In strikes players die more often to mobs, otherwise known as adds than the boss themselves. True story. I'd love a dollar for every single time I have watched players die at the hands of the snipers that appear in the same spot at the same time in the Archon Priest strike. Kids are bad at awareness. Adds are a far greater threat than a Boss yet children get all mesmerized when a Boss is up. Bads with low K/D ratios in strikes will always be bad. Giving them an award for playing poorly isn't a great idea.

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      • this is good, yes.

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      • maybe just dont give out exotics to lower performers in pvp. they can still have their chance in the nightfall, raid, xur and random drops. i could care less if they got a legendary since they are available for purchase. I really just dont like seeing someone with less than 1000 points in the crucible getting gjallahorn, the last word, thunder lord, etc etc. its like i have all this joy when i come out on top and then :(

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      • Personally, I agree with Bungie that PvP should give not-so-great players a chance to get the same gear. However, better players should get better gear in a shorter amount of time. This is why I believe they should switch to a exp/points system and ditch the RNG. Casual gamers still have the same opportunity to get their desired weapons, but those that work hard and are talented can get to them quicker. Win win.

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        • Edited by Savant-FPS: 10/31/2014 10:25:03 PM
          Voted yes because I think it would make crucible feel like there was a point to playing but don't really know how it would work out in pve considering the different variables when considering each players level and personal arsenal. Could work if there was some kind of point system under the surface maybe? I think they should just ever so slightly increase the rng chance for tiger strike list...again. Although I've heard there's going to be both 28 and 30 strikelists in the expansion and I'm sure the rewards with be better. Another thought, how about another pvp mode with pre made loadouts so that its a completely fair battlefield for anyone that really wants to test their skill?

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        • Imo, for PvP, there needs to be two major changes 1. Rep and Marks If you win in an objective game mode, you get double the marks and 1.5x the rep, double if you've beaten the daily crucible match. To better explain, here's how it'd look Control and Clash 1st place on both teams gets 3 marks, lowest gets 1, everyone else gets 2, winning doubles the amount Salvage and Skirimish 1st place gets 3, 2nd place gets 2, 3rd place gets 1, winning doubles the marks Rumble 6 players right? So up to 6 marks can be won here, 1 less mark for each place, so 2nd gets 5, 3rd gets 4, and so on. 2. Scoring With the exception of Clash and Rumble, kills should NOT count toward the game score, all that should matter is the control points and salvage points. The easiest way to do this is have Control basically give you a certain amount of score per second, and each point you control increases this amount by a multiplier. Like having 1 is 1x, 2 is 2x, and 3 is 3x. Having no points means you get nothing. And in Salvage, just have it increase only while you are controlling the zone. Simple

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        • No, because clan pub stomping is never a good thing to have in a game, but I would agree on that in PvE

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        • You know the rewards would just be more crappy blue crap.

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        • I agree 100%

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          • Yeah I think its funny that in pvp or pve i usually come in first and dont get shit but when I joined I late game that was pretty much over and only got 1 kill and 3 deaths I get a legendary engram

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          • NO REWARDS THAT MATTER. So basically I disagree. Neither PvP winners or losers should get anything but experience and vanity items like your class items. If you reward the losers more than the winners, people try less hard to win (though honestly, losers should get something for putting up with the PITA winners who keep shooting them in the face ;) ) If you reward winners, your PvP player base disappears as people who can't compete don't bother. Winning and getting your name at the top of the list is all that should matter. Maybe keep track of your awesome performance online here. Bragging rights is good enough and should be. Save items for PvE. PvP should be a level playing field. Here's a hint: Halo has done it forever, and it has been fine that way....

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            • Also maybe one for most assists?

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            • Nope. Bungie has better things to do with their time then fix Destiny...... like counting your money.

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              • PVE Rewards: No. While on the surface it seems neat, to me this would create the wrong dynamic for the strikes. Players would be competing to get the most kills/most major/ultra kills, or paying more attention to getting the kill shot or whatever. For the PVE side the focus should be functioning as a team, with no one member being elevated over others. With that being said: something does need to be done to counter-act AKFers. I find this to be despicable. If you don't like playing, quit. Don't take up a spot in a run and expect others to carry you. I think this could be helped by giving players the ability to kick others out of the fireteam, maybe. The only way I would be in favor of PVE rewards would be if the rewards themselves were simple: more marks, rep, maybe a strange coin, but not gear. PVP: This is something I could get behind, to reward individual player skill when individual skill really matters. I think the MVP shouldn't be limited by the winning team. If you want to reward players, reward the player who has the most kills with a positive K/D. This way, if a player does a fantastic job but doesn't have a good team, they still get rewarded for their effort. It will most likely usually end up that the MVP is on the winning team anyway, but there could be those exceptions. I realize you have the "Your best shot" reward as well, which may be because of what I was just saying, in which case, cool. In short: PVP should have some reward based on player skill. That is the point of PVP. PVE should focus on teamwork and not elevate individual players. I fear it would actually make things worse in a different way. But something needs to be adjusted to help combat some issues that are currently present.

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              • +1 for skill rewards.

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              • Edited by DEZARATH: 10/31/2014 1:17:50 PM
                Where's the most assists, since most of time I wear down the shields with my Dr. Nope so punk jack holes with scout rifles can feel important at the end of this BS?

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